SCONS

Section: User Commands (1)
Updated: April 2008
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NAME

scons - a software construction tool  

SYNOPSIS

scons [ options... ] [ name=val... ] [ targets... ]  

DESCRIPTION

The scons utility builds software (or other files) by determining which component pieces must be rebuilt and executing the necessary commands to rebuild them.

By default, scons searches for a file named SConstruct, Sconstruct, or sconstruct (in that order) in the current directory and reads its configuration from the first file found. An alternate file name may be specified via the -f option.

The SConstruct file can specify subsidiary configuration files using the SConscript() function. By convention, these subsidiary files are named SConscript, although any name may be used. (Because of this naming convention, the term "SConscript files" is sometimes used to refer generically to all scons configuration files, regardless of actual file name.)

The configuration files specify the target files to be built, and (optionally) the rules to build those targets. Reasonable default rules exist for building common software components (executable programs, object files, libraries), so that for most software projects, only the target and input files need be specified.

Before reading the SConstruct file, scons adds looks for a dir named site_scons in the dir containing the SConstruct file; it adds that site_scons to sys.path, reads the file site_scons/site_init.py, and adds the directory site_scons/site_tools to the default toolpath, if those exist. See the --no-site-dir and --site-dir options for more details.

scons reads and executes the SConscript files as Python scripts, so you may use normal Python scripting capabilities (such as flow control, data manipulation, and imported Python libraries) to handle complicated build situations. scons, however, reads and executes all of the SConscript files before it begins building any targets. To make this obvious, scons prints the following messages about what it is doing:

$ scons foo.out
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets  ...
cp foo.in foo.out
scons: done building targets.
$

The status messages (everything except the line that reads "cp foo.in foo.out") may be suppressed using the -Q option.

scons does not automatically propagate the external environment used to execute scons to the commands used to build target files. This is so that builds will be guaranteed repeatable regardless of the environment variables set at the time scons is invoked. This also means that if the compiler or other commands that you want to use to build your target files are not in standard system locations, scons will not find them unless you explicitly set the PATH to include those locations. Whenever you create an scons construction environment, you can propagate the value of PATH from your external environment as follows:

import os
env = Environment(ENV = {'PATH' : os.environ['PATH']})

Similarly, if the commands use external environment variables like $PATH, $HOME, $JAVA_HOME, $LANG, $SHELL, $TERM, etc., these variables can also be explicitly propagated:

import os
env = Environment(ENV = {'PATH' : os.environ['PATH'],
                         'HOME' : os.environ['HOME']})

Or you may explicitly propagate the invoking user's complete external environment:

import os
env = Environment(ENV = os.environ)

This comes at the expense of making your build dependent on the user's environment being set correctly, but it may be more convenient for many configurations.

scons can scan known input files automatically for dependency information (for example, #include statements in C or C++ files) and will rebuild dependent files appropriately whenever any "included" input file changes. scons supports the ability to define new scanners for unknown input file types.

scons knows how to fetch files automatically from SCCS or RCS subdirectories using SCCS, RCS or BitKeeper.

scons is normally executed in a top-level directory containing a SConstruct file, optionally specifying as command-line arguments the target file or files to be built.

By default, the command

scons

will build all target files in or below the current directory. Explicit default targets (to be built when no targets are specified on the command line) may be defined the SConscript file(s) using the Default() function, described below.

Even when Default() targets are specified in the SConscript file(s), all target files in or below the current directory may be built by explicitly specifying the current directory (.) as a command-line target:

scons .

Building all target files, including any files outside of the current directory, may be specified by supplying a command-line target of the root directory (on POSIX systems):

scons /

or the path name(s) of the volume(s) in which all the targets should be built (on Windows systems):

scons C:\ D:\

To build only specific targets, supply them as command-line arguments:

scons foo bar

in which case only the specified targets will be built (along with any derived files on which they depend).

Specifying "cleanup" targets in SConscript files is not usually necessary. The -c flag removes all files necessary to build the specified target:

scons -c .

to remove all target files, or:

scons -c build export

to remove target files under build and export. Additional files or directories to remove can be specified using the Clean() function. Conversely, targets that would normally be removed by the -c invocation can be prevented from being removed by using the NoClean() function.

A subset of a hierarchical tree may be built by remaining at the top-level directory (where the SConstruct file lives) and specifying the subdirectory as the target to be built:

scons src/subdir

or by changing directory and invoking scons with the -u option, which traverses up the directory hierarchy until it finds the SConstruct file, and then builds targets relatively to the current subdirectory:

cd src/subdir
scons -u .

scons supports building multiple targets in parallel via a -j option that takes, as its argument, the number of simultaneous tasks that may be spawned:

scons -j 4

builds four targets in parallel, for example.

scons can maintain a cache of target (derived) files that can be shared between multiple builds. When caching is enabled in a SConscript file, any target files built by scons will be copied to the cache. If an up-to-date target file is found in the cache, it will be retrieved from the cache instead of being rebuilt locally. Caching behavior may be disabled and controlled in other ways by the --cache-force, --cache-disable, and --cache-show command-line options. The --random option is useful to prevent multiple builds from trying to update the cache simultaneously.

Values of variables to be passed to the SConscript file(s) may be specified on the command line:

scons debug=1 .

These variables are available in SConscript files through the ARGUMENTS dictionary, and can be used in the SConscript file(s) to modify the build in any way:

if ARGUMENTS.get('debug', 0):
    env = Environment(CCFLAGS = '-g')
else:
    env = Environment()

The command-line variable arguments are also available in the ARGLIST list, indexed by their order on the command line. This allows you to process them in order rather than by name, if necessary. ARGLIST[0] returns a tuple containing (argname, argvalue). A Python exception is thrown if you try to access a list member that does not exist.

scons requires Python version 1.5.2 or later. There should be no other dependencies or requirements to run scons.

By default, scons knows how to search for available programming tools on various systems. On Windows systems, scons searches in order for the Microsoft Visual C++ tools, the MinGW tool chain, the Intel compiler tools, and the PharLap ETS compiler. On OS/2 systems, scons searches in order for the OS/2 compiler, the GCC tool chain, and the Microsoft Visual C++ tools, On SGI IRIX, IBM AIX, Hewlett Packard HP-UX, and Sun Solaris systems, scons searches for the native compiler tools (MIPSpro, Visual Age, aCC, and Forte tools respectively) and the GCC tool chain. On all other platforms, including POSIX (Linux and UNIX) platforms, scons searches in order for the GCC tool chain, the Microsoft Visual C++ tools, and the Intel compiler tools. You may, of course, override these default values by appropriate configuration of Environment construction variables.

 

OPTIONS

In general, scons supports the same command-line options as GNU make, and many of those supported by cons.

-b
Ignored for compatibility with non-GNU versions of make.

-c, --clean, --remove
Clean up by removing all target files for which a construction command is specified. Also remove any files or directories associated to the construction command using the Clean() function. Will not remove any targets specified by the NoClean() function.

--cache-debug=file
Print debug information about the CacheDir() derived-file caching to the specified file. If file is - (a hyphen), the debug information are printed to the standard output. The printed messages describe what signature file names are being looked for in, retrieved from, or written to the CacheDir() directory tree.

--cache-disable, --no-cache
Disable the derived-file caching specified by CacheDir(). scons will neither retrieve files from the cache nor copy files to the cache.

--cache-force, --cache-populate
When using CacheDir(), populate a cache by copying any already-existing, up-to-date derived files to the cache, in addition to files built by this invocation. This is useful to populate a new cache with all the current derived files, or to add to the cache any derived files recently built with caching disabled via the --cache-disable option.

--cache-show
When using CacheDir() and retrieving a derived file from the cache, show the command that would have been executed to build the file, instead of the usual report, "Retrieved `file' from cache." This will produce consistent output for build logs, regardless of whether a target file was rebuilt or retrieved from the cache.

--config=mode
This specifies how the Configure call should use or generate the results of configuration tests. The option should be specified from among the following choices:

--config=auto
scons will use its normal dependency mechanisms to decide if a test must be rebuilt or not. This saves time by not running the same configuration tests every time you invoke scons, but will overlook changes in system header files or external commands (such as compilers) if you don't specify those dependecies explicitly. This is the default behavior.

--config=force
If this option is specified, all configuration tests will be re-run regardless of whether the cached results are out of date. This can be used to explicitly force the configuration tests to be updated in response to an otherwise unconfigured change in a system header file or compiler.

--config=cache
If this option is specified, no configuration tests will be rerun and all results will be taken from cache. Note that scons will still consider it an error if --config=cache is specified and a necessary test does not yet have any results in the cache.

-C directory, --directory=directory
Change to the specified directory before searching for the SConstruct, Sconstruct, or sconstruct file, or doing anything else. Multiple -C options are interpreted relative to the previous one, and the right-most -C option wins. (This option is nearly equivalent to -f directory/SConstruct, except that it will search for SConstruct, Sconstruct, or sconstruct in the specified directory.)

-D
Works exactly the same way as the -u option except for the way default targets are handled. When this option is used and no targets are specified on the command line, all default targets are built, whether or not they are below the current directory.

--debug=type
Debug the build process. type specifies what type of debugging:

--debug=count
Print how many objects are created of the various classes used internally by SCons before and after reading the SConscript files and before and after building targets. This is not supported when run under Python versions earlier than 2.1, when SCons is executed with the Python -O (optimized) option, or when the SCons modules have been compiled with optimization (that is, when executing from *.pyo files).

--debug=dtree
A synonym for the newer --tree=derived option. This will be deprecated in some future release and ultimately removed.

--debug=explain
Print an explanation of precisely why scons is deciding to (re-)build any targets. (Note: this does not print anything for targets that are not rebuilt.)

--debug=findlibs
Instruct the scanner that searches for libraries to print a message about each potential library name it is searching for, and about the actual libraries it finds.

--debug=includes
Print the include tree after each top-level target is built. This is generally used to find out what files are included by the sources of a given derived file:

$ scons --debug=includes foo.o

--debug=memoizer
Prints a summary of hits and misses using the Memoizer, an internal subsystem that counts how often SCons uses cached values in memory instead of recomputing them each time they're needed. Only available when using Python 2.2 or later.

--debug=memory
Prints how much memory SCons uses before and after reading the SConscript files and before and after building targets.

--debug=nomemoizer
A deprecated option preserved for backwards compatibility.

--debug=objects
Prints a list of the various objects of the various classes used internally by SCons. This only works when run under Python 2.1 or later.

--debug=pdb
Re-run SCons under the control of the pdb Python debugger.

--debug=presub
Print the raw command line used to build each target before the construction environment variables are substituted. Also shows which targets are being built by this command. Output looks something like this:
$ scons --debug=presub
Building myprog.o with action(s):
  $SHCC $SHCFLAGS $SHCCFLAGS $CPPFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES

--debug=stacktrace
Prints an internal Python stack trace when encountering an otherwise unexplained error.

--debug=stree
A synonym for the newer --tree=all,status option. This will be deprecated in some future release and ultimately removed.

--debug=time
Prints various time profiling information: the time spent executing each individual build command; the total build time (time SCons ran from beginning to end); the total time spent reading and executing SConscript files; the total time spent SCons itself spend running (that is, not counting reading and executing SConscript files); and both the total time spent executing all build commands and the elapsed wall-clock time spent executing those build commands. (When scons is executed without the -j option, the elapsed wall-clock time will typically be slightly longer than the total time spent executing all the build commands, due to the SCons processing that takes place in between executing each command. When scons is executed with the -j option, and your build configuration allows good parallelization, the elapsed wall-clock time should be significantly smaller than the total time spent executing all the build commands, since multiple build commands and intervening SCons processing should take place in parallel.)

--debug=tree
A synonym for the newer --tree=all option. This will be deprecated in some future release and ultimately removed.

--diskcheck=types
Enable specific checks for whether or not there is a file on disk where the SCons configuration expects a directory (or vice versa), and whether or not RCS or SCCS sources exist when searching for source and include files. The types argument can be set to: all, to enable all checks explicitly (the default behavior); none, to disable all such checks; match, to check that files and directories on disk match SCons' expected configuration; rcs, to check for the existence of an RCS source for any missing source or include files; sccs, to check for the existence of an SCCS source for any missing source or include files. Multiple checks can be specified separated by commas; for example, --diskcheck=sccs,rcs would still check for SCCS and RCS sources, but disable the check for on-disk matches of files and directories. Disabling some or all of these checks can provide a performance boost for large configurations, or when the configuration will check for files and/or directories across networked or shared file systems, at the slight increased risk of an incorrect build or of not handling errors gracefully (if include files really should be found in SCCS or RCS, for example, or if a file really does exist where the SCons configuration expects a directory).

--duplicate=ORDER
There are three ways to duplicate files in a build tree: hard links, soft (symbolic) links and copies. The default behaviour of SCons is to prefer hard links to soft links to copies. You can specify different behaviours with this option. ORDER must be one of hard-soft-copy (the default), soft-hard-copy, hard-copy, soft-copy or copy. SCons will attempt to duplicate files using the mechanisms in the specified order.

-f file, --file=file, --makefile=file, --sconstruct=file
Use file as the initial SConscript file.

-h, --help
Print a local help message for this build, if one is defined in the SConscript file(s), plus a line that describes the -H option for command-line option help. If no local help message is defined, prints the standard help message about command-line options. Exits after displaying the appropriate message.

-H, --help-options
Print the standard help message about command-line options and exit.

-i, --ignore-errors
Ignore all errors from commands executed to rebuild files.

-I directory, --include-dir=directory
Specifies a directory to search for imported Python modules. If several -I options are used, the directories are searched in the order specified.

--implicit-cache
Cache implicit dependencies. This causes scons to use the implicit (scanned) dependencies from the last time it was run instead of scanning the files for implicit dependencies. This can significantly speed up SCons, but with the following limitations:
scons will not detect changes to implicit dependency search paths (e.g. CPPPATH, LIBPATH) that would ordinarily cause different versions of same-named files to be used.
scons will miss changes in the implicit dependencies in cases where a new implicit dependency is added earlier in the implicit dependency search path (e.g. CPPPATH, LIBPATH) than a current implicit dependency with the same name.

--implicit-deps-changed
Forces SCons to ignore the cached implicit dependencies. This causes the implicit dependencies to be rescanned and recached. This implies --implicit-cache.

--implicit-deps-unchanged
Force SCons to ignore changes in the implicit dependencies. This causes cached implicit dependencies to always be used. This implies --implicit-cache.

--interactive
Starts SCons in interactive mode. The SConscript files are read once and a scons>>> prompt is printed. Targets may now be rebuilt by typing commands at interactive prompt without having to re-read the SConscript files and re-initialize the dependency graph from scratch.

SCons interactive mode supports the following commands:

build[OPTIONS] [TARGETS] ...
Builds the specified TARGETS (and their dependencies) with the specified SCons command-line OPTIONS. b and scons are synonyms.

The following SCons command-line options affect the build command:

--cache-debug=FILE
--cache-disable, --no-cache
--cache-force, --cache-populate
--cache-show
--debug=TYPE
-i, --ignore-errors
-j N, --jobs=N
-k, --keep-going
-n, --no-exec, --just-print, --dry-run, --recon
-Q
-s, --silent, --quiet
-s, --silent, --quiet
--taskmastertrace=FILE
--tree=OPTIONS

Any other SCons command-line options that are specified do not cause errors but have no effect on the build command (mainly because they affect how the SConscript files are read, which only happens once at the beginning of interactive mode).

clean[OPTIONS] [TARGETS] ...
Cleans the specified TARGETS (and their dependencies) with the specified options. c is a synonym. This command is itself a synonym for build --clean

exit
Exits SCons interactive mode. You can also exit by terminating input (CTRL+D on UNIX or Linux systems, CTRL+Z on Windows systems).

help[COMMAND]
Provides a help message about the commands available in SCons interactive mode. If COMMAND is specified, h and ? are synonyms.

shell[COMMANDLINE]
Executes the specified COMMANDLINE in a subshell. If no COMMANDLINE is specified, executes the interactive command interpreter specified in the SHELL environment variable (on UNIX and Linux systems) or the COMSPEC environment variable (on Windows systems). sh and ! are synonyms.

version
Prints SCons version information.

An empty line repeats the last typed command. Command-line editing can be used if the readline module is available.

$ scons --interactive
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons>>> build -n prog
scons>>> exit

-j N, --jobs=N
Specifies the number of jobs (commands) to run simultaneously. If there is more than one -j option, the last one is effective.

-k, --keep-going
Continue as much as possible after an error. The target that failed and those that depend on it will not be remade, but other targets specified on the command line will still be processed.

-m
Ignored for compatibility with non-GNU versions of make.

--max-drift=SECONDS
Set the maximum expected drift in the modification time of files to SECONDS. This value determines how long a file must be unmodified before its cached content signature will be used instead of calculating a new content signature (MD5 checksum) of the file's contents. The default value is 2 days, which means a file must have a modification time of at least two days ago in order to have its cached content signature used. A negative value means to never cache the content signature and to ignore the cached value if there already is one. A value of 0 means to always use the cached signature, no matter how old the file is.

-n, --just-print, --dry-run, --recon
No execute. Print the commands that would be executed to build any out-of-date target files, but do not execute the commands.

--no-site-dir
Prevents the automatic addition of the standard site_scons dir to sys.path. Also prevents loading the site_scons/site_init.py module if it exists, and prevents adding site_scons/site_tools to the toolpath.

--profile=file
Run SCons under the Python profiler and save the results in the specified file. The results may be analyzed using the Python pstats module.

-q, --question
Do not run any commands, or print anything. Just return an exit status that is zero if the specified targets are already up to date, non-zero otherwise.
-Q
Quiets SCons status messages about reading SConscript files, building targets and entering directories. Commands that are executed to rebuild target files are still printed.

--random
Build dependencies in a random order. This is useful when building multiple trees simultaneously with caching enabled, to prevent multiple builds from simultaneously trying to build or retrieve the same target files.

-s, --silent, --quiet
Silent. Do not print commands that are executed to rebuild target files. Also suppresses SCons status messages.

-S, --no-keep-going, --stop
Ignored for compatibility with GNU make.

--site-dir=dir
Uses the named dir as the site dir rather than the default site_scons dir. This dir will get prepended to sys.path, the module dir/site_init.py will get loaded if it exists, and dir/site_tools will get added to the default toolpath.

--stack-size=KILOBYTES
Set the size stack used to run threads to KILOBYTES. This value determines the stack size of the threads used to run jobs. These are the threads that execute the actions of the builders for the nodes that are out-of-date. Note that this option has no effect unless the num_jobs option, which corresponds to -j and --jobs, is larger than one. Using a stack size that is too small may cause stack overflow errors. This usually shows up as segmentation faults that cause scons to abort before building anything. Using a stack size that is too large will cause scons to use more memory than required and may slow down the entire build process.

The default value is to use a stack size of 256 kilobytes, which should be appropriate for most uses. You should not need to increase this value unless you encounter stack overflow errors.

-t, --touch
Ignored for compatibility with GNU make. (Touching a file to make it appear up-to-date is unnecessary when using scons.)

--taskmastertrace=file
Prints trace information to the specified file about how the internal Taskmaster object evaluates and controls the order in which Nodes are built. A file name of - may be used to specify the standard output.

-tree=options
Prints a tree of the dependencies after each top-level target is built. This prints out some or all of the tree, in various formats, depending on the options specified:

--tree=all
Print the entire dependency tree after each top-level target is built. This prints out the complete dependency tree, including implicit dependencies and ignored dependencies.

--tree=derived
Restricts the tree output to only derived (target) files, not source files.

--tree=status
Prints status information for each displayed node.

--tree=prune
Prunes the tree to avoid repeating dependency information for nodes that have already been displayed. Any node that has already been displayed will have its name printed in [square brackets], as an indication that the dependencies for that node can be found by searching for the relevant output higher up in the tree.

Multiple options may be specified, separated by commas:

# Prints only derived files, with status information:
scons --tree=derived,status

# Prints all dependencies of target, with status information
# and pruning dependencies of already-visited Nodes:
scons --tree=all,prune,status target

-u, --up, --search-up
Walks up the directory structure until an SConstruct , Sconstruct or sconstruct file is found, and uses that as the top of the directory tree. If no targets are specified on the command line, only targets at or below the current directory will be built.

-U
Works exactly the same way as the -u option except for the way default targets are handled. When this option is used and no targets are specified on the command line, all default targets that are defined in the SConscript(s) in the current directory are built, regardless of what directory the resultant targets end up in.

-v, --version
Print the scons version, copyright information, list of authors, and any other relevant information. Then exit.

-w, --print-directory
Print a message containing the working directory before and after other processing.

--no-print-directory
Turn off -w, even if it was turned on implicitly.

--warn=type, --warn=no-type
Enable or disable warnings. type specifies the type of warnings to be enabled or disabled:

--warn=all, --warn=no-all
Enables or disables all warnings.

--warn=cache-write-error, --warn=no-cache-write-error
Enables or disables warnings about errors trying to write a copy of a built file to a specified CacheDir(). These warnings are disabled by default.

--warn=corrupt-sconsign, --warn=no-corrupt-sconsign
Enables or disables warnings about unfamiliar signature data in .sconsign files. These warnings are enabled by default.

--warn=dependency, --warn=no-dependency
Enables or disables warnings about dependencies. These warnings are disabled by default.

--warn=deprecated, --warn=no-deprecated
Enables or disables all warnings about use of deprecated features. These warnings are enabled by default. Warnings for some specific deprecated features may be enabled or disabled individually; see below.

--warn=deprecated-copy, --warn=no-deprecated-copy Enables or disables warnings about use of the deprecated env.Copy() method.

--warn=deprecated-source-signatures, --warn=no-deprecated-source-signatures Enables or disables warnings about use of the deprecated SourceSignatures() function or env.SourceSignatures() method.

--warn=deprecated-target-signatures, --warn=no-deprecated-target-signatures Enables or disables warnings about use of the deprecated TargetSignatures() function or env.TargetSignatures() method.

--warn=duplicate-environment, --warn=no-duplicate-environment
Enables or disables warnings about missing SConscript files.

--warn=misleading-keywords, --warn=no-misleading-keywords
Enables or disables warnings about use of the misspelled keywords targets and sources when calling Builders. (Note the last s characters, the correct spellings are target and source.) These warnings are enabled by default.

--warn=missing-sconscript, --warn=no-missing-sconscript
Enables or disables warnings about attempts to specify a build of a target with two different construction environments that use the same action. These warnings are enabled by default.

--warn=no-md5-module, --warn=no-no-md5-module
Enables or disables warnings about the version of Python not having an MD5 checksum module available. These warnings are enabled by default.

--warn=no-metaclass-support, --warn=no-no-metaclass-support
Enables or disables warnings about the version of Python not supporting metaclasses when the --debug=memoizer option is used. These warnings are enabled by default.

--warn=no-object-count, --warn=no-no-object-count
Enables or disables warnings about the --debug=object feature not working when scons is run with the python -O option or from optimized Python (.pyo) modules.

--warn=no-parallel-support, --warn=no-no-parallel-support
Enables or disables warnings about the version of Python not being able to support parallel builds when the -j option is used. These warnings are enabled by default.

--warn=python-version, --warn=no-python-version
Enables or disables the warning about running SCons with a deprecated version of Python. These warnings are enabled by default.

--warn=reserved-variable, --warn=no-reserved-variable
Enables or disables warnings about attempts to set the reserved construction variable names TARGET, TARGETS, SOURCE or SOURCES. These warnings are disabled by default.

--warn=stack-size, --warn=no-stack-size
Enables or disables warnings about requests to set the stack size that could not be honored. These warnings are enabled by default.

-Y repository, --repository=repository, --srcdir=repository
Search the specified repository for any input and target files not found in the local directory hierarchy. Multiple -Y options may be specified, in which case the repositories are searched in the order specified.

 

CONFIGURATION FILE REFERENCE

 

Construction Environments

A construction environment is the basic means by which the SConscript files communicate build information to scons. A new construction environment is created using the Environment function:

env = Environment()

Variables, called construction variables, may be set in a construction environment either by specifyng them as keywords when the object is created or by assigning them a value after the object is created:

env = Environment(FOO = 'foo')
env['BAR'] = 'bar'

As a convenience, construction variables may also be set or modified by the parse_flags keyword argument, which applies the ParseFlags method (described below) to the argument value after all other processing is completed. This is useful either if the exact content of the flags is unknown (for example, read from a control file) or if the flags are distributed to a number of construction variables.

env = Environment(parse_flags = '-Iinclude -DEBUG -lm')

This example adds 'include' to CPPPATH, 'EBUG' to CPPDEFINES, and 'm' to LIBS.

By default, a new construction environment is initialized with a set of builder methods and construction variables that are appropriate for the current platform. An optional platform keyword argument may be used to specify that an environment should be initialized for a different platform:

env = Environment(platform = 'cygwin')
env = Environment(platform = 'os2')
env = Environment(platform = 'posix')
env = Environment(platform = 'win32')

Specifying a platform initializes the appropriate construction variables in the environment to use and generate file names with prefixes and suffixes appropriate for the platform.

Note that the win32 platform adds the SYSTEMDRIVE and SYSTEMROOT variables from the user's external environment to the construction environment's ENV dictionary. This is so that any executed commands that use sockets to connect with other systems (such as fetching source files from external CVS repository specifications like :pserver:anonymous@cvs.sourceforge.net:/cvsroot/scons) will work on Windows systems.

The platform argument may be function or callable object, in which case the Environment() method will call the specified argument to update the new construction environment:

def my_platform(env):
    env['VAR'] = 'xyzzy'

env = Environment(platform = my_platform)

Additionally, a specific set of tools with which to initialize the environment may be specified as an optional keyword argument:

env = Environment(tools = ['msvc', 'lex'])

Non-built-in tools may be specified using the toolpath argument:

env = Environment(tools = ['default', 'foo'], toolpath = ['tools'])

This looks for a tool specification in tools/foo.py (as well as using the ordinary default tools for the platform). foo.py should have two functions: generate(env, **kw) and exists(env). The generate() function modifies the passed-in environment to set up variables so that the tool can be executed; it may use any keyword arguments that the user supplies (see below) to vary its initialization. The exists() function should return a true value if the tool is available. Tools in the toolpath are used before any of the built-in ones. For example, adding gcc.py to the toolpath would override the built-in gcc tool. Also note that the toolpath is stored in the environment for use by later calls to Clone() and Tool() methods:

base = Environment(toolpath=['custom_path'])
derived = base.Clone(tools=['custom_tool'])
derived.CustomBuilder()

The elements of the tools list may also be functions or callable objects, in which case the Environment() method will call the specified elements to update the new construction environment:

def my_tool(env):
    env['XYZZY'] = 'xyzzy'

env = Environment(tools = [my_tool])

The individual elements of the tools list may also themselves be two-element lists of the form (toolname, kw_dict). SCons searches for the toolname specification file as described above, and passes kw_dict, which must be a dictionary, as keyword arguments to the tool's generate function. The generate function can use the arguments to modify the tool's behavior by setting up the environment in different ways or otherwise changing its initialization.

# in tools/my_tool.py:
def generate(env, **kw):
  # Sets MY_TOOL to the value of keyword argument 'arg1' or 1.
  env['MY_TOOL'] = kw.get('arg1', '1')
def exists(env):
  return 1

# in SConstruct:
env = Environment(tools = ['default', ('my_tool', {'arg1': 'abc'})],
                  toolpath=['tools'])

The tool definition (i.e. my_tool()) can use the PLATFORM variable from the environment it receives to customize the tool for different platforms.

If no tool list is specified, then SCons will auto-detect the installed tools using the PATH variable in the ENV construction variable and the platform name when the Environment is constructed. Changing the PATH variable after the Environment is constructed will not cause the tools to be redetected.

SCons supports the following tool specifications out of the box:

386asm
aixc++
aixcc
aixf77
aixlink
ar
as
bcc32
c++
cc
cvf
dmd
dvipdf
dvips
f77
f90
f95
fortran
g++
g77
gas
gcc
gfortran
gnulink
gs
hpc++
hpcc
hplink
icc
icl
ifl
ifort
ilink
ilink32
intelc
jar
javac
javah
latex
lex
link
linkloc
m4
masm
midl
mingw
mslib
mslink
msvc
msvs
mwcc
mwld
nasm
pdflatex
pdftex
qt
rmic
rpcgen
sgiar
sgic++
sgicc
sgilink
sunar
sunc++
suncc
sunf77
sunf90
sunf95
sunlink
swig
tar
tex
tlib
yacc
zip

Additionally, there is a "tool" named default which configures the environment with a default set of tools for the current platform.

On posix and cygwin platforms the GNU tools (e.g. gcc) are preferred by SCons, on Windows the Microsoft tools (e.g. msvc) followed by MinGW are preferred by SCons, and in OS/2 the IBM tools (e.g. icc) are preferred by SCons.

 

Builder Methods

Build rules are specified by calling a construction environment's builder methods. The arguments to the builder methods are target (a list of targets to be built, usually file names) and source (a list of sources to be built, usually file names).

Because long lists of file names can lead to a lot of quoting, scons supplies a Split() global function and a same-named environment method that split a single string into a list, separated on strings of white-space characters. (These are similar to the string.split() method from the standard Python library, but work even if the input isn't a string.)

Like all Python arguments, the target and source arguments to a builder method can be specified either with or without the "target" and "source" keywords. When the keywords are omitted, the target is first, followed by the source. The following are equivalent examples of calling the Program builder method:

env.Program('bar', ['bar.c', 'foo.c'])
env.Program('bar', Split('bar.c foo.c'))
env.Program('bar', env.Split('bar.c foo.c'))
env.Program(source =  ['bar.c', 'foo.c'], target = 'bar')
env.Program(target = 'bar', Split('bar.c foo.c'))
env.Program(target = 'bar', env.Split('bar.c foo.c'))
env.Program('bar', source = string.split('bar.c foo.c'))

Target and source file names that are not absolute path names (that is, do not begin with / on POSIX systems or \ on Windows systems, with or without an optional drive letter) are interpreted relative to the directory containing the SConscript file being read. An initial # (hash mark) on a path name means that the rest of the file name is interpreted relative to the directory containing the top-level SConstruct file, even if the # is followed by a directory separator character (slash or backslash).

Examples:

# The comments describing the targets that will be built
# assume these calls are in a SConscript file in the
# a subdirectory named "subdir".

# Builds the program "subdir/foo" from "subdir/foo.c":
env.Program('foo', 'foo.c')

# Builds the program "/tmp/bar" from "subdir/bar.c":
env.Program('/tmp/bar', 'bar.c')

# An initial '#' or '#/' are equivalent; the following
# calls build the programs "foo" and "bar" (in the
# top-level SConstruct directory) from "subdir/foo.c" and
# "subdir/bar.c", respectively:
env.Program('#foo', 'foo.c')
env.Program('#/bar', 'bar.c')

# Builds the program "other/foo" (relative to the top-level
# SConstruct directory) from "subdir/foo.c":
env.Program('#other/foo', 'foo.c')

When the target shares the same base name as the source and only the suffix varies, and if the builder method has a suffix defined for the target file type, then the target argument may be omitted completely, and scons will deduce the target file name from the source file name. The following examples all build the executable program bar (on POSIX systems) or bar.exe (on Windows systems) from the bar.c source file:

env.Program(target = 'bar', source = 'bar.c')
env.Program('bar', source = 'bar.c')
env.Program(source = 'bar.c')
env.Program('bar.c')

As a convenience, a srcdir keyword argument may be specified when calling a Builder. When specified, all source file strings that are not absolute paths will be interpreted relative to the specified srcdir. The following example will build the build/prog (or build/prog.exe on Windows) program from the files src/f1.c and src/f2.c:

env.Program('build/prog', ['f1.c', 'f2.c'], srcdir='src')

It is possible to override or add construction variables when calling a builder method by passing additional keyword arguments. These overridden or added variables will only be in effect when building the target, so they will not affect other parts of the build. For example, if you want to add additional libraries for just one program:

env.Program('hello', 'hello.c', LIBS=['gl', 'glut'])

or generate a shared library with a non-standard suffix:

env.SharedLibrary('word', 'word.cpp',
                  SHLIBSUFFIX='.ocx',
                  LIBSUFFIXES=['.ocx'])

(Note that both the $SHLIBSUFFIX and $LIBSUFFIXES variables must be set if you want SCons to search automatically for dependencies on the non-standard library names; see the descriptions of these variables, below, for more information.)

It is also possible to use the parse_flags keyword argument in an override:

env = Program('hello', 'hello.c', parse_flags = '-Iinclude -DEBUG -lm')

This example adds 'include' to CPPPATH, 'EBUG' to CPPDEFINES, and 'm' to LIBS.

Although the builder methods defined by scons are, in fact, methods of a construction environment object, they may also be called without an explicit environment:

Program('hello', 'hello.c')
SharedLibrary('word', 'word.cpp')

In this case, the methods are called internally using a default construction environment that consists of the tools and values that scons has determined are appropriate for the local system.

Builder methods that can be called without an explicit environment may be called from custom Python modules that you import into an SConscript file by adding the following to the Python module:

from SCons.Script import *

All builder methods return a list-like object containing Nodes that represent the target or targets that will be built. A Node is an internal SCons object which represents build targets or sources.

The returned Node-list object can be passed to other builder methods as source(s) or passed to any SCons function or method where a filename would normally be accepted. For example, if it were necessary to add a specific -D flag when compiling one specific object file:

bar_obj_list = env.StaticObject('bar.c', CPPDEFINES='-DBAR')
env.Program(source = ['foo.c', bar_obj_list, 'main.c'])

Using a Node in this way makes for a more portable build by avoiding having to specify a platform-specific object suffix when calling the Program() builder method.

Note that Builder calls will automatically "flatten" the source and target file lists, so it's all right to have the bar_obj list return by the StaticObject() call in the middle of the source file list. If you need to manipulate a list of lists returned by Builders directly using Python, you can either build the list by hand:

foo = Object('foo.c')
bar = Object('bar.c')
objects = ['begin.o'] + foo + ['middle.o'] + bar + ['end.o']
for object in objects:
    print str(object)

Or you can use the Flatten() function supplied by scons to create a list containing just the Nodes, which may be more convenient:

foo = Object('foo.c')
bar = Object('bar.c')
objects = Flatten(['begin.o', foo, 'middle.o', bar, 'end.o'])
for object in objects:
    print str(object)

Note also that because Builder calls return a list-like object, not an actual Python list, you should not use the Python += operator to append Builder results to a Python list. Because the list and the object are different types, Python will not update the original list in place, but will instead create a new Node-list object containing the concatenation of the list elements and the Builder results. This will cause problems for any other Python variables in your SCons configuration that still hold on to a reference to the original list. Instead, use the Python .extend() method to make sure the list is updated in-place. Example:

object_files = []

# Do NOT use += as follows:
#
#    object_files += Object('bar.c')
#
# It will not update the object_files list in place.
#
# Instead, use the .extend() method:
object_files.extend(Object('bar.c'))


The path name for a Node's file may be used by passing the Node to the Python-builtin str() function:

bar_obj_list = env.StaticObject('bar.c', CPPDEFINES='-DBAR')
print "The path to bar_obj is:", str(bar_obj_list[0])

Note again that because the Builder call returns a list, we have to access the first element in the list (bar_obj_list[0]) to get at the Node that actually represents the object file.

Builder calls support a chdir keyword argument that specifies that the Builder's action(s) should be executed after changing directory. If the chdir argument is a string or a directory Node, scons will change to the specified directory. If the chdir is not a string or Node and is non-zero, then scons will change to the target file's directory.

# scons will change to the "sub" subdirectory
# before executing the "cp" command.
env.Command('sub/dir/foo.out', 'sub/dir/foo.in',
            "cp dir/foo.in dir/foo.out",
            chdir='sub')

# Because chdir is not a string, scons will change to the
# target's directory ("sub/dir") before executing the
# "cp" command.
env.Command('sub/dir/foo.out', 'sub/dir/foo.in',
            "cp foo.in foo.out",
            chdir=1)

Note that scons will not automatically modify its expansion of construction variables like $TARGET and $SOURCE when using the chdir keyword argument--that is, the expanded file names will still be relative to the top-level SConstruct directory, and consequently incorrect relative to the chdir directory. If you use the chdir keyword argument, you will typically need to supply a different command line using expansions like ${TARGET.file} and ${SOURCE.file} to use just the filename portion of the targets and source.

scons provides the following builder methods:

CFile()
env.CFile()
Builds a C source file given a lex (.l) or yacc (.y) input file. The suffix specified by the $CFILESUFFIX construction variable (.c by default) is automatically added to the target if it is not already present. Example:

# builds foo.c
env.CFile(target = 'foo.c', source = 'foo.l')
# builds bar.c
env.CFile(target = 'bar', source = 'bar.y')

CXXFile()
env.CXXFile()
Builds a C++ source file given a lex (.ll) or yacc (.yy) input file. The suffix specified by the $CXXFILESUFFIX construction variable (.cc by default) is automatically added to the target if it is not already present. Example:

# builds foo.cc
env.CXXFile(target = 'foo.cc', source = 'foo.ll')
# builds bar.cc
env.CXXFile(target = 'bar', source = 'bar.yy')

DVI()
env.DVI()
Builds a .dvi file from a .tex, .ltx or .latex input file. If the source file suffix is .tex, scons will examine the contents of the file; if the string \documentclass or \documentstyle is found, the file is assumed to be a LaTeX file and the target is built by invoking the $LATEXCOM command line; otherwise, the $TEXCOM command line is used. If the file is a LaTeX file, the DVI() builder method will also examine the contents of the .aux file and invoke the $BIBTEX command line if the string bibdata is found, start $MAKEINDEX to generate an index if a .ind file is found and will examine the contents .log file and re-run the $LATEXCOM command if the log file says it is necessary.

The suffix .dvi (hard-coded within TeX itself) is automatically added to the target if it is not already present. Examples:

# builds from aaa.tex
env.DVI(target = 'aaa.dvi', source = 'aaa.tex')
# builds bbb.dvi
env.DVI(target = 'bbb', source = 'bbb.ltx')
# builds from ccc.latex
env.DVI(target = 'ccc.dvi', source = 'ccc.latex')

Install()
env.Install()
Installs one or more source files or directories in the specified target, which must be a directory. The names of the specified source files or directories remain the same within the destination directory.

env.Install('/usr/local/bin', source = ['foo', 'bar'])

InstallAs()
env.InstallAs()
Installs one or more source files or directories to specific names, allowing changing a file or directory name as part of the installation. It is an error if the target and source arguments list different numbers of files or directories.

env.InstallAs(target = '/usr/local/bin/foo',
              source = 'foo_debug')
env.InstallAs(target = ['../lib/libfoo.a', '../lib/libbar.a'],
              source = ['libFOO.a', 'libBAR.a'])

Jar()
env.Jar()
Builds a Java archive (.jar) file from the specified list of sources. Any directories in the source list will be searched for .class files). Any .java files in the source list will be compiled to .class files by calling the Java() Builder.

If the $JARCHDIR value is set, the jar command will change to the specified directory using the -C option. If $JARCHDIR is not set explicitly, &SCons; will use the top of any subdirectory tree in which Java .class were built by the Java() Builder.

If the contents any of the source files begin with the string Manifest-Version, the file is assumed to be a manifest and is passed to the jar command with the m option set.

env.Jar(target = 'foo.jar', source = 'classes')

env.Jar(target = 'bar.jar',
        source = ['bar1.java', 'bar2.java'])

Java()
env.Java()
Builds one or more Java class files. The sources may be any combination of explicit .java files, or directory trees which will be scanned for .java files.

SCons will parse each source .java file to find the classes (including inner classes) defined within that file, and from that figure out the target .class files that will be created. The class files will be placed underneath the specified target directory.

SCons will also search each Java file for the Java package name, which it assumes can be found on a line beginning with the string package in the first column; the resulting .class files will be placed in a directory reflecting the specified package name. For example, the file Foo.java defining a single public Foo class and containing a package name of sub.dir will generate a corresponding sub/dir/Foo.class class file.

Example:

env.Java(target = 'classes', source = 'src')
env.Java(target = 'classes', source = ['src1', 'src2'])
env.Java(target = 'classes', source = ['File1.java', 'File2.java'])

JavaH()
env.JavaH()
Builds C header and source files for implementing Java native methods. The target can be either a directory in which the header files will be written, or a header file name which will contain all of the definitions. The source can be the names of .class files, the names of .java files to be compiled into .class files by calling the Java() builder method, or the objects returned from the Java() builder method.

If the construction variable $JAVACLASSDIR is set, either in the environment or in the call to the JavaH() builder method itself, then the value of the variable will be stripped from the beginning of any .class file names.

Examples:

# builds java_native.h
classes = env.Java(target = 'classdir', source = 'src')
env.JavaH(target = 'java_native.h', source = classes)

# builds include/package_foo.h and include/package_bar.h
env.JavaH(target = 'include',
          source = ['package/foo.class', 'package/bar.class'])

# builds export/foo.h and export/bar.h
env.JavaH(target = 'export',
          source = ['classes/foo.class', 'classes/bar.class'],
          JAVACLASSDIR = 'classes')

Library()
env.Library()
A synonym for the StaticLibrary() builder method.

LoadableModule()
env.LoadableModule()
On most systems, this is the same as SharedLibrary(). On Mac OS X (Darwin) platforms, this creates a loadable module bundle.

M4()
env.M4()
Builds an output file from an M4 input file. This uses a default $M4FLAGS value of -E, which considers all warnings to be fatal and stops on the first warning when using the GNU version of m4. Example:

env.M4(target = 'foo.c', source = 'foo.c.m4')

Moc()
env.Moc()
Builds an output file from a moc input file. Moc input files are either header files or cxx files. This builder is only available after using the tool 'qt'. See the $QTDIR variable for more information. Example:

env.Moc('foo.h') # generates moc_foo.cc
env.Moc('foo.cpp') # generates foo.moc

MSVSProject()
env.MSVSProject()
Builds a Microsoft Visual Studio project file, and by default builds a solution file as well.

This builds a Visual Studio project file, based on the version of Visual Studio that is configured (either the latest installed version, or the version specified by $MSVS_VERSION in the Environment constructor). For Visual Studio 6, it will generate a .dsp file. For Visual Studio 7 (.NET) and later versions, it will generate a .vcproj file.

By default, this also generates a solution file for the specified project, a .dsw file for Visual Studio 6 or a .sln file for Visual Studio 7 (.NET). This behavior may be disabled by specifying auto_build_solution=0 when you call MSVSProject(), in which case you presumably want to build the solution file(s) by calling the MSVSSolution() Builder (see below).

It takes several lists of filenames to be placed into the project file. These are currently limited to srcs, incs, localincs, resources, and misc. These are pretty self-explanatory, but it should be noted that these lists are added to the $SOURCES construction variable as strings, NOT as SCons File Nodes. This is because they represent file names to be added to the project file, not the source files used to build the project file.

The above filename lists are all optional, although at least one must be specified for the resulting project file to be non-empty.

In addition to the above lists of values, the following values may be specified:

target: The name of the target .dsp or .vcproj file. The correct suffix for the version of Visual Studio must be used, but the $MSVSPROJECTSUFFIX construction variable will be defined to the correct value (see example below).

variant: The name of this particular variant. For Visual Studio 7 projects, this can also be a list of variant names. These are typically things like "Debug" or "Release", but really can be anything you want. For Visual Studio 7 projects, they may also specify a target platform separated from the variant name by a | (vertical pipe) character: Debug|Xbox. The default target platform is Win32. Multiple calls to MSVSProject() with different variants are allowed; all variants will be added to the project file with their appropriate build targets and sources.

buildtarget: An optional string, node, or list of strings or nodes (one per build variant), to tell the Visual Studio debugger what output target to use in what build variant. The number of buildtarget entries must match the number of variant entries.

runfile: The name of the file that Visual Studio 7 and later will run and debug. This appears as the value of the Output field in the resutling Visual Studio project file. If this is not specified, the default is the same as the specified buildtarget value.

Example usage:

barsrcs = ['bar.cpp'],
barincs = ['bar.h'],
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc','resource.h']
barmisc = ['bar_readme.txt']

dll = env.SharedLibrary(target = 'bar.dll',
                        source = barsrcs)

env.MSVSProject(target = 'Bar' + env['MSVSPROJECTSUFFIX'],
                srcs = barsrcs,
                incs = barincs,
                localincs = barlocalincs,
                resources = barresources,
                misc = barmisc,
                buildtarget = dll,
                variant = 'Release')

MSVSSolution()
env.MSVSSolution()
Builds a Microsoft Visual Studio solution file.

This builds a Visual Studio solution file, based on the version of Visual Studio that is configured (either the latest installed version, or the version specified by $MSVS_VERSION in the construction environment). For Visual Studio 6, it will generate a .dsw file. For Visual Studio 7 (.NET), it will generate a .sln file.

The following values must be specified:

target: The name of the target .dsw or .sln file. The correct suffix for the version of Visual Studio must be used, but the value $MSVSSOLUTIONSUFFIX will be defined to the correct value (see example below).

variant: The name of this particular variant, or a list of variant names (the latter is only supported for MSVS 7 solutions). These are typically things like "Debug" or "Release", but really can be anything you want. For MSVS 7 they may also specify target platform, like this "Debug|Xbox". Default platform is Win32.

projects: A list of project file names, or Project nodes returned by calls to the MSVSProject() Builder, to be placed into the solution file. It should be noted that these file names are NOT added to the $SOURCES environment variable in form of files, but rather as strings. This is because they represent file names to be added to the solution file, not the source files used to build the solution file.

(NOTE: Currently only one project is supported per solution.)

Example Usage:

env.MSVSSolution(target = 'Bar' + env['MSVSSOLUTIONSUFFIX'],
                 projects = ['bar' + env['MSVSPROJECTSUFFIX']],
                 variant = 'Release')

Object()
env.Object()
A synonym for the StaticObject() builder method.

Package()
env.Package()
Builds software distribution packages. Packages consist of files to install and packaging information. The former may be specified with the &source; parameter and may be left out, in which case the &FindInstalledFiles; function will collect all files that have an Install()orInstallAs()Builderattached.Ifthe⌖,is not specified it will be deduced from additional information given to this Builder.

The packaging information is specified with the help of construction variables documented below. This information is called a tag to stress that some of them can also be attached to files with the &Tag; function. The mandatory ones will complain if they were not specified. They vary depending on chosen target packager.

The target packager may be selected with the "PACKAGETYPE" command line option or with the $PACKAGETYPE construction variable. Currently the following packagers available:


 * msi - Microsoft Installer
 * rpm - Redhat Package Manger
 * ipkg - Itsy Package Management System
 * tarbz2 - compressed tar
 * targz - compressed tar
 * zip - zip file
 * src_tarbz2 - compressed tar source
 * src_targz - compressed tar source
 * src_zip - zip file source

An updated list is always available under the "package_type" option when running "scons --help" on a project that has packaging activated.

env = Environment(tools=['default', 'packaging'])
env.Install('/bin/', 'my_program')
env.Package( NAME           = 'foo',
             VERSION        = '1.2.3',
             PACKAGEVERSION = 0,
             PACKAGETYPE    = 'rpm',
             LICENSE        = 'gpl',
             SUMMARY        = 'balalalalal',
             DESCRIPTION    = 'this should be really really long',
             X_RPM_GROUP    = 'Application/fu',
             SOURCE_URL     = 'http://foo.org/foo-1.2.3.tar.gz'
        )

PCH()
env.PCH()
Builds a Microsoft Visual C++ precompiled header. Calling this builder method returns a list of two targets: the PCH as the first element, and the object file as the second element. Normally the object file is ignored. This builder method is only provided when Microsoft Visual C++ is being used as the compiler. The PCH builder method is generally used in conjuction with the PCH construction variable to force object files to use the precompiled header:

env['PCH'] = env.PCH('StdAfx.cpp')[0]

PDF()
env.PDF()
Builds a .pdf file from a .dvi input file (or, by extension, a .tex, .ltx, or .latex input file). The suffix specified by the $PDFSUFFIX construction variable (.pdf by default) is added automatically to the target if it is not already present. Example:

# builds from aaa.tex
env.PDF(target = 'aaa.pdf', source = 'aaa.tex')
# builds bbb.pdf from bbb.dvi
env.PDF(target = 'bbb', source = 'bbb.dvi')

PostScript()
env.PostScript()
Builds a .ps file from a .dvi input file (or, by extension, a .tex, .ltx, or .latex input file). The suffix specified by the $PSSUFFIX construction variable (.ps by default) is added automatically to the target if it is not already present. Example:

# builds from aaa.tex
env.PostScript(target = 'aaa.ps', source = 'aaa.tex')
# builds bbb.ps from bbb.dvi
env.PostScript(target = 'bbb', source = 'bbb.dvi')

Program()
env.Program()
Builds an executable given one or more object files or C, C++, D, or Fortran source files. If any C, C++, D or Fortran source files are specified, then they will be automatically compiled to object files using the Object() builder method; see that builder method's description for a list of legal source file suffixes and how they are interpreted. The target executable file prefix (specified by the $PROGPREFIX construction variable; nothing by default) and suffix (specified by the $PROGSUFFIX construction variable; by default, .exe on Windows systems, nothing on POSIX systems) are automatically added to the target if not already present. Example:

env.Program(target = 'foo', source = ['foo.o', 'bar.c', 'baz.f'])

RES()
env.RES()
Builds a Microsoft Visual C++ resource file. This builder method is only provided when Microsoft Visual C++ or MinGW is being used as the compiler. The .res (or .o for MinGW) suffix is added to the target name if no other suffix is given. The source file is scanned for implicit dependencies as though it were a C file. Example:

env.RES('resource.rc')

RMIC()
env.RMIC()
Builds stub and skeleton class files for remote objects from Java .class files. The target is a directory relative to which the stub and skeleton class files will be written. The source can be the names of .class files, or the objects return from the Java() builder method.

If the construction variable $JAVACLASSDIR is set, either in the environment or in the call to the RMIC() builder method itself, then the value of the variable will be stripped from the beginning of any .class file names.

classes = env.Java(target = 'classdir', source = 'src')
env.RMIC(target = 'outdir1', source = classes)

env.RMIC(target = 'outdir2',
         source = ['package/foo.class', 'package/bar.class'])

env.RMIC(target = 'outdir3',
         source = ['classes/foo.class', 'classes/bar.class'],
         JAVACLASSDIR = 'classes')

RPCGenClient()
env.RPCGenClient()
Generates an RPC client stub (_clnt.c) file from a specified RPC (.x) source file. Because rpcgen only builds output files in the local directory, the command will be executed in the source file's directory by default.

# Builds src/rpcif_clnt.c
env.RPCGenClient('src/rpcif.x')

RPCGenHeader()
env.RPCGenHeader()
Generates an RPC header (.h) file from a specified RPC (.x) source file. Because rpcgen only builds output files in the local directory, the command will be executed in the source file's directory by default.

# Builds src/rpcif.h
env.RPCGenHeader('src/rpcif.x')

RPCGenService()
env.RPCGenService()
Generates an RPC server-skeleton (_svc.c) file from a specified RPC (.x) source file. Because rpcgen only builds output files in the local directory, the command will be executed in the source file's directory by default.

# Builds src/rpcif_svc.c
env.RPCGenClient('src/rpcif.x')

RPCGenXDR()
env.RPCGenXDR()
Generates an RPC XDR routine (_xdr.c) file from a specified RPC (.x) source file. Because rpcgen only builds output files in the local directory, the command will be executed in the source file's directory by default.

# Builds src/rpcif_xdr.c
env.RPCGenClient('src/rpcif.x')

SharedLibrary()
env.SharedLibrary()
Builds a shared library (.so on a POSIX system, .dll on Windows) given one or more object files or C, C++, D or Fortran source files. If any source files are given, then they will be automatically compiled to object files. The static library prefix and suffix (if any) are automatically added to the target. The target library file prefix (specified by the $SHLIBPREFIX construction variable; by default, lib on POSIX systems, nothing on Windows systems) and suffix (specified by the $SHLIBSUFFIX construction variable; by default, .dll on Windows systems, .so on POSIX systems) are automatically added to the target if not already present. Example:

env.SharedLibrary(target = 'bar', source = ['bar.c', 'foo.o'])

On Windows systems, the SharedLibrary() builder method will always build an import (.lib) library in addition to the shared (.dll) library, adding a .lib library with the same basename if there is not already a .lib file explicitly listed in the targets.

Any object files listed in the source must have been built for a shared library (that is, using the SharedObject() builder method). scons will raise an error if there is any mismatch.

On Windows systems, specifying register=1 will cause the .dll to be registered after it is built using REGSVR32. The command that is run ("regsvr32" by default) is determined by $REGSVR construction variable, and the flags passed are determined by $REGSVRFLAGS. By default, $REGSVRFLAGS includes the /s option, to prevent dialogs from popping up and requiring user attention when it is run. If you change $REGSVRFLAGS, be sure to include the /s option. For example,

env.SharedLibrary(target = 'bar',
                  source = ['bar.cxx', 'foo.obj'],
                  register=1)

will register bar.dll as a COM object when it is done linking it.

SharedObject()
env.SharedObject()
Builds an object file for inclusion in a shared library. Source files must have one of the same set of extensions specified above for the StaticObject() builder method. On some platforms building a shared object requires additional compiler option (e.g. -fPIC for gcc) in addition to those needed to build a normal (static) object, but on some platforms there is no difference between a shared object and a normal (static) one. When there is a difference, SCons will only allow shared objects to be linked into a shared library, and will use a different suffix for shared objects. On platforms where there is no difference, SCons will allow both normal (static) and shared objects to be linked into a shared library, and will use the same suffix for shared and normal (static) objects. The target object file prefix (specified by the $SHOBJPREFIX construction variable; by default, the same as $OBJPREFIX) and suffix (specified by the $SHOBJSUFFIX construction variable) are automatically added to the target if not already present. Examples:

env.SharedObject(target = 'ddd', source = 'ddd.c')
env.SharedObject(target = 'eee.o', source = 'eee.cpp')
env.SharedObject(target = 'fff.obj', source = 'fff.for')

Note that the source files will be scanned according to the suffix mappings in the SourceFileScanner object. See the section "Scanner Objects," below, for a more information.

StaticLibrary()
env.StaticLibrary()
Builds a static library given one or more object files or C, C++, D or Fortran source files. If any source files are given, then they will be automatically compiled to object files. The static library prefix and suffix (if any) are automatically added to the target. The target library file prefix (specified by the $LIBPREFIX construction variable; by default, lib on POSIX systems, nothing on Windows systems) and suffix (specified by the $LIBSUFFIX construction variable; by default, .lib on Windows systems, .a on POSIX systems) are automatically added to the target if not already present. Example:

env.StaticLibrary(target = 'bar', source = ['bar.c', 'foo.o'])

Any object files listed in the source must have been built for a static library (that is, using the StaticObject() builder method). scons will raise an error if there is any mismatch.

StaticObject()
env.StaticObject()
Builds a static object file from one or more C, C++, D, or Fortran source files. Source files must have one of the following extensions:

  .asm    assembly language file
  .ASM    assembly language file
  .c      C file
  .C      Windows:  C file
          POSIX:  C++ file
  .cc     C++ file
  .cpp    C++ file
  .cxx    C++ file
  .cxx    C++ file
  .c++    C++ file
  .C++    C++ file
  .d      D file
  .f      Fortran file
  .F      Windows:  Fortran file
          POSIX:  Fortran file + C pre-processor
  .for    Fortran file
  .FOR    Fortran file
  .fpp    Fortran file + C pre-processor
  .FPP    Fortran file + C pre-processor
  .m      Object C file
  .mm     Object C++ file
  .s      assembly language file
  .S      Windows:  assembly language file
          POSIX:  assembly language file + C pre-processor
  .spp    assembly language file + C pre-processor
  .SPP    assembly language file + C pre-processor

The target object file prefix (specified by the $OBJPREFIX construction variable; nothing by default) and suffix (specified by the $OBJSUFFIX construction variable; .obj on Windows systems, .o on POSIX systems) are automatically added to the target if not already present. Examples:

env.StaticObject(target = 'aaa', source = 'aaa.c')
env.StaticObject(target = 'bbb.o', source = 'bbb.c++')
env.StaticObject(target = 'ccc.obj', source = 'ccc.f')

Note that the source files will be scanned according to the suffix mappings in SourceFileScanner object. See the section "Scanner Objects," below, for a more information.

Tar()
env.Tar()
Builds a tar archive of the specified files and/or directories. Unlike most builder methods, the Tar() builder method may be called multiple times for a given target; each additional call adds to the list of entries that will be built into the archive. Any source directories will be scanned for changes to any on-disk files, regardless of whether or not scons knows about them from other Builder or function calls.

env.Tar('src.tar', 'src')

# Create the stuff.tar file.
env.Tar('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Tar('stuff', 'another')

# Set TARFLAGS to create a gzip-filtered archive.
env = Environment(TARFLAGS = '-c -z')
env.Tar('foo.tar.gz', 'foo')

# Also set the suffix to .tgz.
env = Environment(TARFLAGS = '-c -z',
                  TARSUFFIX = '.tgz')
env.Tar('foo')

TypeLibrary()
env.TypeLibrary()
Builds a Windows type library (.tlb) file from an input IDL file (.idl). In addition, it will build the associated inteface stub and proxy source files, naming them according to the base name of the .idl file. For example,

env.TypeLibrary(source="foo.idl")

Will create foo.tlb, foo.h, foo_i.c, foo_p.c and foo_data.c files.

Uic()
env.Uic()
Builds a header file, an implementation file and a moc file from an ui file. and returns the corresponding nodes in the above order. This builder is only available after using the tool 'qt'. Note: you can specify .ui files directly as source files to the Program(), Library()andSharedLibrary()builders without using this builder. Using this builder lets you override the standard naming conventions (be careful: prefixes are always prepended to names of built files; if you don't want prefixes, you may set them to ``). See the $QTDIR variable for more information. Example:

env.Uic('foo.ui') # -> ['foo.h', 'uic_foo.cc', 'moc_foo.cc']
env.Uic(target = Split('include/foo.h gen/uicfoo.cc gen/mocfoo.cc'),
        source = 'foo.ui') # -> ['include/foo.h', 'gen/uicfoo.cc', 'gen/mocfoo.cc']

Zip()
env.Zip()
Builds a zip archive of the specified files and/or directories. Unlike most builder methods, the Zip() builder method may be called multiple times for a given target; each additional call adds to the list of entries that will be built into the archive. Any source directories will be scanned for changes to any on-disk files, regardless of whether or not scons knows about them from other Builder or function calls.

env.Zip('src.zip', 'src')

# Create the stuff.zip file.
env.Zip('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Zip('stuff', 'another')

All targets of builder methods automatically depend on their sources. An explicit dependency can be specified using the Depends method of a construction environment (see below).

In addition, scons automatically scans source files for various programming languages, so the dependencies do not need to be specified explicitly. By default, SCons can C source files, C++ source files, Fortran source files with .F (POSIX systems only), .fpp, or .FPP file extensions, and assembly language files with .S (POSIX systems only), .spp, or .SPP files extensions for C preprocessor dependencies. SCons also has default support for scanning D source files, You can also write your own Scanners to add support for additional source file types. These can be added to the default Scanner object used by the Object() StaticObject() and SharedObject() Builders by adding them to the SourceFileScanner object as follows:

See the section "Scanner Objects," below, for a more information about defining your own Scanner objects.

 

Methods and Functions to Do Things

In addition to Builder methods, scons provides a number of other construction environment methods and global functions to manipulate the build configuration.

Usually, a construction environment method and global function with the same name both exist so that you don't have to remember whether to a specific bit of functionality must be called with or without a construction environment. In the following list, if you call something as a global function it looks like:

Function(arguments)

and if you call something through a construction environment it looks like:
env.Function(arguments)

If you can call the functionality in both ways, then both forms are listed.

Global functions may be called from custom Python modules that you import into an SConscript file by adding the following to the Python module:

from SCons.Script import *

Except where otherwise noted, the same-named construction environment method and global function provide the exact same functionality. The only difference is that, where appropriate, calling the functionality through a construction environment will substitute construction variables into any supplied strings. For example:

env = Environment(FOO = 'foo')
Default('$FOO')
env.Default('$FOO')

In the above example, the first call to the global Default() function will actually add a target named $FOO to the list of default targets, while the second call to the env.Default() construction environment method will expand the value and add a target named foo to the list of default targets. For more on construction variable expansion, see the next section on construction variables.

Construction environment methods and global functions supported by scons include:

Action(action, [strfunction, varlist])
env.Action(action, [strfunction, varlist])
Creates an Action object for the specified action. See the section "Action Objects," below, for a complete explanation of the arguments and behavior.

Note that the env.Action() form of the invocation will expand construction variables in any arguments strings, including the action argument, at the time it is called using the construction variables in the env construction environment through which env.Action() was called. The Action() form delays all variable expansion until the Action object is actually used.

AddMethod(object,function, [name])
env.AddMethod(function, [name])
When called with the AddMethod() form, adds the specified function to the specified object as the specified method name. When called with the env.AddMethod() form, adds the specified function to the construction environment env as the specified method name. In both cases, if name is omitted or None, the name of the specified function itself is used for the method name.

Examples:

# Note that the first argument to the function to
# be attached as a method must be the object through
# which the method will be called; the Python
# convention is to call it 'self'.
def my_method(self, arg):
    print "my_method() got", arg

# Use the global AddMethod() function to add a method
# to the Environment class.  This
AddMethod(Environment, my_method)
env = Environment()
env.my_method('arg')

# Add the function as a method, using the function
# name for the method call.
env = Environment()
env.AddMethod(my_method, 'other_method_name')
env.other_method_name('another arg')

AddOption(arguments)
This function adds a new command-line option to be recognized. The specified arguments are the same as supported by the standard Python optparse.add_option() method (with a few additional capabilities noted below); see the documentation for optparse for a thorough discussion of its option-processing capabities. (Note that although the optparse module was not a standard module until Python 2.3, scons contains a compatible version of the module that is used to provide identical functionality when run by earlier Python versions.)

In addition to the arguments and values supported by the optparse.add_option () method, the SCons AddOption() function allows you to set the nargs keyword value to '?' (a string with just the question mark) to indicate that the specified long option(s) take(s) an optional argument. When nargs = '?' is passed to the AddOption() function, the const keyword argument may be used to supply the "default" value that should be used when the option is specified on the command line without an explicit argument.

If no default= keyword argument is supplied when calling AddOption(), the option will have a default value of None.

Once a new command-line option has been added with AddOption(), the option value may be accessed using GetOption() or env.GetOption(). The value may also be set, using SetOption() or env.SetOption(), if conditions in a SConscript require overriding any default value. Note, however, that a value specified on the command line will always override a value set by any SConscript file.

Any specified help= strings for the new option(s) will be displayed by the -H or -h options (the latter only if no other help text is specified in the SConscript files). The help text for the local options specified by AddOption() will appear below the SCons options themselves, under a separate Local Options heading. The options will appear in the help text in the order in which the AddOption() calls occur.

Example:

AddOption('--prefix',
          dest='prefix',
          nargs=1, type='string',
          action='store',
          metavar='DIR',
          help='installation prefix')
env = Environment(PREFIX = GetOption('prefix'))

AddPostAction(target, action)
env.AddPostAction(target, action)
Arranges for the specified action to be performed after the specified target has been built. The specified action(s) may be an Action object, or anything that can be converted into an Action object (see below).

AddPreAction(target, action)
env.AddPreAction(target, action)
Arranges for the specified action to be performed before the specified target is built. The specified action(s) may be an Action object, or anything that can be converted into an Action object (see below).

Alias(alias, [targets, [action]])
env.Alias(alias, [targets, [action]])
Creates one or more phony targets that expand to one or more other targets. An optional action (command) or list of actions can be specified that will be executed whenever the any of the alias targets are out-of-date. Returns the Node object representing the alias, which exists outside of any file system. This Node object, or the alias name, may be used as a dependency of any other target, including another alias. Alias can be called multiple times for the same alias to add additional targets to the alias, or additional actions to the list for this alias.

Examples:

Alias('install')
Alias('install', '/usr/bin')
Alias(['install', 'install-lib'], '/usr/local/lib')

env.Alias('install', ['/usr/local/bin', '/usr/local/lib'])
env.Alias('install', ['/usr/local/man'])

env.Alias('update', ['file1', 'file2'], "update_database $SOURCES")

AllowSubstExceptions([exception, ...])
Specifies the exceptions that will be allowed when expanding construction variables. By default, any construction variable expansions that generate a NameError or IndexError exception will expand to a '' (a null string) and not cause scons to fail. All exceptions not in the specified list will generate an error message and terminate processing.

If AllowSubstExceptions is called multiple times, each call completely overwrites the previous list of allowed exceptions.

Example:

# Requires that all construction variable names exist.
# (You may wish to do this if you want to enforce strictly
# that all construction variables must be defined before use.)
AllowSubstExceptions()

# Also allow a string containing a zero-division expansion
# like '${1 / 0}' to evalute to ''.
AllowSubstExceptions(IndexError, NameError, ZeroDivisionError)

AlwaysBuild(target, ...)
env.AlwaysBuild(target, ...)
Marks each given target so that it is always assumed to be out of date, and will always be rebuilt if needed. Note, however, that AlwaysBuild() does not add its target(s) to the default target list, so the targets will only be built if they are specified on the command line, or are a dependent of a target specified on the command line--but they will always be built if so specified. Multiple targets can be passed in to a single call to AlwaysBuild().

env.Append(key=val, [...])
Appends the specified keyword arguments to the end of construction variables in the environment. If the Environment does not have the specified construction variable, it is simply added to the environment. If the values of the construction variable and the keyword argument are the same type, then the two values will be simply added together. Otherwise, the construction variable and the value of the keyword argument are both coerced to lists, and the lists are added together. (See also the Prepend method, below.)

Example:

env.Append(CCFLAGS = ' -g', FOO = ['foo.yyy'])

env.AppendENVPath(name, newpath, [envname, sep])
This appends new path elements to the given path in the specified external environment (ENV by default). This will only add any particular path once (leaving the last one it encounters and ignoring the rest, to preserve path order), and to help assure this, will normalize all paths (using os.path.normpath and os.path.normcase). This can also handle the case where the given old path variable is a list instead of a string, in which case a list will be returned instead of a string.

Example:

print 'before:',env['ENV']['INCLUDE']
include_path = '/foo/bar:/foo'
env.AppendENVPath('INCLUDE', include_path)
print 'after:',env['ENV']['INCLUDE']

yields:
before: /foo:/biz
after: /biz:/foo/bar:/foo

env.AppendUnique(key=val, [...])
Appends the specified keyword arguments to the end of construction variables in the environment. If the Environment does not have the specified construction variable, it is simply added to the environment. If the construction variable being appended to is a list, then any value(s) that already exist in the construction variable will not be added again to the list.

Example:

env.AppendUnique(CCFLAGS = '-g', FOO = ['foo.yyy'])

env.BitKeeper()
A factory function that returns a Builder object to be used to fetch source files using BitKeeper. The returned Builder is intended to be passed to the SourceCode function.

Example:

env.SourceCode('.', env.BitKeeper())

BuildDir(build_dir, src_dir, [duplicate])
env.BuildDir(build_dir, src_dir, [duplicate])
Synonyms for VariantDir() and env.VariantDir(). The build_dir argument bedomes the variant_dir argument of VariantDir() or env.VariantDir(). (This will be officially deprecated some day.)

Builder(action, [arguments])
env.Builder(action, [arguments])
Creates a Builder object for the specified action. See the section "Builder Objects," below, for a complete explanation of the arguments and behavior.

Note that the env.Builder() form of the invocation will expand construction variables in any arguments strings, including the action argument, at the time it is called using the construction variables in the env construction environment through which env.Builder() was called. The Builder() form delays all variable expansion until after the Builder object is actually called.

CacheDir(cache_dir)
env.CacheDir(cache_dir)
Specifies that scons will maintain a cache of derived files in cache_dir . The derived files in the cache will be shared among all the builds using the same CacheDir() call. Specifying a cache_dir of None disables derived file caching.

Calling env.CacheDir() will only affect targets built through the specified construction environment. Calling CacheDir() sets a global default that will be used by all targets built through construction environments that do not have an env.CacheDir() specified.

When a CacheDir() is being used and scons finds a derived file that needs to be rebuilt, it will first look in the cache to see if a derived file has already been built from identical input files and an identical build action (as incorporated into the MD5 build signature). If so, scons will retrieve the file from the cache. If the derived file is not present in the cache, scons will rebuild it and then place a copy of the built file in the cache (identified by its MD5 build signature), so that it may be retrieved by other builds that need to build the same derived file from identical inputs.

Use of a specified CacheDir() may be disabled for any invocation by using the --cache-disable option.

If the --cache-force option is used, scons will place a copy of all derived files in the cache, even if they already existed and were not built by this invocation. This is useful to populate a cache the first time CacheDir() is added to a build, or after using the --cache-disable option.

When using CacheDir(), scons will report, "Retrieved `file' from cache," unless the --cache-show option is being used. When the --cache-show option is used, scons will print the action that would have been used to build the file, without any indication that the file was actually retrieved from the cache. This is useful to generate build logs that are equivalent regardless of whether a given derived file has been built in-place or retrieved from the cache.

The NoCache() method can be used to disable caching of specific files. This can be useful if inputs and/or outputs of some tool are impossible to predict or prohibitively large.

Clean(targets, files_or_dirs)
env.Clean(targets, files_or_dirs)
This specifies a list of files or directories which should be removed whenever the targets are specified with the -c command line option. The specified targets may be a list or an individual target. Multiple calls to Clean() are legal, and create new targets or add files and directories to the clean list for the specified targets.

Multiple files or directories should be specified either as separate arguments to the Clean() method, or as a list. Clean() will also accept the return value of any of the construction environment Builder methods. Examples:

The related NoClean() function overrides calling Clean() for the same target, and any targets passed to both functions will not be removed by the -c option.

Examples:

Clean('foo', ['bar', 'baz'])
Clean('dist', env.Program('hello', 'hello.c'))
Clean(['foo', 'bar'], 'something_else_to_clean')

Command(target, source, action, [key=val, ...])
env.Command(target, source, action, [key=val, ...])
Executes a specific action (or list of actions) to build a target file or files. This is more convenient than defining a separate Builder object for a single special-case build.

As a special case, the source_scanner keyword argument can be used to specify a Scanner object that will be used to scan the sources. (The global DirScanner object can be used if any of the sources will be directories that must be scanned on-disk for changes to files that aren't already specified in other Builder of function calls.)

Any other keyword arguments specified override any same-named existing construction variables.

An action can be an external command, specified as a string, or a callable Python object; see "Action Objects," below, for more complete information. Also note that a string specifying an external command may be preceded by an @ (at-sign) to suppress printing the command in question, or by a - (hyphen) to ignore the exit status of the external command.

Examples:

env.Command('foo.out', 'foo.in',
            "$FOO_BUILD < $SOURCES > $TARGET")

env.Command('bar.out', 'bar.in',
            ["rm -f $TARGET",
             "$BAR_BUILD < $SOURCES > $TARGET"],
            ENV = {'PATH' : '/usr/local/bin/'})

def rename(env, target, source):
    import os
    os.rename('.tmp', str(target[0]))

env.Command('baz.out', 'baz.in',
            ["$BAZ_BUILD < $SOURCES > .tmp",
             rename ])

Note that the Command() function will usually assume, by default, that the specified targets and/or sources are Files, if no other part of the configuration identifies what type of entry it is. If necessary, you can explicitly specify that targets or source nodes should be treated as directoriese by using the Dir() or env.Dir() functions.

Examples:

env.Command('ddd.list', Dir('ddd'), 'ls -l $SOURCE > $TARGET')

env['DISTDIR'] = 'destination/directory'
env.Command(env.Dir('$DISTDIR')), None, make_distdir)

(Also note that SCons will usually automatically create any directory necessary to hold a target file, so you normally don't need to create directories by hand.)

Configure(env, [custom_tests, conf_dir, log_file, config_h])
env.Configure([custom_tests, conf_dir, log_file, config_h])
Creates a Configure object for integrated functionality similar to GNU autoconf. See the section "Configure Contexts," below, for a complete explanation of the arguments and behavior.

env.Clone([key=val, ...])
Return a separate copy of a construction environment. If there are any keyword arguments specified, they are added to the returned copy, overwriting any existing values for the keywords.

Example:

env2 = env.Clone()
env3 = env.Clone(CCFLAGS = '-g')

Additionally, a list of tools and a toolpath may be specified, as in the Environment constructor:

def MyTool(env): env['FOO'] = 'bar'
env4 = env.Clone(tools = ['msvc', MyTool])

The parse_flags keyword argument is also recognized:

# create an environment for compiling programs that use wxWidgets
wx_env = env.Clone(parse_flags = '!wx-config --cflags --cxxflags')

env.Copy([key=val, ...])
A now-deprecated synonym for env.Clone().

env.CVS(repository, module)
A factory function that returns a Builder object to be used to fetch source files from the specified CVS repository. The returned Builder is intended to be passed to the SourceCode function.

The optional specified module will be added to the beginning of all repository path names; this can be used, in essence, to strip initial directory names from the repository path names, so that you only have to replicate part of the repository directory hierarchy in your local build directory.

Examples:

# Will fetch foo/bar/src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT'))

# Will fetch bar/src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT', 'foo'))

# Will fetch src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT', 'foo/bar'))

Decider(function)
env.Decider(function)
Specifies that all up-to-date decisions for targets built through this construction environment will be handled by the specified function. The function can be one of the following strings that specify the type of decision function to be performed:

timestamp-newer
Specifies that a target shall be considered out of date and rebuilt if the dependency's timestamp is newer than the target file's timestamp. This is the behavior of the classic Make utility, and make can be used a synonym for timestamp-newer.

timestamp-match
Specifies that a target shall be considered out of date and rebuilt if the dependency's timestamp is different than the timestamp recorded the last time the target was built. This provides behavior very similar to the classic Make utility (in particular, files are not opened up so that their contents can be checksummed) except that the target will also be rebuilt if a dependency file has been restored to a version with an earlier timestamp, such as can happen when restoring files from backup archives.

MD5
Specifies that a target shall be considered out of date and rebuilt if the dependency's content has changed sine the last time the target was built, as determined be performing an MD5 checksum on the dependency's contents and comparing it to the checksum recorded the last time the target was built. content can be used as a synonym for MD5.

MD5-timestamp
Specifies that a target shall be considered out of date and rebuilt if the dependency's content has changed sine the last time the target was built, except that dependencies with a timestamp that matches the last time the target was rebuilt will be assumed to be up-to-date and not rebuilt. This provides behavior very similar to the MD5 behavior of always checksumming file contents, with an optimization of not checking the contents of files whose timestamps haven't changed. The drawback is that SCons will not detect if a file's content has changed but its timestamp is the same, as might happen in an automated script that runs a build, updates a file, and runs the build again, all within a single second.

Examples:

# Use exact timestamp matches by default.
Decider('timestamp-match')

# Use MD5 content signatures for any targets built
# with the attached construction environment.
env.Decider('content')

In addition to the above already-available functions, the function argument may be an actual Python function that takes the following three arguments:

dependency
The Node (file) which should cause the target to be rebuilt if it has "changed" since the last tme target was built.

target
The Node (file) being built. In the normal case, this is what should get rebuilt if the dependency has "changed."

prev_ni
Stored information about the state of the dependency the last time the target was built. This can be consulted to match various file characteristics such as the timestamp, size, or content signature.

The function should return a True (non-zero) value if the dependency has "changed" since the last time the target was built (indicating that the target should be rebuilt), and False (zero) otherwise (indicating that the target should not be rebuilt). Note that the decision can be made using whatever criteria are appopriate. Ignoring some or all of the function arguments is perfectly normal.

Example:

def my_decider(dependency, target, prev_ni):
    return not os.path.exists(str(target))

env.Decider(my_decider)

Default(targets)
env.Default(targets)
This specifies a list of default targets, which will be built by scons if no explicit targets are given on the command line. Multiple calls to Default() are legal, and add to the list of default targets.

Multiple targets should be specified as separate arguments to the Default() method, or as a list. Default() will also accept the Node returned by any of a construction environment's builder methods.

Examples:

Default('foo', 'bar', 'baz')
env.Default(['a', 'b', 'c'])
hello = env.Program('hello', 'hello.c')
env.Default(hello)

An argument to Default() of None will clear all default targets. Later calls to Default() will add to the (now empty) default-target list like normal.

The current list of targets added using the Default() function or method is available in the DEFAULT_TARGETS list; see below.

DefaultEnvironment([args])
Creates and returns a default construction environment object. This construction environment is used internally by SCons in order to execute many of the global functions in this list, and to fetch source files transparently from source code management systems.

Depends(target, dependency)
env.Depends(target, dependency)
Specifies an explicit dependency; the target file(s) will be rebuilt whenever the dependency file(s) has changed. This should only be necessary for cases where the dependency is not caught by a Scanner for the file.

Example:

env.Depends('foo', 'other-input-file-for-foo')

env.Dictionary([vars])
Returns a dictionary object containing copies of all of the construction variables in the environment. If there are any variable names specified, only the specified construction variables are returned in the dictionary.

Example:

dict = env.Dictionary()
cc_dict = env.Dictionary('CC', 'CCFLAGS', 'CCCOM')

Dir(name, [directory])
env.Dir(name, [directory])
This returns a Directory Node, an object that represents the specified directory name. name can be a relative or absolute path. directory is an optional directory that will be used as the parent directory. If no directory is specified, the current script's directory is used as the parent.

If name is a list, SCons returns a list of Dir nodes. Construction variables are expanded in name.

Directory Nodes can be used anywhere you would supply a string as a directory name to a Builder method or function. Directory Nodes have attributes and methods that are useful in many situations; see "File and Directory Nodes," below.

env.Dump([key])
Returns a pretty printable representation of the environment. key, if not None, should be a string containing the name of the variable of interest.

This SConstruct:

env=Environment()
print env.Dump('CCCOM')

will print:

env=Environment()
print env.Dump()

will print:
{ 'AR': 'ar',
  'ARCOM': '$AR $ARFLAGS $TARGET $SOURCESRANLIB $RANLIBFLAGS $TARGET',
  'ARFLAGS': ['r'],
  'AS': 'as',
  'ASCOM': '$AS $ASFLAGS -o $TARGET $SOURCES',
  'ASFLAGS': [],
  ...

EnsurePythonVersion(major, minor)
env.EnsurePythonVersion(major, minor)
Ensure that the Python version is at least major.minor. This function will print out an error message and exit SCons with a non-zero exit code if the actual Python version is not late enough.

Example:

EnsurePythonVersion(2,2)

EnsureSConsVersion(major, minor, [revision])
env.EnsureSConsVersion(major, minor, [revision])
Ensure that the SCons version is at least major.minor, or major.minor.revision. if revision is specified. This function will print out an error message and exit SCons with a non-zero exit code if the actual SCons version is not late enough.

Examples:

EnsureSConsVersion(0,14)

EnsureSConsVersion(0,96,90)

Environment([key=value, ...])
env.Environment([key=value, ...])
Return a new construction environment initialized with the specified key=value pairs.

Execute(action, [strfunction, varlist])
env.Execute(action, [strfunction, varlist])
Executes an Action object. The specified action may be an Action object (see the section "Action Objects," below, for a complete explanation of the arguments and behavior), or it may be a command-line string, list of commands, or executable Python function, each of which will be converted into an Action object and then executed. The exit value of the command or return value of the Python function will be returned.

Exit([value])
env.Exit([value])
This tells scons to exit immediately with the specified value. A default exit value of 0 (zero) is used if no value is specified.

Export(vars)
env.Export(vars)
This tells scons to export a list of variables from the current SConscript file to all other SConscript files. The exported variables are kept in a global collection, so subsequent calls to Export() will over-write previous exports that have the same name. Multiple variable names can be passed to Export() as separate arguments or as a list. A dictionary can be used to map variables to a different name when exported. Both local variables and global variables can be exported.

Examples:

env = Environment()
# Make env available for all SConscript files to Import().
Export("env")

package = 'my_name'
# Make env and package available for all SConscript files:.
Export("env", "package")

# Make env and package available for all SConscript files:
Export(["env", "package"])

# Make env available using the name debug:.
Export({"debug":env})

Note that the SConscript() function supports an exports argument that makes it easier to to export a variable or set of variables to a single SConscript file. See the description of the SConscript() function, below.

File(name, [directory])
env.File(name, [directory])
This returns a File Node, an object that represents the specified file name. name can be a relative or absolute path. directory is an optional directory that will be used as the parent directory.

If name is a list, SCons returns a list of File nodes. Construction variables are expanded in name.

File Nodes can be used anywhere you would supply a string as a file name to a Builder method or function. File Nodes have attributes and methods that are useful in many situations; see "File and Directory Nodes," below.

FindFile(file, dirs)
env.FindFile(file, dirs)
Search for file in the path specified by dirs. file may be a list of file names or a single file name. In addition to searching for files that exist in the filesytem, this function also searches for derived files that have not yet been built.

Example:

foo = env.FindFile('foo', ['dir1', 'dir2'])

FindInstalledFiles()
env.FindInstalledFiles()
Returns the list of targets set up by the Install() or InstallAs() builders.

This function serves as a convenient method to select the contents of a binary package.

Example:

Install( '/bin', [ 'executable_a', 'executable_b' ] )

# will return the file node list
# [ '/bin/executable_a', '/bin/executable_b' ]
FindInstalledFiles()

Install( '/lib', [ 'some_library' ] )

# will return the file node list
# [ '/bin/executable_a', '/bin/executable_b', '/lib/some_library' ]
FindInstalledFiles()

FindSourceFiles(node='.')
env.FindSourceFiles(node='.')

Returns the list of nodes which serve as the source of the built files. It does so by inspecting the dependency tree starting at the optional argument node which defaults to the '"."'-node. It will then return all leaves of node. These are all children which have no further children.

This function is a convenient method to select the contents of a Source Package.

Example:

Program( 'src/main_a.c' )
Program( 'src/main_b.c' )
Program( 'main_c.c' )

# returns ['main_c.c', 'src/main_a.c', 'SConstruct', 'src/main_b.c']
FindSourceFiles()

# returns ['src/main_b.c', 'src/main_a.c' ]
FindSourceFiles( 'src' )

As you can see build support files (SConstruct in the above example) will also be returned by this function.

FindPathDirs(variable)
Returns a function (actually a callable Python object) intended to be used as the path_function of a Scanner object. The returned object will look up the specified variable in a construction environment and treat the construction variable's value as a list of directory paths that should be searched (like CPPPATH, LIBPATH, etc.).

Note that use of FindPathDirs() is generally preferable to writing your own path_function for the following reasons: 1) The returned list will contain all appropriate directories found in source trees (when VariantDir() is used) or in code repositories (when Repository() or the -Y option are used). 2) scons will identify expansions of variable that evaluate to the same list of directories as, in fact, the same list, and avoid re-scanning the directories for files, when possible.

Example:

def my_scan(node, env, path, arg):
    # Code to scan file contents goes here...
    return include_files

scanner = Scanner(name = 'myscanner',
                  function = my_scan,
                  path_function = FindPathDirs('MYPATH'))

Flatten(sequence)
env.Flatten(sequence)
Takes a sequence (that is, a Python list or tuple) that may contain nested sequences and returns a flattened list containing all of the individual elements in any sequence. This can be helpful for collecting the lists returned by calls to Builders; other Builders will automatically flatten lists specified as input, but direct Python manipulation of these lists does not.

Examples:

foo = Object('foo.c')
bar = Object('bar.c')

# Because `foo' and `bar' are lists returned by the Object() Builder,
# `objects' will be a list containing nested lists:
objects = ['f1.o', foo, 'f2.o', bar, 'f3.o']

# Passing such a list to another Builder is all right because
# the Builder will flatten the list automatically:
Program(source = objects)

# If you need to manipulate the list directly using Python, you need to
# call Flatten() yourself, or otherwise handle nested lists:
for object in Flatten(objects):
    print str(object)

GetBuildFailures()
Returns a list of exceptions for the actions that failed while attempting to build targets. Each element in the returned list is a BuildError object with the following attributes that record various aspects of the build failure:

.node The node that was being built when the build failure occurred.

.status The numeric exit status returned by the command or Python function that failed when trying to build the specified Node.

.errstr The SCons error string describing the build failure. (This is often a generic message like "Error 2" to indicate that an executed command exited with a status of 2.)

.filename The name of the file or directory that actually caused the failure. This may be different from the .node attribute. For example, if an attempt to build a target named sub/dir/target fails because the sub/dir directory could not be created, then the .node attribute will be sub/dir/target but the .filename attribute will be sub/dir.

.executor The SCons Executor object for the target Node being built. This can be used to retrieve the construction environment used for the failed action.

.action The actual SCons Action object that failed. This will be one specific action out of the possible list of actions that would have been executed to build the target.

.command The actual expanded command that was executed and failed, after expansion of $TARGET, $SOURCE, and other construction variables.

Note that the GetBuildFailures() function will always return an empty list until any build failure has occurred, which means that GetBuildFailures() will always return an empty list while the SConscript files are being read. Its primary intended use is for functions that will be executed before SCons exits by passing them to the standard Python atexit.register() function. Example:

import atexit

def print_build_failures():
    from SCons.Script import GetBuildFailures
    for bf in GetBuildFailures():
        print "%s failed: %s" % (bf.node, bf.errstr)

atexit.register(print_build_failures)

GetBuildPath(file, [...])
env.GetBuildPath(file, [...])
Returns the scons path name (or names) for the specified file (or files). The specified file or files may be scons Nodes or strings representing path names.

GetLaunchDir()
env.GetLaunchDir()
Returns the absolute path name of the directory from which scons was initially invoked. This can be useful when using the -u, -U or -D options, which internally change to the directory in which the SConstruct file is found.

GetOption(name)
env.GetOption(name)
This function provides a way to query the value of SCons options set on scons command line (or set using the SetOption() function). The options supported are:

cache_debug
which corresponds to --cache-debug;
cache_disable
which corresponds to --cache-disable;
cache_force
which corresponds to --cache-force;
cache_show
which corresponds to --cache-show;
clean
which corresponds to -c, --clean and --remove;
config
which corresponds to --config;
directory
which corresponds to -C and --directory;
diskcheck
which corresponds to --diskcheck
duplicate
which corresponds to --duplicate;
file
which corresponds to -f, --file, --makefile and --sconstruct;
help
which corresponds to -h and --help;
ignore_errors
which corresponds to --ignore-errors;
implicit_cache
which corresponds to --implicit-cache;
implicit_deps_changed
which corresponds to --implicit-deps-changed;
implicit_deps_unchanged
which corresponds to --implicit-deps-unchanged;
interactive
which corresponds to --interact and --interactive;
keep_going
which corresponds to -k and --keep-going;
max_drift
which corresponds to --max-drift;
no_exec
which corresponds to -n, --no-exec, --just-print, --dry-run and --recon;
no_site_dir
which corresponds to --no-site-dir;
num_jobs
which corresponds to -j and --jobs;
profile_file
which corresponds to --profile;
question
which corresponds to -q and --question;
random
which corresponds to --random;
repository
which corresponds to -Y, --repository and --srcdir;
silent
which corresponds to -s, --silent and --quiet;
site_dir
which corresponds to --site-dir;
stack_size
which corresponds to --stack-size;
taskmastertrace_file
which corresponds to --taskmastertrace; and
warn
which corresponds to --warn and --warning.

See the documentation for the corresponding command line object for information about each specific option.

Glob(pattern, [ondisk, source, strings])
env.Glob(pattern, [ondisk, source, strings])
Returns Nodes (or strings) that match the specified pattern, relative to the directory of the current SConscript file. The env.Glob() form performs string substition on pattern and returns whatever matches the resulting expanded pattern.

The specified pattern uses Unix shell style metacharacters for matching:

  *       matches everything
  ?       matches any single character
  [seq]   matches any character in seq
  [!seq]  matches any char not in seq

Character matches do not span directory separators.

The Glob() knows about repositories (see the Repository() function) and source directories (see the VariantDir() function) and returns a Node (or string, if so configured) in the local (SConscript) directory if matching Node is found anywhere in a corresponding repository or source directory.

The ondisk argument may be set to False (or any other non-true value) to disable the search for matches on disk, thereby only returning matches among already-configured File or Dir Nodes. The default behavior is to return corresponding Nodes for any on-disk matches found.

The source argument may be set to True (or any equivalent value) to specify that, when the local directory is a VariantDir(), the returned Nodes should be from the corresponding source directory, not the local directory.

The strings argument may be set to True (or any equivalent value) to have the Glob() function return strings, not Nodes, that represent the matched files or directories. The returned strings will be relative to the local (SConscript) directory. (Note that This may make it easier to perform arbitrary manipulation of file names, but if the returned strings are passed to a different SConscript file, any Node translation will be relative to the other SConscript directory, not the original SConscript directory.)

Example:

Program('foo', Glob('*.c'))

Help(text)
env.Help(text)
This specifies help text to be printed if the -h argument is given to scons. If Help is called multiple times, the text is appended together in the order that Help is called.

Ignore(target, dependency)
env.Ignore(target, dependency)
The specified dependency file(s) will be ignored when deciding if the target file(s) need to be rebuilt.

Examples: