Decider FunctionDecider Function$CPPPATH Construction VariableDepends FunctionIgnore FunctionAlwaysBuild FunctionSCONSFLAGS Environment Variablevariable=value Build OptionsHelp FunctionInstall BuilderCopy FactoryDelete FactoryMove FactoryTouch FactoryMkdir FactoryChmod FactoryExecute FunctionCommand BuilderDump MethodThank you for taking the time to read about SCons. SCons is a next-generation software construction tool, or make tool--that is, a software utility for building software (or other files) and keeping built software up-to-date whenever the underlying input files change.
The most distinctive thing about SCons is that its configuration files are actually scripts, written in the Python programming language. This is in contrast to most alternative build tools, which typically invent a new language to configure the build. SCons still has a learning curve, of course, because you have to know what functions to call to set up your build properly, but the underlying syntax used should be familiar to anyone who has ever looked at a Python script.
Paradoxically, using Python as the configuration file format makes SCons easier for non-programmers to learn than the cryptic languages of other build tools, which are usually invented by programmers for other programmers. This is in no small part due to the consistency and readability that are built in to Python. It just so happens that making a real, live scripting language the basis for the configuration files makes it a snap for more accomplished programmers to do more complicated things with builds, as necessary.
There are a few overriding principles we try to live up to in designing and implementing SCons:
First and foremost, by default, SCons guarantees a correct build even if it means sacrificing performance a little. We strive to guarantee the build is correct regardless of how the software being built is structured, how it may have been written, or how unusual the tools are that build it.
Given that the build is correct, we try to make SCons build software as quickly as possible. In particular, wherever we may have needed to slow down the default SCons behavior to guarantee a correct build, we also try to make it easy to speed up SCons through optimization options that let you trade off guaranteed correctness in all end cases for a speedier build in the usual cases.
SCons tries to do as much for you out of the box as reasonable, including detecting the right tools on your system and using them correctly to build the software.
In a nutshell, we try hard to make SCons just "do the right thing" and build software correctly, with a minimum of hassles.
One word of warning as you read through this Guide: Like too much Open Source software out there, the SCons documentation isn't always kept up-to-date with the available features. In other words, there's a lot that SCons can do that isn't yet covered in this User's Guide. (Come to think of it, that also describes a lot of proprietary software, doesn't it?)
Although this User's Guide isn't as complete as we'd like it to be, our development process does emphasize making sure that the SCons man page is kept up-to-date with new features. So if you're trying to figure out how to do something that SCons supports but can't find enough (or any) information here, it would be worth your while to look at the man page to see if the information is covered there. And if you do, maybe you'd even consider contributing a section to the User's Guide so the next person looking for that information won't have to go through the same thing...?
SCons would not exist without a lot of help from a lot of people, many of whom may not even be aware that they helped or served as inspiration. So in no particular order, and at the risk of leaving out someone:
First and foremost, SCons owes a tremendous debt to Bob Sidebotham, the original author of the classic Perl-based Cons tool which Bob first released to the world back around 1996. Bob's work on Cons classic provided the underlying architecture and model of specifying a build configuration using a real scripting language. My real-world experience working on Cons informed many of the design decisions in SCons, including the improved parallel build support, making Builder objects easily definable by users, and separating the build engine from the wrapping interface.
Greg Wilson was instrumental in getting SCons started as a real project when he initiated the Software Carpentry design competition in February 2000. Without that nudge, marrying the advantages of the Cons classic architecture with the readability of Python might have just stayed no more than a nice idea.
The entire SCons team have been absolutely wonderful to work with, and SCons would be nowhere near as useful a tool without the energy, enthusiasm and time people have contributed over the past few years. The "core team" of Chad Austin, Anthony Roach, Charles Crain, Steve Leblanc, Gary Oberbrunner, Greg Spencer and Christoph Wiedemann have been great about reviewing my (and other) changes and catching problems before they get in the code base. Of particular technical note: Anthony's outstanding and innovative work on the tasking engine has given SCons a vastly superior parallel build model; Charles has been the master of the crucial Node infrastructure; Christoph's work on the Configure infrastructure has added crucial Autoconf-like functionality; and Greg has provided excellent support for Microsoft Visual Studio.
Special thanks to David Snopek for contributing his underlying "Autoscons" code that formed the basis of Christoph's work with the Configure functionality. David was extremely generous in making this code available to SCons, given that he initially released it under the GPL and SCons is released under a less-restrictive MIT-style license.
Thanks to Peter Miller for his splendid change management system, Aegis, which has provided the SCons project with a robust development methodology from day one, and which showed me how you could integrate incremental regression tests into a practical development cycle (years before eXtreme Programming arrived on the scene).
And last, thanks to Guido van Rossum for his elegant scripting language, which is the basis not only for the SCons implementation, but for the interface itself.
The best way to contact people involved with SCons, including the author, is through the SCons mailing lists.
If you want to ask general questions about how to use SCons send email to users@scons.tigris.org.
If you want to contact the SCons development community directly, send email to dev@scons.tigris.org.
If you want to receive announcements about SCons, join the low-volume announce@scons.tigris.org mailing list.
This chapter will take you through the basic steps of installing SCons on your system, and building SCons if you don't have a pre-built package available (or simply prefer the flexibility of building it yourself). Before that, however, this chapter will also describe the basic steps involved in installing Python on your system, in case that is necessary. Fortunately, both SCons and Python are very easy to install on almost any system, and Python already comes installed on many systems.
Because SCons is written in Python, you must obviously have Python installed on your system to use SCons Before you try to install Python, you should check to see if Python is already available on your system by typing python at your system's command-line prompt. You should see something like the following on a UNIX or Linux system that has Python installed:
$ python
Python 2.2.2 (#1, Feb 24 2003, 19:13:11)
[GCC 3.2.2 20030222 (Red Hat Linux 3.2.2-4)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> ^D
And on a Windows system with Python installed:
C:\>python
Python 2.2.2 (#34, Apr 9 2002, 19:34:33) [MSC 32 bit (Intel)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> ^Z
The >>> is the input prompt for the Python interpreter. The ^D and ^Z represent the CTRL-D and CTRL-Z characters that you will need to type to get out of the interpreter before proceeding to installing SCons.
If Python is not installed on your system, you will see an error message stating something like "command not found" (on UNIX or Linux) or "'python' is not recognized as an internal or external command, operable progam or batch file" (on Windows). In that case, you need to install Python before you can install SCons.
The standard location for information about downloading and installing Python is http://www.python.org/download/. See that page for information about how to download and install Python on your system.
SCons comes pre-packaged for installation on a number of systems, including Linux and Windows systems. You do not need to read this entire section, you should only need to read the section appropriate to the type of system you're running on.
SCons comes in RPM (Red Hat Package Manager) format, pre-built and ready to install on Red Hat Linux, Fedora Core, or any other Linux distribution that uses RPM. Your distribution may already have an SCons RPM built specifically for it; many do, including SuSe, Mandrake and Fedora. You can check for the availability of an SCons RPM on your distribution's download servers, or by consulting an RPM search site like http://www.rpmfind.net/ or http://rpm.pbone.net/.
If your Linux distribution does not already have a specific SCons RPM file, you can download and install from the generic RPM provided by the SCons project. This will install the SCons script(s) in /usr/bin, and the SCons library modules in /usr/lib/scons.
To install from the command line, simply download the appropriate .rpm file, and then run:
# rpm -Uvh scons-0.96-1.noarch.rpm
Or, you can use a graphical RPM package manager like gnorpm. See your package manager application's documention for specific instructions about how to use it to install a downloaded RPM.
Debian Linux systems use a different package management format that also makes it very easy to install SCons.
If your system is connected to the Internet, you can install the latest official Debian package by running:
# apt-get install scons
SCons provides a Windows installer that makes installation extremely easy. Download the scons-0.95.win32.exe file from the SCons download page at http://www.scons.org/download.html. Then all you need to do is execute the file (usually by clicking on its icon in Windows Explorer). These will take you through a small sequence of windows that will install SCons on your system.
If a pre-built SCons package is not available for your system, then you can still easily build and install SCons using the native Python distutils package.
The first step is to download either the scons-0.97.0d20071212.tar.gz or scons-0.97.0d20071212.zip, which are available from the SCons download page at http://www.scons.org/download.html.
Unpack the archive you downloaded, using a utility like tar on Linux or UNIX, or WinZip on Windows. This will create a directory called scons-0.97.0d20071212, usually in your local directory. Then change your working directory to that directory and install SCons by executing the following commands:
# cd scons-0.97.0d20071212
# python setup.py install
This will build SCons, install the scons script in the default system scripts directory (/usr/local/bin or C:\Python2.2\Scripts), and will install the SCons build engine in an appropriate stand-alone library directory (/usr/local/lib/scons or C:\Python2.2\scons). Because these are system directories, you may need root (on Linux or UNIX) or Administrator (on Windows) privileges to install SCons like this.
The SCons setup.py script has some extensions that support easy installation of multiple versions of SCons in side-by-side locations. This makes it easier to download and experiment with different versions of SCons before moving your official build process to a new version, for example.
To install SCons in a version-specific location,
add the --version-lib option
when you call setup.py:
# python setup.py install --version-lib
This will install the SCons build engine in the /usr/lib/scons-0.97.0d20071212 or C:\Python2.2\scons-0.97.0d20071212 directory, for example.
If you use the --version-lib option
the first time you install SCons,
you do not need to specify it each time you install
a new version.
The SCons setup.py script
will detect the version-specific directory name(s)
and assume you want to install all versions
in version-specific directories.
You can override that assumption in the future
by explicitly specifying the --standalone-lib option.
You can install SCons in locations other than
the default by specifying the --prefix= option:
# python setup.py install --prefix=/opt/scons
This would install the scons script in /opt/scons/bin and the build engine in /opt/scons/lib/scons,
Note that you can specify both the --prefix=
and the --version-lib options
at the same type,
in which case setup.py
will install the build engine
in a version-specific directory
relative to the specified prefix.
Adding --version-lib to the
above example would install the build engine in
/opt/scons/lib/scons-0.97.0d20071212.
If you don't have the right privileges to install SCons in a system location, simply use the --prefix= option to install it in a location of your choosing. For example, to install SCons in appropriate locations relative to the user's $HOME directory, the scons script in $HOME/bin and the build engine in $HOME/lib/scons, simply type:
$ python setup.py install --prefix=$HOME
You may, of course, specify any other location you prefer,
and may use the --version-lib option
if you would like to install version-specific directories
relative to the specified prefix.
In this chapter, you will see several examples of very simple build configurations using SCons, which will demonstrate how easy it is to use SCons to build programs from several different programming languages on different types of systems.
Here's the famous "Hello, World!" program in C:
int
main()
{
printf("Hello, world!\n");
}
And here's how to build it using SCons. Enter the following into a file named SConstruct:
Program('hello.c')
This minimal configuration file gives
SCons two pieces of information:
what you want to build
(an executable program),
and the input file from
which you want it built
(the hello.c file).
Program is a builder_method,
a Python call that tells SCons that you want to build an
executable program.
That's it. Now run the scons command to build the program. On a POSIX-compliant system like Linux or UNIX, you'll see something like:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -o hello.o -c hello.c
cc -o hello hello.o
scons: done building targets.
On a Windows system with the Microsoft Visual C++ compiler, you'll see something like:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
scons: done building targets.
First, notice that you only need to specify the name of the source file, and that SCons correctly deduces the names of the object and executable files to be built from the base of the source file name.
Second, notice that the same input SConstruct file, without any changes, generates the correct output file names on both systems: hello.o and hello on POSIX systems, hello.obj and hello.exe on Windows systems. This is a simple example of how SCons makes it extremely easy to write portable software builds.
(Note that we won't provide duplicate side-by-side POSIX and Windows output for all of the examples in this guide; just keep in mind that, unless otherwise specified, any of the examples should work equally well on both types of systems.)
The Program builder method is only one of
many builder methods that SCons provides
to build different types of files.
Another is the Object builder method,
which tells SCons to build an object file
from the specified source file:
Object('hello.c')
Now when you run the scons command to build the program, it will build just the hello.o object file on a POSIX system:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -o hello.o -c hello.c
scons: done building targets.
And just the hello.obj object file on a Windows system (with the Microsoft Visual C++ compiler):
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
scons: done building targets.
SCons also makes building with Java extremely easy.
Unlike the Program and Object builder methods,
however, the Java builder method
requires that you specify
the name of a destination directory in which
you want the class files placed,
followed by the source directory
in which the .java files live:
Java('classes', 'src')
If the src directory contains a single hello.java file, then the output from running the scons command would look something like this (on a POSIX system):
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
javac -d classes -sourcepath src src/hello.java
scons: done building targets.
We'll cover Java builds in more detail, including building Java archive (.jar) and other types of file, in Chapter 24.
When using SCons, it is unnecessary to add special commands or target names to clean up after a build. Instead, you simply use the -c or --clean option when you invoke SCons, and SCons removes the appropriate built files. So if we build our example above and then invoke scons -c afterwards, the output on POSIX looks like:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -o hello.o -c hello.c
cc -o hello hello.o
scons: done building targets.
% scons -c
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed hello.o
Removed hello
scons: done cleaning targets.
And the output on Windows looks like:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
scons: done building targets.
C:\>scons -c
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed hello.obj
Removed hello.exe
scons: done cleaning targets.
Notice that SCons changes its output to tell you that it is Cleaning targets ... and done cleaning targets.
If you're used to build systems like Make you've already figured out that the SConstruct file is the SCons equivalent of a Makefile. That is, the SConstruct file is the input file that SCons reads to control the build.
There is, however, an important difference between an SConstruct file and a Makefile: the SConstruct file is actually a Python script. If you're not already familiar with Python, don't worry. This User's Guide will introduce you step-by-step to the relatively small amount of Python you'll need to know to be able to use SCons effectively. And Python is very easy to learn.
One aspect of using Python as the scripting language is that you can put comments in your SConstruct file using Python's commenting convention; that is, everything between a '#' and the end of the line will be ignored:
# Arrange to build the "hello" program.
Program('hello.c') # "hello.c" is the source file.
You'll see throughout the remainder of this Guide that being able to use the power of a real scripting language can greatly simplify the solutions to complex requirements of real-world builds.
One important way in which the SConstruct
file is not exactly like a normal Python script,
and is more like a Makefile,
is that the order in which
the SCons functions are called in
the SConstruct file
does not
affect the order in which SCons
actually builds the programs and object files
you want it to build.[1]
In other words, when you call the Program builder
(or any other builder method),
you're not telling SCons to build
the program at the instant the builder method is called.
Instead, you're telling SCons to build the program
that you want, for example,
a program built from a file named hello.c,
and it's up to SCons to build that program
(and any other files) whenever it's necessary.
(We'll learn more about how
SCons decides when building or rebuilding a file
is necessary in Chapter 6, below.)
SCons reflects this distinction between
calling a builder method like Program>
and actually building the program
by printing the status messages that indicate
when it's "just reading" the SConstruct file,
and when it's actually building the target files.
This is to make it clear when SCons is
executing the Python statements that make up the SConstruct file,
and when SCons is actually executing the
commands or other actions to
build the necessary files.
Let's clarify this with an example.
Python has a print statement that
prints a string of characters to the screen.
If we put print statements around
our calls to the Program builder method:
print "Calling Program('hello.c')"
Program('hello.c')
print "Calling Program('goodbye.c')"
Program('goodbye.c')
print "Finished calling Program()"
Then when we execute SCons, we see the output from the print statements in between the messages about reading the SConscript files, indicating that that is when the Python statements are being executed:
% scons
scons: Reading SConscript files ...
Calling Program('hello.c')
Calling Program('goodbye.c')
Finished calling Program()
scons: done reading SConscript files.
scons: Building targets ...
cc -o goodbye.o -c goodbye.c
cc -o goodbye goodbye.o
cc -o hello.o -c hello.c
cc -o hello hello.o
scons: done building targets.
Notice also that SCons built the goodbye program first, even though the "reading SConscript" output shows that we called Program('hello.c') first in the SConstruct file.
You've already seen how SCons prints some messages about what it's doing, surrounding the actual commands used to build the software:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
scons: done building targets.
These messages emphasize the order in which SCons does its work: all of the configuration files (generically referred to as SConscript files) are read and executed first, and only then are the target files built. Among other benefits, these messages help to distinguish between errors that occur while the configuration files are read, and errors that occur while targets are being built.
One drawback, of course, is that these messages clutter the output. Fortunately, they're easily disabled by using the -Q option when invoking SCons:
C:\>scons -Q
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
Because we want this User's Guide to focus on what SCons is actually doing, we're going to use the -Q option to remove these messages from the output of all the remaining examples in this Guide.
In this chapter, you will see several examples of very simple build configurations using SCons, which will demonstrate how easy it is to use SCons to build programs from several different programming languages on different types of systems.
You've seen that when you call the Program builder method,
it builds the resulting program with the same
base name as the source file.
That is, the following call to build an
executable program from the hello.c source file
will build an executable program named hello on POSIX systems,
and an executable program named hello.exe on Windows systems:
Program('hello.c')
If you want to build a program with a different name than the base of the source file name, you simply put the target file name to the left of the source file name:
Program('new_hello', 'hello.c')
(SCons requires the target file name first, followed by the source file name, so that the order mimics that of an assignment statement in most programming languages, including Python: "program = source files".)
Now SCons will build an executable program named new_hello when run on a POSIX system:
% scons -Q
cc -o hello.o -c hello.c
cc -o new_hello hello.o
And SCons will build an executable program named new_hello.exe when run on a Windows system:
C:\>scons -Q
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:new_hello.exe hello.obj
You've just seen how to configure SCons to compile a program from a single source file. It's more common, of course, that you'll need to build a program from many input source files, not just one. To do this, you need to put the source files in a Python list (enclosed in square brackets), like so:
Program(['prog.c', 'file1.c', 'file2.c'])
A build of the above example would look like:
% scons -Q
cc -o file1.o -c file1.c
cc -o file2.o -c file2.c
cc -o prog.o -c prog.c
cc -o prog prog.o file1.o file2.o
Notice that SCons deduces the output program name from the first source file specified in the list--that is, because the first source file was prog.c, SCons will name the resulting program prog (or prog.exe on a Windows system). If you want to specify a different program name, then (as we've seen in the previous section) you slide the list of source files over to the right to make room for the output program file name. (SCons puts the output file name to the left of the source file names so that the order mimics that of an assignment statement: "program = source files".) This makes our example:
Program('program', ['prog.c', 'file1.c', 'file2.c'])
On Linux, a build of this example would look like:
% scons -Q
cc -o file1.o -c file1.c
cc -o file2.o -c file2.c
cc -o prog.o -c prog.c
cc -o program prog.o file1.o file2.o
Or on Windows:
C:\>scons -Q
cl /nologo /c file1.c /Fofile1.obj
cl /nologo /c file2.c /Fofile2.obj
cl /nologo /c prog.c /Foprog.obj
link /nologo /OUT:program.exe prog.obj file1.obj file2.obj
We've now shown you two ways to specify the source for a program, one with a list of files:
Program('hello', ['file1.c', 'file2.c'])
And one with a single file:
Program('hello', 'hello.c')
You could actually put a single file name in a list, too, which you might prefer just for the sake of consistency:
Program('hello', ['hello.c'])
SCons functions will accept a single file name in either form. In fact, internally, SCons treats all input as lists of files, but allows you to omit the square brackets to cut down a little on the typing when there's only a single file name.
![]() | Although SCons functions are forgiving about whether or not you use a string vs. a list for a single file name, Python itself is more strict about treating lists and strings differently. So where SCons allows either a string or list:
# The following two calls both work correctly:
Program('program1', 'program1.c')
Program('program2', ['program2.c'])
Trying to do "Python things" that mix strings and lists will cause errors or lead to incorrect results:
common_sources = ['file1.c', 'file2.c']
# THE FOLLOWING IS INCORRECT AND GENERATES A PYTHON ERROR
# BECAUSE IT TRIES TO ADD A STRING TO A LIST:
Program('program1', common_sources + 'program1.c')
# The following works correctly, because it's adding two
# lists together to make another list.
Program('program2', common_sources + ['program2.c'])
|
One drawback to the use of a Python list for source files is that each file name must be enclosed in quotes (either single quotes or double quotes). This can get cumbersome and difficult to read when the list of file names is long. Fortunately, SCons and Python provide a number of ways to make sure that the SConstruct file stays easy to read.
To make long lists of file names
easier to deal with, SCons provides a
Split function
that takes a quoted list of file names,
with the names separated by spaces or other white-space characters,
and turns it into a list of separate file names.
Using the Split function turns the
previous example into:
Program('program', Split('main.c file1.c file2.c'))
(If you're already familiar with Python,
you'll have realized that this is similar to the
split() method
in the Python standard string module.
Unlike the string.split() method,
however, the Split function
does not require a string as input
and will wrap up a single non-string object in a list,
or return its argument untouched if it's already a list.
This comes in handy as a way to make sure
arbitrary values can be passed to SCons functions
without having to check the type of the variable by hand.)
Putting the call to the Split function
inside the Program call
can also be a little unwieldy.
A more readable alternative is to
assign the output from the Split call
to a variable name,
and then use the variable when calling the
Program function:
list = Split('main.c file1.c file2.c')
Program('program', list)
Lastly, the Split function
doesn't care how much white space separates
the file names in the quoted string.
This allows you to create lists of file
names that span multiple lines,
which often makes for easier editing:
list = Split("""main.c
file1.c
file2.c""")
Program('program', list)
(Note in this example that we used the Python "triple-quote" syntax, which allows a string to contain multiple lines. The three quotes can be either single or double quotes.)
SCons also allows you to identify the output file and input source files using Python keyword arguments. The output file is known as the target, and the source file(s) are known (logically enough) as the source. The Python syntax for this is:
list = Split('main.c file1.c file2.c')
Program(target = 'program', source = list)
Because the keywords explicitly identify what each argument is, you can actually reverse the order if you prefer:
list = Split('main.c file1.c file2.c')
Program(source = list, target = 'program')
Whether or not you choose to use keyword arguments to identify the target and source files, and the order in which you specify them when using keywords, are purely personal choices; SCons functions the same regardless.
In order to compile multiple programs
within the same SConstruct file,
simply call the Program method
multiple times,
once for each program you need to build:
Program('foo.c')
Program('bar', ['bar1.c', 'bar2.c'])
SCons would then build the programs as follows:
% scons -Q
cc -o bar1.o -c bar1.c
cc -o bar2.o -c bar2.c
cc -o bar bar1.o bar2.o
cc -o foo.o -c foo.c
cc -o foo foo.o
Notice that SCons does not necessarily build the programs in the same order in which you specify them in the SConstruct file. SCons does, however, recognize that the individual object files must be built before the resulting program can be built. We'll discuss this in greater detail in the "Dependencies" section, below.
It's common to re-use code by sharing source files between multiple programs. One way to do this is to create a library from the common source files, which can then be linked into resulting programs. (Creating libraries is discussed in Chapter 4, below.)
A more straightforward, but perhaps less convenient, way to share source files between multiple programs is simply to include the common files in the lists of source files for each program:
Program(Split('foo.c common1.c common2.c'))
Program('bar', Split('bar1.c bar2.c common1.c common2.c'))
SCons recognizes that the object files for the common1.c and common2.c source files each only need to be built once, even though the resulting object files are each linked in to both of the resulting executable programs:
% scons -Q
cc -o bar1.o -c bar1.c
cc -o bar2.o -c bar2.c
cc -o common1.o -c common1.c
cc -o common2.o -c common2.c
cc -o bar bar1.o bar2.o common1.o common2.o
cc -o foo.o -c foo.c
cc -o foo foo.o common1.o common2.o
If two or more programs share a lot of common source files, repeating the common files in the list for each program can be a maintenance problem when you need to change the list of common files. You can simplify this by creating a separate Python list to hold the common file names, and concatenating it with other lists using the Python + operator:
common = ['common1.c', 'common2.c']
foo_files = ['foo.c'] + common
bar_files = ['bar1.c', 'bar2.c'] + common
Program('foo', foo_files)
Program('bar', bar_files)
This is functionally equivalent to the previous example.
It's often useful to organize large software projects by collecting parts of the software into one or more libraries. SCons makes it easy to create libraries and to use them in the programs.
You build your own libraries by specifying Library
instead of Program:
Library('foo', ['f1.c', 'f2.c', 'f3.c'])
SCons uses the appropriate library prefix and suffix for your system. So on POSIX or Linux systems, the above example would build as follows (although ranlib may not be called on all systems):
% scons -Q
cc -o f1.o -c f1.c
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o
ranlib libfoo.a
On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /nologo /c f1.c /Fof1.obj
cl /nologo /c f2.c /Fof2.obj
cl /nologo /c f3.c /Fof3.obj
lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj
The rules for the target name of the library are similar to those for programs: if you don't explicitly specify a target library name, SCons will deduce one from the name of the first source file specified, and SCons will add an appropriate file prefix and suffix if you leave them off.
The previous example shows building a library from a
list of source files.
You can, however, also give the Library call
object files,
and it will correctly realize
In fact, you can arbitrarily mix source code files
and object files in the source list:
Library('foo', ['f1.c', 'f2.o', 'f3.c', 'f4.o'])
And SCons realizes that only the source code files must be compiled into object files before creating the final library:
% scons -Q
cc -o f1.o -c f1.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o f4.o
ranlib libfoo.a
Of course, in this example, the object files must already exist for the build to succeed. See Chapter 5, below, for information about how you can build object files explicitly and include the built files in a library.
StaticLibrary Builder
The Library function builds a traditional static library.
If you want to be explicit about the type of library being built,
you can use the synonym StaticLibrary function
instead of Library:
StaticLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
There is no functional difference between the
StaticLibrary and Library functions.
SharedLibrary Builder
If you want to build a shared library (on POSIX systems)
or a DLL file (on Windows systems),
you use the SharedLibrary function:
SharedLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
The output on POSIX:
% scons -Q
cc -o f1.os -c f1.c
cc -o f2.os -c f2.c
cc -o f3.os -c f3.c
cc -o libfoo.so -shared f1.os f2.os f3.os
And the output on Windows:
C:\>scons -Q
cl /nologo /c f1.c /Fof1.obj
cl /nologo /c f2.c /Fof2.obj
cl /nologo /c f3.c /Fof3.obj
link /nologo /dll /out:foo.dll /implib:foo.lib f1.obj f2.obj f3.obj
RegServerFunc(target, source, env)
Notice again that SCons takes care of building the output file correctly, adding the -shared option for a POSIX compilation, and the /dll option on Windows.
Usually, you build a library
because you want to link it with one or more programs.
You link libraries with a program by specifying
the libraries in the $LIBS construction variable,
and by specifying the directory in which
the library will be found in the
$LIBPATH construction variable:
Library('foo', ['f1.c', 'f2.c', 'f3.c'])
Program('prog.c', LIBS=['foo', 'bar'], LIBPATH='.')
Notice, of course, that you don't need to specify a library prefix (like lib) or suffix (like .a or .lib). SCons uses the correct prefix or suffix for the current system.
On a POSIX or Linux system, a build of the above example would look like:
% scons -Q
cc -o f1.o -c f1.c
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
ar rc libfoo.a f1.o f2.o f3.o
ranlib libfoo.a
cc -o prog.o -c prog.c
cc -o prog prog.o -L. -lfoo -lbar
On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /nologo /c f1.c /Fof1.obj
cl /nologo /c f2.c /Fof2.obj
cl /nologo /c f3.c /Fof3.obj
lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj
cl /nologo /c prog.c /Foprog.obj
link /nologo /OUT:prog.exe /LIBPATH:. foo.lib bar.lib prog.obj
As usual, notice that SCons has taken care of constructing the correct command lines to link with the specified library on each system.
Note also that, if you only have a single library to link with, you can specify the library name in single string, instead of a Python list, so that:
Program('prog.c', LIBS='foo', LIBPATH='.')
is equivalent to:
Program('prog.c', LIBS=['foo'], LIBPATH='.')
This is similar to the way that SCons handles either a string or a list to specify a single source file.
$LIBPATH Construction Variable
By default, the linker will only look in
certain system-defined directories for libraries.
SCons knows how to look for libraries
in directories that you specify with the
$LIBPATH construction variable.
$LIBPATH consists of a list of
directory names, like so:
Program('prog.c', LIBS = 'm',
LIBPATH = ['/usr/lib', '/usr/local/lib'])
Using a Python list is preferred because it's portable across systems. Alternatively, you could put all of the directory names in a single string, separated by the system-specific path separator character: a colon on POSIX systems:
LIBPATH = '/usr/lib:/usr/local/lib'
or a semi-colon on Windows systems:
LIBPATH = 'C:\\lib;D:\\lib'
(Note that Python requires that the backslash separators in a Windows path name be escaped within strings.)
When the linker is executed, SCons will create appropriate flags so that the linker will look for libraries in the same directories as SCons. So on a POSIX or Linux system, a build of the above example would look like:
% scons -Q
cc -o prog.o -c prog.c
cc -o prog prog.o -L/usr/lib -L/usr/local/lib -lm
On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /nologo /c prog.c /Foprog.obj
link /nologo /OUT:prog.exe /LIBPATH:\usr\lib /LIBPATH:\usr\local\lib m.lib prog.obj
Note again that SCons has taken care of the system-specific details of creating the right command-line options.
Internally, SCons represents all of the files and directories it knows about as Nodes. These internal objects (not object files) can be used in a variety of ways to make your SConscript files portable and easy to read.
All builder methods return a list of
Node objects that identify the
target file or files that will be built.
These returned Nodes can be passed
as source files to other builder methods,
For example, suppose that we want to build
the two object files that make up a program with different options.
This would mean calling the Object
builder once for each object file,
specifying the desired options:
Object('hello.c', CCFLAGS='-DHELLO')
Object('goodbye.c', CCFLAGS='-DGOODBYE')
One way to combine these object files
into the resulting program
would be to call the Program
builder with the names of the object files
listed as sources:
Object('hello.c', CCFLAGS='-DHELLO')
Object('goodbye.c', CCFLAGS='-DGOODBYE')
Program(['hello.o', 'goodbye.o'])
The problem with listing the names as strings is that our SConstruct file is no longer portable across operating systems. It won't, for example, work on Windows because the object files there would be named hello.obj and goodbye.obj, not hello.o and goodbye.o.
A better solution is to assign the lists of targets
returned by the calls to the Object builder to variables,
which we can then concatenate in our
call to the Program builder:
hello_list = Object('hello.c', CCFLAGS='-DHELLO')
goodbye_list = Object('goodbye.c', CCFLAGS='-DGOODBYE')
Program(hello_list + goodbye_list)
This makes our SConstruct file portable again, the build output on Linux looking like:
% scons -Q
cc -o goodbye.o -c -DGOODBYE goodbye.c
cc -o hello.o -c -DHELLO hello.c
cc -o hello hello.o goodbye.o
And on Windows:
C:\>scons -Q
cl -DGOODBYE /c goodbye.c /Fogoodbye.obj
cl -DHELLO /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj goodbye.obj
We'll see examples of using the list of nodes returned by builder methods throughout the rest of this guide.
It's worth mentioning here that
SCons maintains a clear distinction
between Nodes that represent files
and Nodes that represent directories.
SCons supports File and Dir
functions that, repectively,
return a file or directory Node:
hello_c = File('hello.c')
Program(hello_c)
classes = Dir('classes')
Java(classes, 'src')
Normally, you don't need to call
File or Dir directly,
because calling a builder method automatically
treats strings as the names of files or directories,
and translates them into
the Node objects for you.
The File and Dir functions can come in handy
in situations where you need to explicitly
instruct SCons about the type of Node being
passed to a builder or other function,
or unambiguously refer to a specific
file in a directory tree.
There are also times when you may need to
refer to an entry in a file system
without knowing in advance
whether it's a file or a directory.
For those situations,
SCons also supports an Entry function,
which returns a Node
that can represent either a file or a directory.
xyzzy = Entry('xyzzy')
The returned xyzzy Node will be turned into a file or directory Node the first time it is used by a builder method or other function that requires one vs. the other.
Node File NamesOne of the most common things you can do with a Node is use it to print the file name that the node represents. For example, the following SConstruct file:
hello_c = File('hello.c')
Program(hello_c)
classes = Dir('classes')
Java(classes, 'src')
object_list = Object('hello.c')
program_list = Program(object_list)
print "The object file is:", object_list[0]
print "The program file is:", program_list[0]
Would print the following file names on a POSIX system:
% scons -Q
The object file is: hello.o
The program file is: hello
cc -o hello.o -c hello.c
cc -o hello hello.o
And the following file names on a Windows system:
C:\>scons -Q
The object file is: hello.obj
The program file is: hello.exe
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
Node's File Name as a String
Printing a Node's name
as described in the previous section
works because the string representation of a Node
is the name of the file.
If you want to do something other than
print the name of the file,
you can fetch it by using the builtin Python
str function.
For example, if you want to use the Python
os.path.exists
to figure out whether a file
exists while the SConstruct file
is being read and executed,
you can fetch the string as follows:
import os.path
program_list = Program('hello.c')
program_name = str(program_list[0])
if not os.path.exists(program_name):
print program_name, "does not exist!"
Which executes as follows on a POSIX system:
% scons -Q
hello does not exist!
cc -o hello.o -c hello.c
cc -o hello hello.o
So far we've seen how SCons handles one-time builds. But one of the main functions of a build tool like SCons is to rebuild only the necessary things when source files change--or, put another way, SCons should not waste time rebuilding things that have already been built. You can see this at work simply by re-invoking SCons after building our simple hello example:
% scons -Q
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q
scons: `.' is up to date.
The second time it is executed, SCons realizes that the hello program is up-to-date with respect to the current hello.c source file, and avoids rebuilding it. You can see this more clearly by naming the hello program explicitly on the command line:
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
Note that SCons reports "...is up to date" only for target files named explicitly on the command line, to avoid cluttering the output.
Decider FunctionAnother aspect of avoiding unnecessary rebuilds is the fundamental build tool behavior of rebuilding things when an input file changes, so that the built software is up to date. By default, SCons keeps track of this through an MD5 signature, or checksum, of the contents of each file, although you can easily configure SCons to use the modification times (or time stamps) instead. You can even specify your own Python function for deciding if an input file has changed.
By default, SCons keeps track of whether a file has changed based on an MD5 checksum of the file's contents, not the file's modification time. This means that you may be surprised by the default SCons behavior if you are used to the Make convention of forcing a rebuild by updating the file's modification time (using the touch command, for example):
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% touch hello.c
% scons -Q hello
scons: `hello' is up to date.
Even though the file's modification time has changed, SCons realizes that the contents of the hello.c file have not changed, and therefore that the hello program need not be rebuilt. This avoids unnecessary rebuilds when, for example, someone rewrites the contents of a file without making a change. But if the contents of the file really do change, then SCons detects the change and rebuilds the program as required:
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% edit hello.c
[CHANGE THE CONTENTS OF hello.c]
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
Note that you can, if you wish,
specify this default behavior
(MD5 signatures) explicitly
using the Decider function as follows:
Program('hello.c')
Decider('MD5')
You can also use the string 'content'
as a synonym for 'MD5'
when calling the Decider function.
Using MD5 Signatures to decide if an input file has changed has one surprising benefit: if a source file has been changed in such a way that the contents of the rebuilt target file(s) will be exactly the same as the last time the file was built, then any "downstream" target files that depend on the rebuilt-but-not-changed target file actually need not be rebuilt.
So if, for example, a user were to only change a comment in a hello.c file, then the rebuilt hello.o file would be exactly the same as the one previously built (assuming the compiler doesn't put any build-specific information in the object file). SCons would then realize that it would not need to rebuild the hello program as follows:
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% edit hello.c
[CHANGE A COMMENT IN hello.c]
% scons -Q hello
cc -o hello.o -c hello.c
scons: `hello' is up to date.
In essence, SCons "short-circuits" any dependent builds when it realizes that a target file has been rebuilt to exactly the same file as the last build. This does take some extra processing time to read the contents of the target (hello.o) file, but often saves time when the rebuild that was avoided would have been time-consuming and expensive.
If you prefer, you can configure SCons to use the modification time of a file, not the file contents, when deciding if a target needs to be rebuilt. SCons gives you two ways to use time stamps to decide if an input file has changed since the last time a target has been built.
The most familiar way to use time stamps
is the way Make does:
that is, have SCons decide
and target must be rebuilt if
if a source file's modification time is
newer
than the target file.
To do this, call the Decider
function as follows:
Program('hello.c')
Decider('timestamp-newer')
This makes SCons act like Make when a file's modification time is updated (using the touch command, for example):
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% touch hello.c
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
And, in fact, because this behavior is the same
as the behavior of Make,
you can also use the string 'make'
as a synonym for 'timestamp-newer'
when calling the Decider function:
Program('hello.c')
Decider('make')
One drawback to using times stamps exactly like Make is that if an input file's modification time suddenly becomes older than a target file, the target file will not be rebuilt. This can happen if an old copy of a source file is restored from a backup archive, for example. The contents of the restored file will likely be different than they were the last time a dependent target was built, but the target won't be rebuilt because the modification time of the source file is not newer than the target.
Because SCons actually stores information
about the source files' time stamps whenever a target is built,
it can handle this situation by checking for
an exact match of the source file time stamp,
instead of just whether or not the source file
is newer than the target file.
To do this, specify the argument
'timestamp-match'
when calling the Decider function:
Program('hello.c')
Decider('timestamp-match')
When configured this way, SCons will rebuild a target whenever a source file's modification time has changed. So if we use the touch -t option to change the modification time of hello.c to an old date (January 1, 1989), SCons will still rebuild the target file:
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% touch -t 198901010000 hello.c
% scons -Q hello
cc -o hello.o -c hello.c
scons: `hello' is up to date.
In general, the only reason to prefer timestamp-newer instead of timestamp-match, would be if you have some specific reason to require this Make-like behavior of not rebuilding a target when an otherwise-modified source file is older.
As a performance enhancement,
SCons provides a way to use
MD5 checksums of file contents
but to only read the contents
whenever the file's timestamp has changed.
To do this, call the Decider
function with 'MD5-timestamp'
argument as follows:
Program('hello.c')
Decider('MD5-timestamp')
So configured, SCons will still behave like it does when using Decider('MD5'):
% scons -Q hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% touch hello.c
% scons -Q hello
scons: `hello' is up to date.
% edit hello.c
[CHANGE THE CONTENTS OF hello.c]
% scons -Q hello
scons: `hello' is up to date.
However, the second call to SCons in the above output, when the build is up-to-date, will have been performed by simply looking at the modification time of the hello.c file, not by opening it and performing an MD5 checksum calcuation on its contents. This can significantly speed up many up-to-date builds.
The only drawback to using Decider('MD5-timestamp') is that SCons will not rebuild a target file if a source file was modified within one second of the last time SCons built the file. While most developers are programming, this isn't a problem in practice, since it's unlikely that someone will have built and then thought quickly enought to make a substantive change to a source file within one second. Certain build scripts or continuous integration tools may, however, rely on the ability to applying changes to files automatically and then rebuild as quickly as possible, in which case use of Decider('MD5-timestamp') may not be appropriate.
Decider Function
The different string values that we've passed to
the Decider function are essentially used by SCons
to pick one of several specific internal functions
that implement various ways of deciding if a dependency
(usually a source file)
has changed since a target file has been built.
As it turns out,
you can also supply your own function
to decide if a dependency has changed.
For example, suppose we have an input file
that contains a lot of data,
in some specific regular format,
that is used to rebuild a lot of different target files,
but each target file really only depends on
one particular section of the input file.
We'd like to have each target file depend on
only its section of the input file.
However, since the input file may contain a lot of data,
we only want to open the input file if its timestamp has changed.
This could done with a custom
Decider function that might look something like this:
Program('hello.c')
def decide_if_changed(dependency, target, prev_ni):
if self.get_timestamp() != prev_ni.timestamp:
dep = str(dependency)
tgt = str(target)
if specific_part_of_file_has_changed(dep, tgt):
return True
return False
Decider(decide_if_changed)
Note that in the function definition,
the dependency
(input file) is the first argument,
and then the target.
Both of these are passed to the functions as
SCons Node objects,
which we convert to strings using the Python
str().
The third argument, prev_ni,
is an object that holds the
signature or timestamp information
that was recorded about the dependency
the last time the target was built.
Note that ignoring some of the arguments
in your custom Decider function
is a perfectly normal thing to do,
if they don't impact the way you want to
decide if the dependency file has changed.
The previous examples have all demonstrated calling
the global Decider function
to configure all dependency decisions that SCons makes.
Sometimes, however, you want to be able to configure
different decision-making for different targets.
When that's necessary, you can use the
env.Decider
method to affect only the configuration
decisions for targets built with a
specific construction environment.
For example, if we arbitrarily want to build one program using MD5 checkums and another use file modification times from the same source we might configure it this way:
env1 = Environment(CPPPATH = ['.'])
env2 = env1.Clone()
env2.Decider('timestamp-match')
env1.Program('prog-MD5', 'program1.c')
env2.Program('prog-timestamp', 'program2.c')
If both of the programs include the same inc.h file, then updating the modification time of inc.h (using the touch command) will cause only prog-timestamp to be rebuilt:
% scons -Q
cc -o program1.o -c -I. program1.c
cc -o prog-MD5 program1.o
cc -o program2.o -c -I. program2.c
cc -o prog-timestamp program2.o
% touch inc.h
% scons -Q
cc -o program2.o -c -I. program2.c
cc -o prog-timestamp program2.o
SCons still supports two functions that used to be the primary methods for configuring the decision about whether or not an input file has changed. Although they're not officially deprecated yet, their use is discouraged, mainly because they rely on a somewhat confusing distinction between how source files and target files are handled. These functions are documented here mainly in case you encounter them in existing SConscript files.
SourceSignatures Function
The SourceSignatures function is fairly straightforward,
and supports two different argument values
to configure whether source file changes should be decided
using MD5 signatures:
Program('hello.c')
SourceSignatures('MD5')
Or using time stamps:
Program('hello.c')
SourceSignatures('timestamp')
These are roughly equivalent to specifying
Decider('MD5')
or
Decider('timestamp-match'),
respectively,
although it only affects how SCons makes
decisions about dependencies on
source files--that is,
files that are not built from any other files.
TargetSignatures Function
The TargetSignatures function
specifies how SCons decides
when a target file has changed
when it is used as a
dependency of (input to) another target--that is,
the TargetSignatures function configures
how the signatures of "intermediate" target files
are used when deciding if a "downstream" target file
must be rebuilt.
[2]
The TargetSignatures function supports the same
'MD5' and 'timestamp'
argument values that are supported by the SourceSignatures,
with the same meanings, but applied to target files.
That is, in the example:
Program('hello.c')
TargetSignatures('MD5')
The MD5 checksum of the hello.o target file will be used to decide if it has changed since the last time the "downstream" hello target file was built. And in the example:
Program('hello.c')
TargetSignatures('timestamp')
The modification time of the hello.o target file will be used to decide if it has changed since the last time the "downstream" hello target file was built.
The TargetSignatures function supports
two additional argument values:
'source' and 'build'.
The 'source' argument
specifies that decisions involving
whether target files have changed
since a previous build
should use the same behavior
for the decisions configured for source files
(using the SourceSignatures function).
So in the example:
Program('hello.c')
TargetSignatures('source')
SourceSignatures('timestamp')
All files, both targets and sources, will use modification times when deciding if an input file has changed since the last time a target was built.
Lastly, the 'build' argument
specifies that SCons should examine
the build status of a target file
and always rebuild a "downstream" target
if the target file was itself rebuilt,
without re-examining the contents or timestamp
of the newly-built target file.
If the target file was not rebuilt during
this scons invocation,
then the target file will be examined
the same way as configured by
the SourceSignature call
to decide if it has changed.
This mimics the behavior of build signatures in earlier versions of SCons. A build signature re-combined signatures of all the input files that went into making the target file, so that the target file itself did not need to have its contents read to compute an MD5 signature. This can improve performance for some configurations, but is generally not as effective as using Decider('MD5-timestamp').
$CPPPATH Construction VariableNow suppose that our "Hello, World!" program actually has an #include line to include the hello.h file in the compilation:
#include <hello.h>
int
main()
{
printf("Hello, %s!\n", string);
}
And, for completeness, the hello.h file looks like this:
#define string "world"
In this case, we want SCons to recognize that, if the contents of the hello.h file change, the hello program must be recompiled. To do this, we need to modify the SConstruct file like so:
Program('hello.c', CPPPATH = '.')
The $CPPPATH value
tells SCons to look in the current directory
('.')
for any files included by C source files
(.c or .h files).
With this assignment in the SConstruct file:
% scons -Q hello
cc -o hello.o -c -I. hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
% edit hello.h
[CHANGE THE CONTENTS OF hello.h]
% scons -Q hello
cc -o hello.o -c -I. hello.c
cc -o hello hello.o
First, notice that SCons
added the -I. argument
from the $CPPPATH variable
so that the compilation would find the
hello.h file in the local directory.
Second, realize that SCons knows that the hello program must be rebuilt because it scans the contents of the hello.c file for the #include lines that indicate another file is being included in the compilation. SCons records these as implicit dependencies of the target file, Consequently, when the hello.h file changes, SCons realizes that the hello.c file includes it, and rebuilds the resulting hello program that depends on both the hello.c and hello.h files.
Like the $LIBPATH variable,
the $CPPPATH variable
may be a list of directories,
or a string separated by
the system-specific path separation character
(':' on POSIX/Linux, ';' on Windows).
Either way, SCons creates the
right command-line options
so that the following example:
Program('hello.c', CPPPATH = ['include', '/home/project/inc'])
Will look like this on POSIX or Linux:
% scons -Q hello
cc -o hello.o -c -Iinclude -I/home/project/inc hello.c
cc -o hello hello.o
And like this on Windows:
C:\>scons -Q hello.exe
cl /nologo /Iinclude /I\home\project\inc /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
Scanning each file for #include lines does take some extra processing time. When you're doing a full build of a large system, the scanning time is usually a very small percentage of the overall time spent on the build. You're most likely to notice the scanning time, however, when you rebuild all or part of a large system: SCons will likely take some extra time to "think about" what must be built before it issues the first build command (or decides that everything is up to date and nothing must be rebuilt).
In practice, having SCons scan files saves time relative to the amount of potential time lost to tracking down subtle problems introduced by incorrect dependencies. Nevertheless, the "waiting time" while SCons scans files can annoy individual developers waiting for their builds to finish. Consequently, SCons lets you cache the implicit dependencies that its scanners find, for use by later builds. You can do this by specifying the --implicit-cache option on the command line:
% scons -Q --implicit-cache hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
If you don't want to specify --implicit-cache on the command line each time, you can make it the default behavior for your build by setting the implicit_cache option in an SConscript file:
SetOption('implicit_cache', 1)
SCons does not cache implicit dependencies like this by default because the --implicit-cache causes SCons to simply use the implicit dependencies stored during the last run, without any checking for whether or not those dependencies are still correct. Specifically, this means --implicit-cache instructs SCons to not rebuild "correctly" in the following cases:
When --implicit-cache is used, SCons will ignore any changes that
may have been made to search paths
(like $CPPPATH or $LIBPATH,).
This can lead to SCons not rebuilding a file if a change to
$CPPPATH would normally cause a different, same-named file from
a different directory to be used.
When --implicit-cache is used, SCons will not detect if a same-named file has been added to a directory that is earlier in the search path than the directory in which the file was found last time.
When using cached implicit dependencies, sometimes you want to "start fresh" and have SCons re-scan the files for which it previously cached the dependencies. For example, if you have recently installed a new version of external code that you use for compilation, the external header files will have changed and the previously-cached implicit dependencies will be out of date. You can update them by running SCons with the --implicit-deps-changed option:
% scons -Q --implicit-deps-changed hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
In this case, SCons will re-scan all of the implicit dependencies and cache updated copies of the information.
By default when caching dependencies, SCons notices when a file has been modified and re-scans the file for any updated implicit dependency information. Sometimes, however, you may want to force SCons to use the cached implicit dependencies, even if the source files changed. This can speed up a build for example, when you have changed your source files but know that you haven't changed any #include lines. In this case, you can use the --implicit-deps-unchanged option:
% scons -Q --implicit-deps-unchanged hello
cc -o hello.o -c hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
In this case, SCons will assume that the cached implicit dependencies are correct and will not bother to re-scan changed files. For typical builds after small, incremental changes to source files, the savings may not be very big, but sometimes every bit of improved performance counts.
Depends FunctionSometimes a file depends on another file that is not detected by an SCons scanner. For this situation, SCons allows you to specific explicitly that one file depends on another file, and must be rebuilt whenever that file changes. This is s