Thank you for taking the time to read about SCons. SCons is a next-generation software construction tool, or make tool--that is, a software utility for building software (or other files) and keeping built software up-to-date whenever the underlying input files change.
The most distinctive thing about SCons is that its configuration files are actually scripts, written in the Python programming language. This is in contrast to most alternative build tools, which typically invent a new language to configure the build. SCons still has a learning curve, of course, because you have to know what functions to call to set up your build properly, but the underlying syntax used should be familiar to anyone who has ever looked at a Python script.
Paradoxically, using Python as the configuration file format makes SCons easier for non-programmers to learn than the cryptic languages of other build tools, which are usually invented by programmers for other programmers. This is in no small part due to the consistency and readability that are built in to Python. It just so happens that making a real, live scripting language the basis for the configuration files makes it a snap for more accomplished programmers to do more complicated things with builds, as necessary.
There are a few overriding principles we try to live up to in designing and implementing SCons:
First and foremost, by default, SCons guarantees a correct build even if it means sacrificing performance a little. We strive to guarantee the build is correct regardless of how the software being built is structured, how it may have been written, or how unusual the tools are that build it.
Given that the build is correct, we try to make SCons build software as quickly as possible. In particular, wherever we may have needed to slow down the default SCons behavior to guarantee a correct build, we also try to make it easy to speed up SCons through optimization options that let you trade off guaranteed correctness in all end cases for a speedier build in the usual cases.
SCons tries to do as much for you out of the box as reasonable, including detecting the right tools on your system and using them correctly to build the software.
In a nutshell, we try hard to make SCons just "do the right thing" and build software correctly, with a minimum of hassles.
One word of warning as you read through this Guide: Like too much Open Source software out there, the SCons documentation isn't always kept up-to-date with the available features. In other words, there's a lot that SCons can do that isn't yet covered in this User's Guide. (Come to think of it, that also describes a lot of proprietary software, doesn't it?)
Although this User's Guide isn't as complete as we'd like it to be, our development process does emphasize making sure that the SCons man page is kept up-to-date with new features. So if you're trying to figure out how to do something that SCons supports but can't find enough (or any) information here, it would be worth your while to look at the man page to see if the information is covered there. And if you do, maybe you'd even consider contributing a section to the User's Guide so the next person looking for that information won't have to go through the same thing...?
SCons would not exist without a lot of help from a lot of people, many of whom may not even be aware that they helped or served as inspiration. So in no particular order, and at the risk of leaving out someone:
First and foremost, SCons owes a tremendous debt to Bob Sidebotham, the original author of the classic Perl-based Cons tool which Bob first released to the world back around 1996. Bob's work on Cons classic provided the underlying architecture and model of specifying a build configuration using a real scripting language. My real-world experience working on Cons informed many of the design decisions in SCons, including the improved parallel build support, making Builder objects easily definable by users, and separating the build engine from the wrapping interface.
Greg Wilson was instrumental in getting SCons started as a real project when he initiated the Software Carpentry design competition in February 2000. Without that nudge, marrying the advantages of the Cons classic architecture with the readability of Python might have just stayed no more than a nice idea.
The entire SCons team have been absolutely wonderful to work with, and SCons would be nowhere near as useful a tool without the energy, enthusiasm and time people have contributed over the past few years. The "core team" of Chad Austin, Anthony Roach, Charles Crain, Steve Leblanc, Gary Oberbrunner, Greg Spencer and Christoph Wiedemann have been great about reviewing my (and other) changes and catching problems before they get in the code base. Of particular technical note: Anthony's outstanding and innovative work on the tasking engine has given SCons a vastly superior parallel build model; Charles has been the master of the crucial Node infrastructure; Christoph's work on the Configure infrastructure has added crucial Autoconf-like functionality; and Greg has provided excellent support for Microsoft Visual Studio.
Special thanks to David Snopek for contributing his underlying "Autoscons" code that formed the basis of Christoph's work with the Configure functionality. David was extremely generous in making this code available to SCons, given that he initially released it under the GPL and SCons is released under a less-restrictive MIT-style license.
Thanks to Peter Miller for his splendid change management system, Aegis, which has provided the SCons project with a robust development methodology from day one, and which showed me how you could integrate incremental regression tests into a practical development cycle (years before eXtreme Programming arrived on the scene).
And last, thanks to Guido van Rossum for his elegant scripting language, which is the basis not only for the SCons implementation, but for the interface itself.
The best way to contact people involved with SCons, including the author, is through the SCons mailing lists.
If you want to ask general questions about how to use SCons send email to users@scons.tigris.org.
If you want to contact the SCons development community directly, send email to dev@scons.tigris.org.
If you want to receive announcements about SCons, join the low-volume announce@scons.tigris.org mailing list.
This chapter will take you through the basic steps of installing SCons on your system, and building SCons if you don't have a pre-built package available (or simply prefer the flexibility of building it yourself). Before that, however, this chapter will also describe the basic steps involved in installing Python on your system, in case that is necessary. Fortunately, both SCons and Python are very easy to install on almost any system, and Python already comes installed on many systems.
Because SCons is written in Python, you must obviously have Python installed on your system to use SCons Before you try to install Python, you should check to see if Python is already available on your system by typing python at your system's command-line prompt. You should see something like the following on a UNIX or Linux system that has Python installed:
$ python
Python 2.2.2 (#1, Feb 24 2003, 19:13:11)
[GCC 3.2.2 20030222 (Red Hat Linux 3.2.2-4)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> ^D
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And on a Windows system with Python installed:
C:\>python
Python 2.2.2 (#34, Apr 9 2002, 19:34:33) [MSC 32 bit (Intel)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> ^Z
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The >>> is the input prompt for the Python interpreter. The ^D and ^Z represent the CTRL-D and CTRL-Z characters that you will need to type to get out of the interpreter before proceeding to installing SCons.
If Python is not installed on your system, you will see an error message stating something like "command not found" (on UNIX or Linux) or "'python' is not recognized as an internal or external command, operable progam or batch file" (on Windows). In that case, you need to install Python before you can install SCons.
The standard location for information about downloading and installing Python is http://www.python.org/download/. See that page for information about how to download and install Python on your system.
SCons comes pre-packaged for installation on a number of systems, including Linux and Windows systems. You do not need to read this entire section, you should only need to read the section appropriate to the type of system you're running on.
SCons comes in RPM (Red Hat Package Manager) format, pre-built and ready to install on Red Hat Linux, Fedora Core, or any other Linux distribution that uses RPM. Your distribution may already have an SCons RPM built specifically for it; many do, including SuSe, Mandrake and Fedora. You can check for the availability of an SCons RPM on your distribution's download servers, or by consulting an RPM search site like http://www.rpmfind.net/ or http://rpm.pbone.net/.
If your Linux distribution does not already have a specific SCons RPM file, you can download and install from the generic RPM provided by the SCons project. This will install the SCons script(s) in /usr/bin, and the SCons library modules in /usr/lib/scons.
To install from the command line, simply download the appropriate .rpm file, and then run:
# rpm -Uvh scons-0.96-1.noarch.rpm
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Or, you can use a graphical RPM package manager like gnorpm. See your package manager application's documention for specific instructions about how to use it to install a downloaded RPM.
Debian Linux systems use a different package management format that also makes it very easy to install SCons.
If your system is connected to the Internet, you can install the latest official Debian package by running:
# apt-get install scons
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SCons provides a Windows installer that makes installation extremely easy. Download the scons-0.95.win32.exe file from the SCons download page at http://www.scons.org/download.html. Then all you need to do is execute the file (usually by clicking on its icon in Windows Explorer). These will take you through a small sequence of windows that will install SCons on your system.
If a pre-built SCons package is not available for your system, then you can still easily build and install SCons using the native Python distutils package.
The first step is to download either the scons-0.96.92.tar.gz or scons-0.96.92.zip, which are available from the SCons download page at http://www.scons.org/download.html.
Unpack the archive you downloaded, using a utility like tar on Linux or UNIX, or WinZip on Windows. This will create a directory called scons-0.96.92, usually in your local directory. Then change your working directory to that directory and install SCons by executing the following commands:
# cd scons-0.96.92
# python setup.py install
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This will build SCons, install the scons script in the default system scripts directory (/usr/local/bin or C:\Python2.2\Scripts), and will install the SCons build engine in an appropriate stand-alone library directory (/usr/local/lib/scons or C:\Python2.2\scons). Because these are system directories, you may need root (on Linux or UNIX) or Administrator (on Windows) privileges to install SCons like this.
The SCons setup.py script has some extensions that support easy installation of multiple versions of SCons in side-by-side locations. This makes it easier to download and experiment with different versions of SCons before moving your official build process to a new version, for example.
To install SCons in a version-specific location, add the --version-lib option when you call setup.py:
# python setup.py install --version-lib
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This will install the SCons build engine in the /usr/lib/scons-0.96.92 or C:\Python2.2\scons-0.96.92 directory, for example.
If you use the --version-lib option the first time you install SCons, you do not need to specify it each time you install a new version. The SCons setup.py script will detect the version-specific directory name(s) and assume you want to install all versions in version-specific directories. You can override that assumption in the future by explicitly specifying the --standalone-lib option.
You can install SCons in locations other than the default by specifying the --prefix= option:
# python setup.py install --prefix=/opt/scons
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This would install the scons script in /opt/scons/bin and the build engine in /opt/scons/lib/scons,
Note that you can specify both the --prefix= and the --version-lib options at the same type, in which case setup.py will install the build engine in a version-specific directory relative to the specified prefix. Adding --version-lib to the above example would install the build engine in /opt/scons/lib/scons-0.96.92.
If you don't have the right privileges to install SCons in a system location, simply use the --prefix= option to install it in a location of your choosing. For example, to install SCons in appropriate locations relative to the user's $HOME directory, the scons script in $HOME/bin and the build engine in $HOME/lib/scons, simply type:
$ python setup.py install --prefix=$HOME
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You may, of course, specify any other location you prefer, and may use the --version-lib option if you would like to install version-specific directories relative to the specified prefix.
In this chapter, you will see several examples of very simple build configurations using SCons, which will demonstrate how easy it is to use SCons to build programs from several different programming languages on different types of systems.
Here's the famous "Hello, World!" program in C:
int
main()
{
printf("Hello, world!\n");
}
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And here's how to build it using SCons. Enter the following into a file named SConstruct:
Program('hello.c')
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This minimal configuration file gives SCons two pieces of information: what you want to build (an executable program), and the input file from which you want it built (the hello.c file). Program is a builder_method, a Python call that tells SCons that you want to build an executable program.
That's it. Now run the scons command to build the program. On a POSIX-compliant system like Linux or UNIX, you'll see something like:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -c -o hello.o hello.c
cc -o hello hello.o
scons: done building targets.
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On a Windows system with the Microsoft Visual C++ compiler, you'll see something like:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
scons: done building targets.
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First, notice that you only need to specify the name of the source file, and that SCons correctly deduces the names of the object and executable files to be built from the base of the source file name.
Second, notice that the same input SConstruct file, without any changes, generates the correct output file names on both systems: hello.o and hello on POSIX systems, hello.obj and hello.exe on Windows systems. This is a simple example of how SCons makes it extremely easy to write portable software builds.
(Note that we won't provide duplicate side-by-side POSIX and Windows output for all of the examples in this guide; just keep in mind that, unless otherwise specified, any of the examples should work equally well on both types of systems.)
The Program builder method is only one of many builder methods that SCons provides to build different types of files. Another is the Object builder method, which tells SCons to build an object file from the specified source file:
Object('hello.c')
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Now when you run the scons command to build the program, it will build just the hello.o object file on a POSIX system:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -c -o hello.o hello.c
scons: done building targets.
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And just the hello.obj object file on a Windows system (with the Microsoft Visual C++ compiler):
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
scons: done building targets.
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SCons also makes building with Java extremely easy. Unlike the Program and Object builder methods, however, the Java builder method requires that you specify the name of a destination directory in which you want the class files placed, followed by the source directory in which the .java files live:
Java('classes', 'src')
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If the src directory contains a single hello.java file, then the output from running the scons command would look something like this (on a POSIX system):
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
javac -d classes -sourcepath src src/hello.java
scons: done building targets.
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We'll cover Java builds in more detail, including building Java archive (.jar) and other types of file, in the chapter called Java Builds.
When using SCons, it is unnecessary to add special commands or target names to clean up after a build. Instead, you simply use the -c or --clean option when you invoke SCons, and SCons removes the appropriate built files. So if we build our example above and then invoke scons -c afterwards, the output on POSIX looks like:
% scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cc -c -o hello.o hello.c
cc -o hello hello.o
scons: done building targets.
% scons -c
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed hello.o
Removed hello
scons: done cleaning targets.
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And the output on Windows looks like:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
scons: done building targets.
C:\>scons -c
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed hello.obj
Removed hello.exe
scons: done cleaning targets.
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Notice that SCons changes its output to tell you that it is Cleaning targets ... and done cleaning targets.
If you're used to build systems like Make you've already figured out that the SConstruct file is the SCons equivalent of a Makefile. That is, the SConstruct file is the input file that SCons reads to control the build.
There is, however, an important difference between an SConstruct file and a Makefile: the SConstruct file is actually a Python script. If you're not already familiar with Python, don't worry. This User's Guide will introduce you step-by-step to the relatively small amount of Python you'll need to know to be able to use SCons effectively. And Python is very easy to learn.
One aspect of using Python as the scripting language is that you can put comments in your SConstruct file using Python's commenting convention; that is, everything between a '#' and the end of the line will be ignored:
# Arrange to build the "hello" program.
Program('hello.c') # "hello.c" is the source file.
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You'll see throughout the remainder of this Guide that being able to use the power of a real scripting language can greatly simplify the solutions to complex requirements of real-world builds.
One important way in which the SConstruct file is not exactly like a normal Python script, and is more like a Makefile, is that the order in which the SCons functions are called in the SConstruct file does not affect the order in which SCons actually builds the programs and object files you want it to build.[1] In other words, when you call the Program builder (or any other builder method), you're not telling SCons to build the program at the instant the builder method is called. Instead, you're telling SCons to build the program that you want, for example, a program built from a file named hello.c, and it's up to SCons to build that program (and any other files) whenever it's necessary. (We'll learn more about how SCons decides when building or rebuilding a file is necessary in the chapter called Dependencies, below.)
SCons reflects this distinction between calling a builder method like Program> and actually building the program by printing the status messages that indicate when it's "just reading" the SConstruct file, and when it's actually building the target files. This is to make it clear when SCons is executing the Python statements that make up the SConstruct file, and when SCons is actually executing the commands or other actions to build the necessary files.
Let's clarify this with an example. Python has a print statement that prints a string of characters to the screen. If we put print statements around our calls to the Program builder method:
print "Calling Program('hello.c')"
Program('hello.c')
print "Calling Program('goodbye.c')"
Program('goodbye.c')
print "Finished calling Program()"
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Then when we execute SCons, we see the output from the print statements in between the messages about reading the SConscript files, indicating that that is when the Python statements are being executed:
% scons
scons: Reading SConscript files ...
Calling Program('hello.c')
Calling Program('goodbye.c')
Finished calling Program()
scons: done reading SConscript files.
scons: Building targets ...
cc -c -o goodbye.o goodbye.c
cc -o goodbye goodbye.o
cc -c -o hello.o hello.c
cc -o hello hello.o
scons: done building targets.
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Notice also that SCons built the goodbye program first, even though the "reading SConscript" output shows that we called Program('hello.c') first in the SConstruct file.
You've already seen how SCons prints some messages about what it's doing, surrounding the actual commands used to build the software:
C:\>scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
scons: done building targets.
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These messages emphasize the order in which SCons does its work: all of the configuration files (generically referred to as SConscript files) are read and executed first, and only then are the target files built. Among other benefits, these messages help to distinguish between errors that occur while the configuration files are read, and errors that occur while targets are being built.
One drawback, of course, is that these messages clutter the output. Fortunately, they're easily disabled by using the -Q option when invoking SCons:
C:\>scons -Q
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
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Because we want this User's Guide to focus on what SCons is actually doing, we're going use the -Q option to remove these messages from the output of all the remaining examples in this Guide.
In this chapter, you will see several examples of very simple build configurations using SCons, which will demonstrate how easy it is to use SCons to build programs from several different programming languages on different types of systems.
You've seen that when you call the Program builder method, it builds the resulting program with the same base name as the source file. That is, the following call to build an executable program from the hello.c source file will build an executable program named hello on POSIX systems, and an executable program named hello.exe on Windows systems:
Program('hello.c')
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If you want to build a program with a different name than the base of the source file name, you simply put the target file name to the left of the source file name:
Program('new_hello', 'hello.c')
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(SCons requires the target file name first, followed by the source file name, so that the order mimics that of an assignment statement in most programming languages, including Python: "program = source files".)
Now SCons will build an executable program named new_hello when run on a POSIX system:
% scons -Q
cc -c -o hello.o hello.c
cc -o new_hello hello.o
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And SCons will build an executable program named new_hello.exe when run on a Windows system:
C:\>scons -Q
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:new_hello.exe hello.obj
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You've just seen how to configure SCons to compile a program from a single source file. It's more common, of course, that you'll need to build a program from many input source files, not just one. To do this, you need to put the source files in a Python list (enclosed in square brackets), like so:
Program(['main.c', 'file1.c', 'file2.c'])
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A build of the above example would look like:
% scons -Q
cc -c -o file1.o file1.c
cc -c -o file2.o file2.c
cc -c -o main.o main.c
cc -o main main.o file1.o file2.o
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Notice that SCons deduces the output program name from the first source file specified in the list--that is, because the first source file was prog.c, SCons will name the resulting program prog (or prog.exe on a Windows system). If you want to specify a different program name, then (as we've seen in the previous section) you slide the list of source files over to the right to make room for the output program file name. (SCons puts the output file name to the left of the source file names so that the order mimics that of an assignment statement: "program = source files".) This makes our example:
Program('program', ['main.c', 'file1.c', 'file2.c'])
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On Linux, a build of this example would look like:
% scons -Q
cc -c -o file1.o file1.c
cc -c -o file2.o file2.c
cc -c -o main.o main.c
cc -o program main.o file1.o file2.o
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Or on Windows:
C:\>scons -Q
cl /nologo /c file1.c /Fofile1.obj
cl /nologo /c file2.c /Fofile2.obj
cl /nologo /c main.c /Fomain.obj
link /nologo /OUT:program.exe main.obj file1.obj file2.obj
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We've now shown you two ways to specify the source for a program, one with a list of files:
Program('hello', ['file1.c', 'file2.c'])
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And one with a single file:
Program('hello', 'hello.c')
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You could actually put a single file name in a list, too, which you might prefer just for the sake of consistency:
Program('hello', ['hello.c'])
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SCons functions will accept a single file name in either form. In fact, internally, SCons treats all input as lists of files, but allows you to omit the square brackets to cut down a little on the typing when there's only a single file name.
![]() | Although SCons functions are forgiving about whether or not you use a string vs. a list for a single file name, Python itself is more strict about treating lists and strings differently. So where SCons allows either a string or list:
Trying to do "Python things" that mix strings and lists will cause errors or lead to incorrect results:
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One drawback to the use of a Python list for source files is that each file name must be enclosed in quotes (either single quotes or double quotes). This can get cumbersome and difficult to read when the list of file names is long. Fortunately, SCons and Python provide a number of ways to make sure that the SConstruct file stays easy to read.
To make long lists of file names easier to deal with, SCons provides a Split function that takes a quoted list of file names, with the names separated by spaces or other white-space characters, and turns it into a list of separate file names. Using the Split function turns the previous example into:
Program('program', Split('main.c file1.c file2.c'))
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(If you're already familiar with Python, you'll have realized that this is similar to the split() method in the Python standard string module. Unlike the string.split() method, however, the Split function does not require a string as input and will wrap up a single non-string object in a list, or return its argument untouched if it's already a list. This comes in handy as a way to make sure arbitrary values can be passed to SCons functions without having to check the type of the variable by hand.)
Putting the call to the Split function inside the Program call can also be a little unwieldy. A more readable alternative is to assign the output from the Split call to a variable name, and then use the variable when calling the Program function:
list = Split('main.c file1.c file2.c')
Program('program', list)
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Lastly, the Split function doesn't care how much white space separates the file names in the quoted string. This allows you to create lists of file names that span multiple lines, which often makes for easier editing:
list = Split("""main.c
file1.c
file2.c""")
Program('program', list)
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(Note in this example that we used the Python "triple-quote" syntax, which allows a string to contain multiple lines. The three quotes can be either single or double quotes.)
SCons also allows you to identify the output file and input source files using Python keyword arguments. The output file is known as the target, and the source file(s) are known (logically enough) as the source. The Python syntax for this is:
list = Split('main.c file1.c file2.c')
Program(target = 'program', source = list)
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Because the keywords explicitly identify what each argument is, you can actually reverse the order if you prefer:
list = Split('main.c file1.c file2.c')
Program(source = list, target = 'program')
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Whether or not you choose to use keyword arguments to identify the target and source files, and the order in which you specify them when using keywords, are purely personal choices; SCons functions the same regardless.
In order to compile multiple programs within the same SConstruct file, simply call the Program method multiple times, once for each program you need to build:
Program('foo.c')
Program('bar', ['bar1.c', 'bar2.c'])
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SCons would then build the programs as follows:
% scons -Q
cc -c -o bar1.o bar1.c
cc -c -o bar2.o bar2.c
cc -o bar bar1.o bar2.o
cc -c -o foo.o foo.c
cc -o foo foo.o
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Notice that SCons does not necessarily build the programs in the same order in which you specify them in the SConstruct file. SCons does, however, recognize that the individual object files must be built before the resulting program can be built. We'll discuss this in greater detail in the "Dependencies" section, below.
It's common to re-use code by sharing source files between multiple programs. One way to do this is to create a library from the common source files, which can then be linked into resulting programs. (Creating libraries is discussed in the chapter called Building and Linking with Libraries, below.)
A more straightforward, but perhaps less convenient, way to share source files between multiple programs is simply to include the common files in the lists of source files for each program:
Program(Split('foo.c common1.c common2.c'))
Program('bar', Split('bar1.c bar2.c common1.c common2.c'))
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SCons recognizes that the object files for the common1.c and common2.c source files each only need to be built once, even though the resulting object files are each linked in to both of the resulting executable programs:
% scons -Q
cc -c -o bar1.o bar1.c
cc -c -o bar2.o bar2.c
cc -c -o common1.o common1.c
cc -c -o common2.o common2.c
cc -o bar bar1.o bar2.o common1.o common2.o
cc -c -o foo.o foo.c
cc -o foo foo.o common1.o common2.o
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If two or more programs share a lot of common source files, repeating the common files in the list for each program can be a maintenance problem when you need to change the list of common files. You can simplify this by creating a separate Python list to hold the common file names, and concatenating it with other lists using the Python + operator:
common = ['common1.c', 'common2.c']
foo_files = ['foo.c'] + common
bar_files = ['bar1.c', 'bar2.c'] + common
Program('foo', foo_files)
Program('bar', bar_files)
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This is functionally equivalent to the previous example.
It's often useful to organize large software projects by collecting parts of the software into one or more libraries. SCons makes it easy to create libraries and to use them in the programs.
You build your own libraries by specifying Library instead of Program:
Library('foo', ['f1.c', 'f2.c', 'f3.c'])
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SCons uses the appropriate library prefix and suffix for your system. So on POSIX or Linux systems, the above example would build as follows (although ranlib may not be called on all systems):
% scons -Q
cc -c -o f1.o f1.c
cc -c -o f2.o f2.c
cc -c -o f3.o f3.c
ar r libfoo.a f1.o f2.o f3.o
ranlib libfoo.a
|
On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /nologo /c f1.c /Fof1.obj
cl /nologo /c f2.c /Fof2.obj
cl /nologo /c f3.c /Fof3.obj
lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj
|
The rules for the target name of the library are similar to those for programs: if you don't explicitly specify a target library name, SCons will deduce one from the name of the first source file specified, and SCons will add an appropriate file prefix and suffix if you leave them off.
The Library function builds a traditional static library. If you want to be explicit about the type of library being built, you can use the synonym StaticLibrary function instead of Library:
StaticLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
|
There is no functional difference between the StaticLibrary and Library functions.
If you want to build a shared library (on POSIX systems) or a DLL file (on Windows systems), you use the SharedLibrary function:
SharedLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
|
The output on POSIX:
% scons -Q
cc -c -o f1.os f1.c
cc -c -o f2.os f2.c
cc -c -o f3.os f3.c
cc -shared -o libfoo.so f1.os f2.os f3.os
|
And the output on Windows:
C:\>scons -Q
cl /nologo /c f1.c /Fof1.obj
cl /nologo /c f2.c /Fof2.obj
cl /nologo /c f3.c /Fof3.obj
link /nologo /dll /out:foo.dll /implib:foo.lib f1.obj f2.obj f3.obj
RegServerFunc(target, source, env)
|
Notice again that SCons takes care of building the output file correctly, adding the -shared option for a POSIX compilation, and the /dll option on Windows.
Usually, you build a library because you want to link it with one or more programs. You link libraries with a program by specifying the libraries in the $LIBS construction variable, and by specifying the directory in which the library will be found in the $LIBPATH construction variable:
Library('foo', ['f1.c', 'f2.c', 'f3.c'])
Program('prog.c', LIBS=['foo', 'bar'], LIBPATH='.')
|
Notice, of course, that you don't need to specify a library prefix (like lib) or suffix (like .a or .lib). SCons uses the correct prefix or suffix for the current system.
On a POSIX or Linux system, a build of the above example would look like:
% scons -Q
cc -c -o f1.o f1.c
cc -c -o f2.o f2.c
cc -c -o f3.o f3.c
ar r libfoo.a f1.o f2.o f3.o
ranlib libfoo.a
cc -c -o prog.o prog.c
cc -o prog prog.o -L. -lfoo -lbar
|
On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /nologo /c f1.c /Fof1.obj
cl /nologo /c f2.c /Fof2.obj
cl /nologo /c f3.c /Fof3.obj
lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj
cl /nologo /c prog.c /Foprog.obj
link /nologo /OUT:prog.exe /LIBPATH:. foo.lib bar.lib prog.obj
|
As usual, notice that SCons has taken care of constructing the correct command lines to link with the specified library on each system.
Note also that, if you only have a single library to link with, you can specify the library name in single string, instead of a Python list, so that:
Program('prog.c', LIBS='foo', LIBPATH='.')
|
is equivalent to:
Program('prog.c', LIBS=['foo'], LIBPATH='.')
|
This is similar to the way that SCons handles either a string or a list to specify a single source file.
By default, the linker will only look in certain system-defined directories for libraries. SCons knows how to look for libraries in directories that you specify with the $LIBPATH construction variable. $LIBPATH consists of a list of directory names, like so:
Program('prog.c', LIBS = 'm',
LIBPATH = ['/usr/lib', '/usr/local/lib'])
|
Using a Python list is preferred because it's portable across systems. Alternatively, you could put all of the directory names in a single string, separated by the system-specific path separator character: a colon on POSIX systems:
LIBPATH = '/usr/lib:/usr/local/lib'
|
or a semi-colon on Windows systems:
LIBPATH = 'C:\\lib;D:\\lib'
|
(Note that Python requires that the backslash separators in a Windows path name be escaped within strings.)
When the linker is executed, SCons will create appropriate flags so that the linker will look for libraries in the same directories as SCons. So on a POSIX or Linux system, a build of the above example would look like:
% scons -Q
cc -c -o prog.o prog.c
cc -o prog prog.o -L/usr/lib -L/usr/local/lib -lm
|
On a Windows system, a build of the above example would look like:
C:\>scons -Q
cl /nologo /c prog.c /Foprog.obj
link /nologo /OUT:prog.exe /LIBPATH:\usr\lib /LIBPATH:\usr\local\lib m.lib prog.obj
|
Note again that SCons has taken care of the system-specific details of creating the right command-line options.
Internally, SCons represents all of the files and directories it knows about as Nodes. These internal objects (not object files) can be used in a variety of ways to make your SConscript files portable and easy to read.
All builder methods return a list of
Node objects that identify the
target file or files that will be built.
These returned Nodes can be passed
as source files to other builder methods,
For example, suppose that we want to build the two object files that make up a program with different options. This would mean calling the Object builder once for each object file, specifying the desired options:
Object('hello.c', CCFLAGS='-DHELLO')
Object('goodbye.c', CCFLAGS='-DGOODBYE')
|
One way to combine these object files into the resulting program would be to call the Program builder with the names of the object files listed as sources:
Object('hello.c', CCFLAGS='-DHELLO')
Object('goodbye.c', CCFLAGS='-DGOODBYE')
Program(['hello.o', 'goodbye.o'])
|
The problem with listing the names as strings is that our SConstruct file is no longer portable across operating systems. It won't, for example, work on Windows because the object files there would be named hello.obj and goodbye.obj, not hello.o and goodbye.o.
A better solution is to assign the lists of targets returned by the calls to the Object builder to variables, which we can then concatenate in our call to the Program builder:
hello_list = Object('hello.c', CCFLAGS='-DHELLO')
goodbye_list = Object('goodbye.c', CCFLAGS='-DGOODBYE')
Program(hello_list + goodbye_list)
|
This makes our SConstruct file portable again, the build output on Linux looking like:
% scons -Q
cc -DGOODBYE -c -o goodbye.o goodbye.c
cc -DHELLO -c -o hello.o hello.c
cc -o hello hello.o goodbye.o
|
And on Windows:
C:\>scons -Q
cl -DGOODBYE /c goodbye.c /Fogoodbye.obj
cl -DHELLO /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj goodbye.obj
|
We'll see examples of using the list of nodes returned by builder methods throughout the rest of this guide.
It's worth mentioning here that SCons maintains a clear distinction between Nodes that represent files and Nodes that represent directories. SCons supports File and Dir functions that, repectively, return a file or directory Node:
hello_c = File('hello.c')
Program(hello_c)
classes = Dir('classes')
Java(classes, 'src')
|
Normally, you don't need to call File or Dir directly, because calling a builder method automatically treats strings as the names of files or directories, and translates them into the Node objects for you. The File and Dir functions can come in handy in situations where you need to explicitly instruct SCons about the type of Node being passed to a builder or other function, or unambiguously refer to a specific file in a directory tree.
There are also times when you may need to refer to an entry in a file system without knowing in advance whether it's a file or a directory. For those situations, SCons also supports an Entry function, which returns a Node that can represent either a file or a directory.
xyzzy = Entry('xyzzy')
|
The returned xyzzy Node will be turned into a file or directory Node the first time it is used by a builder method or other function that requires one vs. the other.
Node File NamesOne of the most common things you can do with a Node is use it to print the file name that the node represents. For example, the following SConstruct file:
hello_c = File('hello.c')
Program(hello_c)
classes = Dir('classes')
Java(classes, 'src')
object_list = Object('hello.c')
program_list = Program(object_list)
print "The object file is:", object_list[0]
print "The program file is:", program_list[0]
|
Would print the following file names on a POSIX system:
% scons -Q
The object file is: hello.o
The program file is: hello
cc -c -o hello.o hello.c
cc -o hello hello.o
|
And the following file names on a Windows system:
C:\>scons -Q
The object file is: hello.obj
The program file is: hello.exe
cl /nologo /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
|
Node's File Name as a String
Printing a Node's name
as described in the previous section
works because the string representation of a Node
is the name of the file.
If you want to do something other than
print the name of the file,
you can fetch it by using the builtin Python
str function.
For example, if you want to use the Python
os.path.exists
to figure out whether a file
exists while the SConstruct file
is being read and executed,
you can fetch the string as follows:
import os.path
program_list = Program('hello.c')
program_name = str(program_list[0])
if not os.path.exists(program_name)
print program_name, "does not exist!"
|
Which executes as follows on a POSIX system:
% scons -Q
The object file is: hello.o
The program file is: hello
cc -c -o hello.o hello.c
cc -o hello hello.o
|
So far we've seen how SCons handles one-time builds. But the real point of a build tool like SCons is to rebuild only the necessary things when source files change--or, put another way, SCons should not waste time rebuilding things that have already been built. You can see this at work simply be re-invoking SCons after building our simple hello example:
% scons -Q
cc -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q
scons: `.' is up to date.
|
The second time it is executed, SCons realizes that the hello program is up-to-date with respect to the current hello.c source file, and avoids rebuilding it. You can see this more clearly by naming the hello program explicitly on the command line:
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
|
Note that SCons reports "...is up to date" only for target files named explicitly on the command line, to avoid cluttering the output.
The other side of avoiding unnecessary rebuilds is the fundamental build tool behavior of rebuilding things when a source file changes, so that the built software is up to date. SCons keeps track of this through a signature for each source file, and allows you to configure whether you want to use the source file contents or the modification time (timestamp) as the signature.
By default, SCons keeps track of whether a source file has changed based on the file's contents, not the modification time. This means that you may be surprised by the default SCons behavior if you are used to the Make convention of forcing a rebuild by updating the file's modification time (using the touch command, for example):
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% touch hello.c
% scons -Q hello
scons: `hello' is up to date.
|
Even though the file's modification time has changed, SCons realizes that the contents of the hello.c file have not changed, and therefore that the hello program need not be rebuilt. This avoids unnecessary rebuilds when, for example, someone rewrites the contents of a file without making a change. But if the contents of the file really do change, then SCons detects the change and rebuilds the program as required:
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% edit hello.c
[CHANGE THE CONTENTS OF hello.c]
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
|
Note that you can, if you wish, specify this default behavior (MD5 signatures) explicitly using the SourceSignatures function as follows:
Program('hello.c')
SourceSignatures('MD5')
|
If you prefer, you can configure SCons to use the modification time of source files, not the file contents, when deciding if something needs to be rebuilt. To do this, call the SourceSignatures function as follows:
Program('hello.c')
SourceSignatures('timestamp')
|
This makes SCons act like Make when a file's modification time is updated (using the touch command, for example):
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% touch hello.c
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
|
As you've just seen, SCons uses signatures to decide whether a target file is up to date or must be rebuilt. When a target file depends on another target file, SCons allows you to configure separately how the signatures of "intermediate" target files are used when deciding if a dependent target file must be rebuilt.
Modifying a source file will cause not only its direct target file to be rebuilt, but also the target file(s) that depend on that direct target file. In our example, changing the contents of the hello.c file causes the hello.o file to be rebuilt, which in turn causes the hello program to be rebuilt:
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% edit hello.c
[CHANGE THE CONTENTS OF hello.c]
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
|
What's not obvious, though, is that SCons internally handles the signature of the target file(s) (hello.o in the above example) differently from the signature of the source file (hello.c). By default, SCons tracks whether a target file must be rebuilt by using a build signature that consists of the combined signatures of all the files that go into making the target file. This is efficient because the accumulated signatures actually give SCons all of the information it needs to decide if the target file is out of date.
If you wish, you can specify this default behavior (build signatures) explicitly using the TargetSignatures function:
Program('hello.c')
TargetSignatures('build')
|
Sometimes a source file can be changed in such a way that the contents of the rebuilt target file(s) will be exactly the same as the last time the file was built. If so, then any other target files that depend on such a built-but-not-changed target file actually need not be rebuilt. You can make SCons realize that it does not need to rebuild a dependent target file in this situation using the TargetSignatures function as follows:
Program('hello.c')
TargetSignatures('content')
|
So if, for example, a user were to only change a comment in a C file, then the rebuilt hello.o file would be exactly the same as the one previously built (assuming the compiler doesn't put any build-specific information in the object file). SCons would then realize that it would not need to rebuild the hello program as follows:
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% edit hello.c
[CHANGE A COMMENT IN hello.c]
% scons -Q hello
cc -c -o hello.o hello.c
scons: `hello' is up to date.
|
In essence, SCons has "short-circuited" any dependent builds when it realizes that a target file has been rebuilt to exactly the same file as the last build. So configured, SCons does take some extra processing time to scan the contents of the target (hello.o) file, but this may save time if the rebuild that was avoided would have been very time-consuming and expensive.
Now suppose that our "Hello, World!" program actually has a #include line to include the hello.h file in the compilation:
#include <hello.h>
int
main()
{
printf("Hello, %s!\n", string);
}
|
And, for completeness, the hello.h file looks like this:
#define string "world"
|
In this case, we want SCons to recognize that, if the contents of the hello.h file change, the hello program must be recompiled. To do this, we need to modify the SConstruct file like so:
Program('hello.c', CPPPATH = '.')
|
The $CPPPATH value tells SCons to look in the current directory ('.') for any files included by C source files (.c or .h files). With this assignment in the SConstruct file:
% scons -Q hello
cc -I. -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
% edit hello.h
[CHANGE THE CONTENTS OF hello.h]
% scons -Q hello
cc -I. -c -o hello.o hello.c
cc -o hello hello.o
|
First, notice that SCons added the -I. argument from the $CPPPATH variable so that the compilation would find the hello.h file in the local directory.
Second, realize that SCons knows that the hello program must be rebuilt because it scans the contents of the hello.c file for the #include lines that indicate another file is being included in the compilation. SCons records these as implicit dependencies of the target file, Consequently, when the hello.h file changes, SCons realizes that the hello.c file includes it, and rebuilds the resulting hello program that depends on both the hello.c and hello.h files.
Like the $LIBPATH variable, the $CPPPATH variable may be a list of directories, or a string separated by the system-specific path separate character (':' on POSIX/Linux, ';' on Windows). Either way, SCons creates the right command-line options so that the following example:
Program('hello.c', CPPPATH = ['include', '/home/project/inc'])
|
Will look like this on POSIX or Linux:
% scons -Q hello
cc -Iinclude -I/home/project/inc -c -o hello.o hello.c
cc -o hello hello.o
|
And like this on Windows:
C:\>scons -Q hello.exe
cl /nologo /Iinclude /I\home\project\inc /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
|
Scanning each file for #include lines does take some extra processing time. When you're doing a full build of a large system, the scanning time is usually a very small percentage of the overall time spent on the build. You're most likely to notice the scanning time, however, when you rebuild all or part of a large system: SCons will likely take some extra time to "think about" what must be built before it issues the first build command (or decides that everything is up to date and nothing must be rebuilt).
In practice, having SCons scan files saves time relative to the amount of potential time lost to tracking down subtle problems introduced by incorrect dependencies. Nevertheless, the "waiting time" while SCons scans files can annoy individual developers waiting for their builds to finish. Consequently, SCons lets you cache the implicit dependencies that its scanners find, for use by later builds. You can do this by specifying the --implicit-cache option on the command line:
% scons -Q --implicit-cache hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
|
If you don't want to specify --implicit-cache on the command line each time, you can make it the default behavior for your build by setting the implicit_cache option in an SConscript file:
SetOption('implicit_cache', 1)
|
When using cached implicit dependencies, sometimes you want to "start fresh" and have SCons re-scan the files for which it previously cached the dependencies. For example, if you have recently installed a new version of external code that you use for compilation, the external header files will have changed and the previously-cached implicit dependencies will be out of date. You can update them by running SCons with the --implicit-deps-changed option:
% scons -Q --implicit-deps-changed hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
|
In this case, SCons will re-scan all of the implicit dependencies and cache updated copies of the information.
By default when caching dependencies, SCons notices when a file has been modified and re-scans the file for any updated implicit dependency information. Sometimes, however, you may want to force SCons to use the cached implicit dependencies, even if the source files changed. This can speed up a build for example, when you have changed your source files but know that you haven't changed any #include lines. In this case, you can use the --implicit-deps-unchanged option:
% scons -Q --implicit-deps-unchanged hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
|
In this case, SCons will assume that the cached implicit dependencies are correct and will not bother to re-scan changed files. For typical builds after small, incremental changes to source files, the savings may not be very big, but sometimes every bit of improved performance counts.
Sometimes it makes sense to not rebuild a program, even if a dependency file changes. In this case, you would tell SCons specifically to ignore a dependency as follows:
hello = Program('hello.c')
Ignore(hello, 'hello.h')
|
% scons -Q hello
cc -c -o hello.o hello.c
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
% edit hello.h
[CHANGE THE CONTENTS OF hello.h]
% scons -Q hello
scons: `hello' is up to date.
|
Now, the above example is a little contrived, because it's hard to imagine a real-world situation where you wouldn't to rebuild hello if the hello.h file changed. A more realistic example might be if the hello program is being built in a directory that is shared between multiple systems that have different copies of the stdio.h include file. In that case, SCons would notice the differences between the different systems' copies of stdio.h and would rebuild hello each time you change systems. You could avoid these rebuilds as follows:
hello = Program('hello.c')
Ignore(hello, '/usr/include/stdio.h')
|
On the other hand, sometimes a file depends on another file that is not detected by an SCons scanner. For this situation, SCons allows you to specific explicitly that one file depends on another file, and must be rebuilt whenever that file changes. This is specified using the Depends method:
hello = Program('hello.c')
Depends(hello, 'other_file')
|
% scons -Q hello
cc -c hello.c -o hello.o
cc -o hello hello.o
% scons -Q hello
scons: `hello' is up to date.
% edit other_file
[CHANGE THE CONTENTS OF other_file]
% scons -Q hello
cc -c hello.c -o hello.o
cc -o hello hello.o
|
It is rare that all of the software in a large,
complicated system needs to be built the same way.
For example, different source files may need different options
enabled on the command line,
or different executable programs need to be linked
with different libraries.
SCons accomodates these different build
requirements by allowing you to create and
configure multiple construction environments
that control how the software is built.
Technically, a construction environment is an object
that has a number of associated
construction variables, each with a name and a value.
(A construction environment also has an attached
set of Builder methods,
about which we'll learn more later.)
A construction environment is created by the Environment method:
env = Environment() |
By default, SCons intializes every new construction environment with a set of construction variables based on the tools that it finds on your system, plus the default set of builder methods necessary for using those tools. The construction variables are initialized with values describing the C compiler, the Fortran compiler, the linker, etc., as well as the command lines to invoke them.
When you initialize a construction environment you can set the values of the environment's construction variables to control how a program is built. For example:
env = Environment(CC = 'gcc',
CCFLAGS = '-O2')
env.Program('foo.c')
|
The construction environment in this example is still initialized with the same default construction variable values, except that the user has explicitly specified use of the GNU C compiler gcc, and further specifies that the -O2 (optimization level two) flag should be used when compiling the object file. In other words, the explicit initializations of $CC and $CCFLAGS override the default values in the newly-created construction environment. So a run from this example would look like:
% scons -Q
gcc -O2 -c -o foo.o foo.c
gcc -o foo foo.o
|
The real advantage of construction environments is that you can create as many different construction environments as you need, each tailored to a different way to build some piece of software or other file. If, for example, we need to build one program with the -O2 flag and another with the -g (debug) flag, we would do this like so:
opt = Environment(CCFLAGS = '-O2')
dbg = Environment(CCFLAGS = '-g')
opt.Program('foo', 'foo.c')
dbg.Program('bar', 'bar.c')
|
% scons -Q
cc -g -c -o bar.o bar.c
cc -o bar bar.o
cc -O2 -c -o foo.o foo.c
cc -o foo foo.o
|
We can even use multiple construction environments to build multiple versions of a single program. If you do this by simply trying to use the Program builder with both environments, though, like this:
opt = Environment(CCFLAGS = '-O2')
dbg = Environment(CCFLAGS = '-g')
opt.Program('foo', 'foo.c')
dbg.Program('foo', 'foo.c')
|
Then SCons generates the following error:
% scons -Q
scons: *** Two environments with different actions were specified for the same target: foo.o
File "SConstruct", line 6, in ?
|
This is because the two Program calls have each implicitly told SCons to generate an object file named foo.o, one with a $CCFLAGS value of -O2 and one with a $CCFLAGS value of -g. SCons can't just decide that one of them should take precedence over the other, so it generates the error. To avoid this problem, we must explicitly specify that each environment compile foo.c to a separately-named object file using the Object builder, like so:
opt = Environment(CCFLAGS = '-O2')
dbg = Environment(CCFLAGS = '-g')
o = opt.Object('foo-opt', 'foo.c')
opt.Program(o)
d = dbg.Object('foo-dbg', 'foo.c')
dbg.Program(d)
|
Notice that each call to the Object builder returns a value, an internal SCons object that represents the object file that will be built. We then use that object as input to the Program builder. This avoids having to specify explicitly the object file name in multiple places, and makes for a compact, readable SConstruct file. Our SCons output then looks like:
% scons -Q
cc -g -c -o foo-dbg.o foo.c
cc -o foo-dbg foo-dbg.o
cc -O2 -c -o foo-opt.o foo.c
cc -o foo-opt foo-opt.o
|
Sometimes you want more than one construction environment to share the same values for one or more variables. Rather than always having to repeat all of the common variables when you create each construction environment, you can use the Copy method to create a copy of a construction environment.
Like the Environment call that creates a construction environment, the Copy method takes construction variable assignments, which will override the values in the copied construction environment. For example, suppose we want to use gcc to create three versions of a program, one optimized, one debug, and one with neither. We could do this by creating a "base" construction environment that sets $CC to gcc, and then creating two copies, one which sets $CCFLAGS for optimization and the other which sets $CCFLAGS for debugging:
env = Environment(CC = 'gcc')
opt = env.Copy(CCFLAGS = '-O2')
dbg = env.Copy(CCFLAGS = '-g')
env.Program('foo', 'foo.c')
o = opt.Object('foo-opt', 'foo.c')
opt.Program(o)
d = dbg.Object('foo-dbg', 'foo.c')
dbg.Program(d)
|
Then our output would look like:
% scons -Q
gcc -c -o foo.o foo.c
gcc -o foo foo.o
gcc -g -c -o foo-dbg.o foo.c
gcc -o foo-dbg foo-dbg.o
gcc -O2 -c -o foo-opt.o foo.c
gcc -o foo-opt foo-opt.o
|
You can fetch individual construction variables using the normal syntax for accessing individual named items in a Python dictionary:
env = Environment()
print "CC is:", env['CC']
|
This example SConstruct file doesn't build anything, but because it's actually a Python script, it will print the value of $CC for us:
% scons -Q
CC is: cc
scons: `.' is up to date.
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A construction environment, however, is actually an object with associated methods, etc. If you want to have direct access to only the dictionary of construction variables, you can fetch this using the Dictionary method:
env = Environment(FOO = 'foo', BAR = 'bar')
dict = env.Dictionary()
for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
print "key = %s, value = %s" % (key, dict[key])
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This SConstruct file will print the specified dictionary items for us on POSIX systems as follows:
% scons -Q
key = OBJSUFFIX, value = .o
key = LIBSUFFIX, value = .a
key = PROGSUFFIX, value =
scons: `.' is up to date.
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And on Win32:
C:\>scons -Q
key = OBJSUFFIX, value = .obj
key = LIBSUFFIX, value = .lib
key = PROGSUFFIX, value = .exe
scons: `.' is up to date.
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If you want to loop through and print the values of all of the construction variables in a construction environment, the Python code to do that in sorted order might look something like:
env = Environment()
dict = env.Dictionary()
keys = dict.keys()
keys.sort()
for key in keys:
print "construction variable = '%s', value = '%s'" % (key, dict[key])
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Another way to get information from a construction environment. is to use the subst method