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SCONS
Section: User Commands (1)
Updated: February 2005
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NAME
scons - a software construction tool
SYNOPSIS
scons [ options... ] [ name=val... ] [
targets... ]
DESCRIPTION
The scons utility builds software (or other files) by
determining which component pieces must be rebuilt and executing
the necessary commands to rebuild them.
By default, scons searches for a file named
SConstruct, Sconstruct, or sconstruct (in that
order) in the current directory and reads its configuration from
the first file found. An alternate file name may be specified via
the -f option.
The SConstruct file can specify subsidiary configuration
files using the SConscript() function. By convention, these
subsidiary files are named SConscript, although any name may
be used. (Because of this naming convention, the term "SConscript
files" is sometimes used to refer generically to all scons
configuration files, regardless of actual file name.)
The configuration files specify the target files to be built,
and (optionally) the rules to build those targets. Reasonable
default rules exist for building common software components
(executable programs, object files, libraries), so that for most
software projects, only the target and input files need be
specified.
scons reads and executes the SConscript files as Python
scripts, so you may use normal Python scripting capabilities (such
as flow control, data manipulation, and imported Python libraries)
to handle complicated build situations. scons, however,
reads and executes all of the SConscript files before it
begins building any targets. To make this obvious, scons
prints the following messages about what it is doing:
-
$ scons foo.out
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
cp foo.in foo.out
scons: done building targets.
$
The status messages (everything except the line that reads "cp
foo.in foo.out") may be suppressed using the -Q option.
scons does not automatically propagate the external
environment used to execute scons to the commands used to
build target files. This is so that builds will be guaranteed
repeatable regardless of the environment variables set at the time
scons is invoked. This also means that if the compiler or
other commands that you want to use to build your target files are
not in standard system locations, scons will not find them
unless you explicitly set the PATH to include those locations.
Whenever you create an scons construction environment, you
can propagate the value of PATH from your external environment as
follows:
-
import os
env = Environment(ENV = {'PATH' : os.environ['PATH']})
scons can scan known input files automatically for
dependency information (for example, #include statements in C or
C++ files) and will rebuild dependent files appropriately whenever
any "included" input file changes. scons supports the
ability to define new scanners for unknown input file types.
scons knows how to fetch files automatically from SCCS or
RCS subdirectories using SCCS, RCS or BitKeeper.
scons is normally executed in a top-level directory
containing a SConstruct file, optionally specifying as
command-line arguments the target file or files to be built.
By default, the command
-
scons
will build all target files in or below the current directory.
Explicit default targets (to be built when no targets are specified
on the command line) may be defined the SConscript file(s) using
the Default() function, described below.
Even when Default() targets are specified in the
SConscript file(s), all target files in or below the current
directory may be built by explicitly specifying the current
directory (.) as a command-line target:
-
scons .
Building all target files, including any files outside of the
current directory, may be specified by supplying a command-line
target of the root directory (on POSIX systems):
-
scons /
or the path name(s) of the volume(s) in which all the targets
should be built (on Windows systems):
-
scons C:\ D:\
To build only specific targets, supply them as command-line
arguments:
-
scons foo bar
in which case only the specified targets will be built (along
with any derived files on which they depend).
Specifying "cleanup" targets in SConscript files is not
necessary. The -c flag removes all files necessary to build
the specified target:
-
scons -c .
to remove all target files, or:
-
scons -c build export
to remove target files under build and export. Additional files
or directories to remove can be specified using the Clean()
function.
A subset of a hierarchical tree may be built by remaining at the
top-level directory (where the SConstruct file lives) and
specifying the subdirectory as the target to be built:
-
scons src/subdir
or by changing directory and invoking scons with the -u
option, which traverses up the directory hierarchy until it finds
the SConstruct file, and then builds targets relatively to
the current subdirectory:
-
cd src/subdir
scons -u .
scons supports building multiple targets in parallel via
a -j option that takes, as its argument, the number of
simultaneous tasks that may be spawned:
-
scons -j 4
builds four targets in parallel, for example.
scons can maintain a cache of target (derived) files that
can be shared between multiple builds. When caching is enabled in a
SConscript file, any target files built by scons will be
copied to the cache. If an up-to-date target file is found in the
cache, it will be retrieved from the cache instead of being rebuilt
locally. Caching behavior may be disabled and controlled in other
ways by the --cache-force, --cache-disable, and
--cache-show command-line options. The --random
option is useful to prevent multiple builds from trying to update
the cache simultaneously.
Values of variables to be passed to the SConscript file(s) may
be specified on the command line:
-
scons debug=1 .
These variables are available in SConscript files through the
ARGUMENTS dictionary, and can be used in the SConscript file(s) to
modify the build in any way:
-
if ARGUMENTS.get('debug', 0):
env = Environment(CCFLAGS = '-g')
else:
env = Environment()
The command-line variable arguments are also available in the
ARGLIST list, indexed by their order on the command line. This
allows you to process them in order rather than by name, if
necessary. ARGLIST[0] returns a tuple containing (argname,
argvalue). A Python exception is thrown if you try to access a list
member that does not exist.
scons requires Python version 1.5.2 or later. There
should be no other dependencies or requirements to run
scons.
By default, scons knows how to search for available
programming tools on various systems. On WIN32 systems,
scons searches in order for the Microsoft Visual C++ tools,
the MinGW tool chain, the Intel compiler tools, and the PharLap ETS
compiler. On OS/2 systems, scons searches in order for the
OS/2 compiler, the GCC tool chain, and the Microsoft Visual C++
tools, On SGI IRIX, IBM AIX, Hewlett Packard HP-UX, and Sun Solaris
systems, scons searches for the native compiler tools
(MIPSpro, Visual Age, aCC, and Forte tools respectively) and the
GCC tool chain. On all other platforms, including POSIX (Linux and
UNIX) platforms, scons searches in order for the GCC tool
chain, the Microsoft Visual C++ tools, and the Intel compiler
tools. You may, of course, override these default values by
appropriate configuration of Environment construction
variables.
OPTIONS
In general, scons supports the same command-line options as
GNU make, and many of those supported by cons.
- -b
- Ignored for compatibility with non-GNU versions of
make.
- -c, --clean, --remove
- Clean up by removing all target files for which a construction
command is specified. Also remove any files or directories
associated to the construction command using the Clean()
function.
- --cache-disable, --no-cache
- Disable the derived-file caching specified by
CacheDir(). scons will neither retrieve files from
the cache nor copy files to the cache.
- --cache-force, --cache-populate
- When using CacheDir(), populate a cache by copying any
already-existing, up-to-date derived files to the cache, in
addition to files built by this invocation. This is useful to
populate a new cache with all the current derived files, or to add
to the cache any derived files recently built with caching disabled
via the --cache-disable option.
- --cache-show
- When using CacheDir() and retrieving a derived file from
the cache, show the command that would have been executed to build
the file, instead of the usual report, "Retrieved `file' from
cache." This will produce consistent output for build logs,
regardless of whether a target file was rebuilt or retrieved from
the cache.
- --config=mode
- This specifies how the Configure call should use or
generate the results of configuration tests. The option should be
specified from among the following choices:
- --config=auto
- scons will use its normal dependency mechanisms to decide if a
test must be rebuilt or not. This saves time by not running the
same configuration tests every time you invoke scons, but will
overlook changes in system header files or external commands (such
as compilers) if you don't specify those dependecies explicitly.
This is the default behavior.
- --config=force
- If this option is specified, all configuration tests will be
re-run regardless of whether the cached results are out of date.
This can be used to explicitly force the configuration tests to be
updated in response to an otherwise unconfigured change in a system
header file or compiler.
- --config=cache
- If this option is specified, no configuration tests will be
rerun and all results will be taken from cache. Note that scons
will still consider it an error if --config=cache is specified and
a necessary test does not yet have any results in the cache.
- -C directory, --directory=directory
- Change to the specified directory before searching for
the SConstruct, Sconstruct, or sconstruct
file, or doing anything else. Multiple -C options are
interpreted relative to the previous one, and the right-most
-C option wins. (This option is nearly equivalent to -f
directory/SConstruct, except that it will search for
SConstruct, Sconstruct, or sconstruct in the
specified directory.)
- -D
- Works exactly the same way as the -u option except for
the way default targets are handled. When this option is used and
no targets are specified on the command line, all default targets
are built, whether or not they are below the current
directory.
- --debug=type
- Debug the build process. type specifies what type of
debugging:
- --debug=count
- Print how many objects are created of the various classes used
internally by SCons before and after reading the SConscript files
and before and after building targets. This only works when run
under Python 2.1 or later.
- --debug=dtree
- Print the dependency tree after each top-level target is built.
This prints out only derived files.
- --debug=findlibs
- Instruct the scanner that searches for libraries to print a
message about each potential library name it is searching for, and
about the actual libraries it finds.
- --debug=includes
- Print the include tree after each top-level target is built.
This is generally used to find out what files are included by the
sources of a given derived file:
-
$ scons --debug=includes foo.o
- --debug=memoizer
- Prints a summary of hits and misses in the Memoizer, the
internal SCons subsystem for caching various values in memory
instead of recomputing them each time they're needed.
- --debug=memory
- Prints how much memory SCons uses before and after reading the
SConscript files and before and after building targets.
- --debug=objects
- Prints a list of the various objects of the various classes
used internally by SCons. This only works when run under Python 2.1
or later.
- --debug=pdb
- Re-run SCons under the control of the pdb Python debugger.
- --debug=presub
- Print the raw command line used to build each target before the
construction environment variables are substituted. Also shows
which targets are being built by this command. Output looks
something like this:
-
$ scons --debug=presub
Building myprog.o with action(s):
$SHCC $SHCCFLAGS $CPPFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
- --debug=stacktrace
- Prints an internal Python stack trace when encountering an
otherwise unexplained error.
- --debug=stree
- Print the dependency tree along with status information. This
is the same as the debug=tree option, but additional status
information is provided for each node in the tree.
- --debug=time
- Prints various time profiling information: the time spent
executing each build command, the total build time, the total time
spent executing build commands, the total time spent executing
SConstruct and SConscript files, and the total time spent executing
SCons itself.
- --debug=tree
- Print the dependency tree after each top-level target is built.
This prints out the complete dependency tree including implicit
dependencies and ignored dependencies.
- -f file, --file=file, --makefile=file,
--sconstruct=file
- Use file as the initial SConscript file.
- -h, --help
- Print a local help message for this build, if one is defined in
the SConscript file(s), plus a line that describes the -H
option for command-line option help. If no local help message is
defined, prints the standard help message about command-line
options. Exits after displaying the appropriate message.
- -H, --help-options
- Print the standard help message about command-line options and
exit.
- -i, --ignore-errors
- Ignore all errors from commands executed to rebuild files.
- -I directory, --include-dir=directory
- Specifies a directory to search for imported Python
modules. If several -I options are used, the directories are
searched in the order specified.
- --implicit-cache
- Cache implicit dependencies. This can cause scons to
miss changes in the implicit dependencies in cases where a new
implicit dependency is added earlier in the implicit dependency
search path (e.g. CPPPATH) than a current implicit dependency with
the same name.
- --implicit-deps-changed
- Force SCons to ignore the cached implicit dependencies. This
causes the implicit dependencies to be rescanned and recached. This
implies --implicit-cache.
- --implicit-deps-unchanged
- Force SCons to ignore changes in the implicit dependencies.
This causes cached implicit dependencies to always be used. This
implies --implicit-cache.
- -j N, --jobs=N
- Specifies the number of jobs (commands) to run simultaneously.
If there is more than one -j option, the last one is
effective.
- -k, --keep-going
- Continue as much as possible after an error. The target that
failed and those that depend on it will not be remade, but other
targets specified on the command line will still be processed.
- --duplicate=ORDER
- There are three ways to duplicate files in a build tree: hard
links, soft (symbolic) links and copies. The default behaviour of
SCons is to prefer hard links to soft links to copies. You can
specify different behaviours with this option. ORDER must be
one of hard-soft-copy (the default), soft-hard-copy,
hard-copy, soft-copy or copy. SCons will
attempt to duplicate files using the mechanisms in the specified
order.
- -m
- Ignored for compatibility with non-GNU versions of
make.
- --max-drift=SECONDS
- Set the maximum expected drift in the modification time of
files to SECONDS. This value determines how old a file must
be before its content signature is cached. The default value is 2
days, which means a file must have a modification time of at least
two days ago in order to have its content signature cached. A
negative value means to never cache the content signature and to
ignore the cached value if there already is one. A value of 0 means
to always cache the signature, no matter how old the file is.
- -n, --just-print, --dry-run, --recon
- No execute. Print the commands that would be executed to build
any out-of-date target files, but do not execute the commands.
- --profile=file
- Run SCons under the Python profiler and save the results in the
specified file. The results may be analyzed using the Python
pstats module.
- -q, --question
- Do not run any commands, or print anything. Just return an exit
status that is zero if the specified targets are already up to
date, non-zero otherwise.
- -Q
- Quiets SCons status messages about reading SConscript files,
building targets and entering directories. Commands that are
executed to rebuild target files are still printed.
- --random
- Build dependencies in a random order. This is useful when
building multiple trees simultaneously with caching enabled, to
prevent multiple builds from simultaneously trying to build or
retrieve the same target files.
- -s, --silent, --quiet
- Silent. Do not print commands that are executed to rebuild
target files. Also suppresses SCons status messages.
- -S, --no-keep-going, --stop
- Ignored for compatibility with GNU make.
- -t, --touch
- Ignored for compatibility with GNU make. (Touching a
file to make it appear up-to-date is unnecessary when using
scons.)
- -u, --up, --search-up
- Walks up the directory structure until an SConstruct ,
Sconstruct or sconstruct file is found, and uses that
as the top of the directory tree. If no targets are specified on
the command line, only targets at or below the current directory
will be built.
- -U
- Works exactly the same way as the -u option except for
the way default targets are handled. When this option is used and
no targets are specified on the command line, all default targets
that are defined in the SConscript(s) in the current directory are
built, regardless of what directory the resultant targets end up
in.
- -v, --version
- Print the scons version, copyright information, list of
authors, and any other relevant information. Then exit.
- -w, --print-directory
- Print a message containing the working directory before and
after other processing.
- --warn=type, --warn=no-type
- Enable or disable warnings. type specifies the type of
warnings to be enabled or disabled:
- --warn=all, --warn=no-all
- Enables or disables all warnings.
- --warn=dependency, --warn=no-dependency
- Enables or disables warnings about dependencies. These warnings
are disabled by default.
- --warn=deprecated, --warn=no-deprecated
- Enables or disables warnings about use of deprecated features.
These warnings are enabled by default.
- --warn=missing-sconscript, --warn=no-missing-sconscript
- Enables or disables warnings about missing SConscript files.
These warnings are enabled by default.
- --no-print-directory
- Turn off -w, even if it was turned on implicitly.
- -Y repository, --repository=repository
- Search the specified repository for any input and target files
not found in the local directory hierarchy. Multiple -Y
options may specified, in which case the repositories are searched
in the order specified.
CONFIGURATION FILE REFERENCE
Construction Environments
A construction environment is the basic means by which the
SConscript files communicate build information to scons. A
new construction environment is created using the
Environment function:
-
env = Environment()
By default, a new construction environment is initialized with a
set of builder methods and construction variables that are
appropriate for the current platform. An optional platform keyword
argument may be used to specify that an environment should be
initialized for a different platform:
-
env = Environment(platform = 'cygwin')
env = Environment(platform = 'os2')
env = Environment(platform = 'posix')
env = Environment(platform = 'win32')
Specifying a platform initializes the appropriate construction
variables in the environment to use and generate file names with
prefixes and suffixes appropriate for the platform.
Note that the win32 platform adds the SYSTEMROOT
variable from the user's external environment to the construction
environment's ENV dictionary. This is so that any executed
commands that use sockets to connect with other systems (such as
fetching source files from external CVS repository specifications
like :pserver:anonymous@cvs.sourceforge.net:/cvsroot/scons)
will work on Win32 systems.
The platform argument may be function or callable object, in
which case the Environment() method will call the specified
argument to update the new construction environment:
-
def my_platform(env):
env['VAR'] = 'xyzzy'
env = Environment(platform = my_platform)
Additionally, a specific set of tools with which to initialize
the environment may specified as an optional keyword argument:
-
env = Environment(tools = ['msvc', 'lex'])
Non-built-in tools may be specified using the toolpath
argument:
-
env = Environment(tools = ['default', 'foo'], toolpath = ['tools'])
This looks for a tool specification in tools/foo.py (as well as
using the ordinary default tools for the platform). foo.py should
have two functions: generate(env, **kw) and exists(env). The
generate() function modifies the passed-in environment to
set up variables so that the tool can be executed; it may use any
keyword arguments that the user supplies (see below) to vary its
initialization. The exists() function should return a true
value if the tool is available. Tools in the toolpath are used
before any of the built-in ones. For example, adding gcc.py to the
toolpath would override the built-in gcc tool.
The elements of the tools list may also be functions or callable
objects, in which case the Environment() method will call the
specified elements to update the new construction environment:
-
def my_tool(env):
env['XYZZY'] = 'xyzzy'
env = Environment(tools = [my_tool])
The individual elements of the tools list may also themselves be
two-element lists of the form (toolname, kw_dict).
SCons searches for the toolname specification file as
described above, and passes kw_dict, which must be a
dictionary, as keyword arguments to the tool's generate
function. The generate function can use the arguments to
modify the tool's behavior by setting up the environment in
different ways or otherwise changing its initialization.
-
# in tools/my_tool.py:
def generate(env, **kw):
# Sets MY_TOOL to the value of keyword argument 'arg1' or 1.
env['MY_TOOL'] = kw.get('arg1', '1')
def exists(env):
return 1
# in SConstruct:
env = Environment(tools = ['default', ('my_tool', {'arg1': 'abc'})],
toolpath=['tools'])
The tool definition (i.e. my_tool()) can use the PLATFORM
variable from the environment it receives to customize the tool for
different platforms.
If no tool list is specified, then SCons will auto-detect the
installed tools using the PATH variable in the ENV construction
variable and the platform name when the Environment is constructed.
Changing the PATH variable after the Environment is constructed
will not cause the tools to be redetected.
SCons supports the following tool specifications out of the
box:
-
386asm
aixc++
aixcc
aixf77
aixlink
ar
as
bcc32
c++
cc
cvf
dmd
dvipdf
dvips
f77
f90
f95
fortran
g++
g77
gas
gcc
gnulink
gs
hpc++
hpcc
hplink
icc
icl
ifl
ifort
ilink
ilink32
intelc
jar
javac
javah
latex
lex
link
linkloc
m4
masm
midl
mingw
mslib
mslink
msvc
msvs
mwcc
mwld
nasm
pdflatex
pdftex
qt
rmic
rpcgen
sgiar
sgic++
sgicc
sgilink
sunar
sunc++
suncc
sunlink
swig
tar
tex
tlib
yacc
zip
Additionally, there is a "tool" named default which
configures the environment with a default set of tools for the
current platform.
On posix and cygwin platforms the GNU tools (e.g. gcc) are
preferred by SCons, on win32 the Microsoft tools (e.g. msvc)
followed by MinGW are preferred by SCons, and in OS/2 the IBM tools
(e.g. icc) are preferred by SCons.
Builder Methods
Build rules are specified by calling a construction
environment's builder methods. The arguments to the builder methods
are target (a list of target files) and source (a
list of source files).
Because long lists of file names can lead to a lot of quoting,
scons supplies a Split() global function and a
same-named environment method that split a single string into a
list, separated on strings of white-space characters. (These are
similar to the string.split() method from the standard Python
library, but work even if the input isn't a string.)
Like all Python arguments, the target and source arguments to a
builder method can be specified either with or without the "target"
and "source" keywords. When the keywords are omitted, the target is
first, followed by the source. The following are equivalent
examples of calling the Program builder method:
-
env.Program('bar', ['bar.c', 'foo.c'])
env.Program('bar', Split('bar.c foo.c'))
env.Program('bar', env.Split('bar.c foo.c'))
env.Program(source = ['bar.c', 'foo.c'], target = 'bar')
env.Program(target = 'bar', Split('bar.c foo.c'))
env.Program(target = 'bar', env.Split('bar.c foo.c'))
env.Program('bar', source = string.split('bar.c foo.c'))
When the target shares the same base name as the source and only
the suffix varies, and if the builder method has a suffix defined
for the target file type, then the target argument may be omitted
completely, and scons will deduce the target file name from
the source file name. The following examples all build the
executable program bar (on POSIX systems) or bar.exe
(on Windows systems) from the bar.c source file:
-
env.Program(target = 'bar', source = 'bar.c')
env.Program('bar', source = 'bar.c')
env.Program(source = 'bar.c')
env.Program('bar.c')
It is possible to override or add construction variables when
calling a builder method by passing additional keyword arguments.
These overridden or added variables will only be in effect when
building the target, so they will not affect other parts of the
build. For example, if you want to add additional libraries for
just one program:
-
env.Program('hello', 'hello.c', LIBS=['gl', 'glut'])
or generate a shared library with a nonstandard suffix:
-
env.SharedLibrary('word', 'word.cpp', SHLIBSUFFIX='.ocx')
Although the builder methods defined by scons are, in
fact, methods of a construction environment object, they may also
be called without an explicit environment:
-
Program('hello', 'hello.c')
SharedLibrary('word', 'word.cpp')
In this case, the methods are called internally using a default
construction environment that consists of the tools and values that
scons has determined are appropriate for the local
system.
Builder methods that can be called without an explicit
environment may be called from custom Python modules that you
import into an SConscript file by adding the following to the
Python module:
-
from SCons.Script import *
All builder methods return a list of Nodes that represent the
target or targets that will be built. A Node is an internal
SCons object which represents build targets or sources.
The returned Node(s) can be passed to other builder methods as
source(s) or passed to any SCons function or method where a
filename would normally be accepted. For example, if it were
necessary to add a specific -D flag when compiling one
specific object file:
-
bar_obj_list = env.StaticObject('bar.c', CPPDEFINES='-DBAR')
env.Program(source = ['foo.c', bar_obj_list, 'main.c'])
Using a Node in this way makes for a more portable build by
avoiding having to specify a platform-specific object suffix when
calling the Program() builder method.
Note that Builder calls will automatically "flatten" the source
and target file lists, so it's all right to have the bar_obj list
return by the StaticObject() call in the middle of the source file
list. If you need to manipulate a list of lists returned by
Builders directly using Python, you can either build the list by
hand:
-
foo = Object('foo.c')
bar = Object('bar.c')
objects = ['begin.o'] + foo + ['middle.o'] + bar + ['end.o']
for object in objects:
print str(object)
Or you can use the Flatten() supplied by scons to create
a list containing just the Nodes, which may be more convenient:
-
foo = Object('foo.c')
bar = Object('bar.c')
objects = Flatten(['begin.o', foo, 'middle.o', bar, 'end.o'])
for object in objects:
print str(object)
The path name for a Node's file may be used by passing the Node
to the Python-builtin str() function:
-
bar_obj_list = env.StaticObject('bar.c', CPPDEFINES='-DBAR')
print "The path to bar_obj is:", str(bar_obj_list[0])
Note again that because the Builder call returns a list, we have
to access the first element in the list (bar_obj_list[0]) to
get at the Node that actually represents the object file.
Builder calls support a chdir keyword argument that
specifies that the Builder's action(s) should be executed after
changing directory. If the chdir argument is a string or a
directory Node, scons will change to the specified directory. If
the chdir is not a string or Node and is non-zero, then
scons will change to the target file's directory.
-
# scons will change to the "sub" subdirectory
# before executing the "cp" command.
env.Command('sub/dir/foo.out', 'sub/dir/foo.in',
"cp dir/foo.in dir/foo.out",
chdir='sub')
# Because chdir is not a string, scons will change to the
# target's directory ("sub/dir") before executing the
# "cp" command.
env.Command('sub/dir/foo.out', 'sub/dir/foo.in',
"cp foo.in foo.out",
chdir=1)
Note that scons will not automatically modify its
expansion of construction variables like $TARGET and
$SOURCE when using the chdir keyword argument--that is, the
expanded file names will still be relative to the top-level
SConstruct directory, and consequently incorrect relative to the
chdir directory. If you use the chdir keyword argument, you will
typically need to supply a different command line using expansions
like ${TARGET.file} and ${SOURCE.file} to use just
the filename portion of the targets and source.
scons provides the following builder methods:
- CFile()
- env.CFile()
- Builds a C source file given a lex (.l) or yacc (.y) input
file. The suffix specified by the $CFILESUFFIX construction
variable (.c by default) is automatically added to the target if it
is not already present. Example:
-
# builds foo.c
env.CFile(target = 'foo.c', source = 'foo.l')
# builds bar.c
env.CFile(target = 'bar', source = 'bar.y')
- CXXFile()
- env.CXXFile()
- Builds a C++ source file given a lex (.ll) or yacc (.yy) input
file. The suffix specified by the $CXXFILESUFFIX construction
variable (.cc by default) is automatically added to the target if
it is not already present. Example:
-
# builds foo.cc
env.CXXFile(target = 'foo.cc', source = 'foo.ll')
# builds bar.cc
env.CXXFile(target = 'bar', source = 'bar.yy')
- DVI()
- env.DVI()
- Builds a .dvi file from a .tex, .ltx or .latex input file. If
the source file suffix is .tex, scons will examine the
contents of the file; if the string \documentclass or
\documentstyle is found, the file is assumed to be a LaTeX
file and the target is built by invoking the $LATEXCOM command
line; otherwise, the $TEXCOM command line is used. If the file is a
LaTeX file, the DVI builder method will also examine the
contents of the .aux file and invoke the $BIBTEX command
line if the string bibdata is found, and will examine the
contents .log file and re-run the $LATEXCOM command if the
log file says it is necessary.
The suffix .dvi (hard-coded within TeX itself) is automatically
added to the target if it is not already present. Examples:
-
# builds from aaa.tex
env.DVI(target = 'aaa.dvi', source = 'aaa.tex')
# builds bbb.dvi
env.DVI(target = 'bbb', source = 'bbb.ltx')
# builds from ccc.latex
env.DVI(target = 'ccc.dvi', source = 'ccc.latex')
- Jar()
- env.Jar()
- Builds a Java archive (.jar) file from a source tree of .class
files. If the $JARCHDIR value is set, the jar command will
change to the specified directory using the -C option. If
the contents any of the source files begin with the string
Manifest-Version, the file is assumed to be a manifest and
is passed to the jar command with the m option set.
-
env.Jar(target = 'foo.jar', source = 'classes')
- Java()
- env.Java()
- Builds one or more Java class files from one or more source
trees of .java files. The class files will be placed underneath the
specified target directory. SCons will parse each source .java file
to find the classes (including inner classes) defined within that
file, and from that figure out the target .class files that will be
created. SCons will also search each Java file for the Java package
name, which it assumes can be found on a line beginning with the
string package in the first column; the resulting .class
files will be placed in a directory reflecting the specified
package name. For example, the file Foo.java defining a
single public Foo class and containing a package name of
sub.dir will generate a corresponding
sub/dir/Foo.class class file.
Example:
-
env.Java(target = 'classes', source = 'src')
env.Java(target = 'classes', source = ['src1', 'src2'])
- JavaH()
- env.JavaH()
- Builds C header and source files for implementing Java native
methods. The target can be either a directory in which the header
files will be written, or a header file name which will contain all
of the definitions. The source can be either the names of .class
files, or the objects returned from the Java builder method.
If the construction variable JAVACLASSDIR is set, either
in the environment or in the call to the JavaH builder
method itself, then the value of the variable will be stripped from
the beginning of any .class file names.
Examples:
-
# builds java_native.h
classes = env.Java(target = 'classdir', source = 'src')
env.JavaH(target = 'java_native.h', source = classes)
# builds include/package_foo.h and include/package_bar.h
env.JavaH(target = 'include',
source = ['package/foo.class', 'package/bar.class'])
# builds export/foo.h and export/bar.h
env.JavaH(target = 'export',
source = ['classes/foo.class', 'classes/bar.class'],
JAVACLASSDIR = 'classes')
- Library()
- env.Library()
- A synonym for the StaticLibrary builder method.
- LoadableModule()
- env.LoadableModule()
- On most systems, this is the same as SharedLibrary(). On
Mac OS X (Darwin) platforms, this creates a loadable module bundle.
- M4()
- env.M4()
- Builds an output file from an M4 input file. This uses a
default $M4FLAGS value of -E, which considers all warnings
to be fatal and stops on the first warning when using the GNU
version of m4. Example:
-
env.M4(target = 'foo.c', source = 'foo.c.m4')
- Moc()
- env.Moc()
- Builds an output file from a moc input file. Moc input files
are either header files or cxx files. This builder is only
available after using the tool 'qt'. See the QTDIR variable for
more information. Example:
-
env.Moc('foo.h') # generates moc_foo.cc
env.Moc('foo.cpp') # generates foo.moc
- MSVSProject()
- env.MSVSProject()
- Builds Microsoft Visual Studio project files. This builds a
Visual Studio project file, based on the version of Visual Studio
that is configured (either the latest installed version, or the
version set by MSVS_VERSION in the Environment constructor).
For VS 6, it will generate .dsp and .dsw files, for
VS 7, it will generate .vcproj and .sln files.
It takes several lists of filenames to be placed into the
project file, currently these are limited to srcs, incs,
localincs, resources, and misc. These are pretty self
explanatory, but it should be noted that the 'srcs' list is NOT
added to the $SOURCES environment variable. This is because it
represents a list of files to be added to the project file, not the
source used to build the project file (in this case, the 'source'
is the SConscript file used to call MSVSProject).
In addition to these values (which are all optional, although
not specifying any of them results in an empty project file), the
following values must be specified:
target: The name of the target .dsp or .vcproj file. The correct
suffix for the version of Visual Studio must be used, but the
value
env['MSVSPROJECTSUFFIX']
will be defined to the correct value (see example below).
variant: The name of this particular variant. These are
typically things like "Debug" or "Release", but really can be
anything you want. Multiple calls to MSVSProject with different
variants are allowed: all variants will be added to the project
file with their appropriate build targets and sources.
buildtarget: A list of SCons.Node.FS objects which is returned
from the command which builds the target. This is used to tell
SCons what to build when the 'build' button is pressed inside of
the IDE.
Example Usage:
-
barsrcs = ['bar.cpp'],
barincs = ['bar.h'],
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc','resource.h']
barmisc = ['bar_readme.txt']
dll = local.SharedLibrary(target = 'bar.dll',
source = barsrcs)
local.MSVSProject(target = 'Bar' + env['MSVSPROJECTSUFFIX'],
srcs = barsrcs,
incs = barincs,
localincs = barlocalincs,
resources = barresources,
misc = barmisc,
buildtarget = dll,
variant = 'Release')
- Object()
- env.Object()
- A synonym for the StaticObject builder method.
- PCH()
- env.PCH()
- Builds a Microsoft Visual C++ precompiled header. Calling this
builder method returns a list of two targets: the PCH as the first
element, and the object file as the second element. Normally the
object file is ignored. This builder method is only provided when
Microsoft Visual C++ is being used as the compiler. The PCH builder
method is generally used in conjuction with the PCH construction
variable to force object files to use the precompiled header:
-
env['PCH'] = env.PCH('StdAfx.cpp')[0]
- PDF()
- env.PDF()
- Builds a .pdf file from a .dvi input file (or, by extension, a
.tex, .ltx, or .latex input file). The suffix specified by the
$PDFSUFFIX construction variable (.pdf by default) is added
automatically to the target if it is not already present. Example:
-
# builds from aaa.tex
env.PDF(target = 'aaa.pdf', source = 'aaa.tex')
# builds bbb.pdf from bbb.dvi
env.PDF(target = 'bbb', source = 'bbb.dvi')
- PostScript()
- env.PostScript()
- Builds a .ps file from a .dvi input file (or, by extension, a
.tex, .ltx, or .latex input file). The suffix specified by the
$PSSUFFIX construction variable (.ps by default) is added
automatically to the target if it is not already present. Example:
-
# builds from aaa.tex
env.PostScript(target = 'aaa.ps', source = 'aaa.tex')
# builds bbb.ps from bbb.dvi
env.PostScript(target = 'bbb', source = 'bbb.dvi')
- Program()
- env.Program()
- Builds an executable given one or more object files or C, C++,
D, or Fortran source files. If any C, C++, D or Fortran source
files are specified, then they will be automatically compiled to
object files using the Object builder method; see that
builder method's description for a list of legal source file
suffixes and how they are interpreted. The target executable file
prefix (specified by the $PROGPREFIX construction variable; nothing
by default) and suffix (specified by the $PROGSUFFIX construction
variable; by default, .exe on Windows systems, nothing on POSIX
systems) are automatically added to the target if not already
present. Example:
-
env.Program(target = 'foo', source = ['foo.o', 'bar.c', 'baz.f'])
- RES()
- env.RES()
- Builds a Microsoft Visual C++ resource file. This builder
method is only provided when Microsoft Visual C++ or MinGW is being
used as the compiler. The .res (or .o for MinGW)
suffix is added to the target name if no other suffix is given. The
source file is scanned for implicit dependencies as though it were
a C file. Example:
-
env.RES('resource.rc')
- RMIC()
- env.RMIC()
- Builds stub and skeleton class files for remote objects from
Java .class files. The target is a directory relative to which the
stub and skeleton class files will be written. The source can be
the names of .class files, or the objects return from the
Java builder method.
If the construction variable JAVACLASSDIR is set, either
in the environment or in the call to the RMIC builder method
itself, then the value of the variable will be stripped from the
beginning of any .class file names.
-
classes = env.Java(target = 'classdir', source = 'src')
env.RMIC(target = 'outdir1', source = classes)
env.RMIC(target = 'outdir2',
source = ['package/foo.class', 'package/bar.class'])
env.RMIC(target = 'outdir3',
source = ['classes/foo.class', 'classes/bar.class'],
JAVACLASSDIR = 'classes')
- RPCGenClient()
- env.RPCGenClient()
- Generates an RPC client stub (_clnt.c) file from a specified
RPC (.x) source file. Because rpcgen only builds output files in
the local directory, the command will be executed in the source
file's directory by default.
-
# Builds src/rpcif_clnt.c
env.RPCGenClient('src/rpcif.x')
- RPCGenHeader()
- env.RPCGenHeader()
- Generates an RPC header (.h) file from a specified RPC (.x)
source file. Because rpcgen only builds output files in the local
directory, the command will be executed in the source file's
directory by default.
-
# Builds src/rpcif.h
env.RPCGenHeader('src/rpcif.x')
- RPCGenService()
- env.RPCGenService()
- Generates an RPC server-skeleton (_svc.c) file from a specified
RPC (.x) source file. Because rpcgen only builds output files in
the local directory, the command will be executed in the source
file's directory by default.
-
# Builds src/rpcif_svc.c
env.RPCGenClient('src/rpcif.x')
- RPCGenXDR()
- env.RPCGenXDR()
- Generates an RPC XDR routine (_xdr.c) file from a specified RPC
(.x) source file. Because rpcgen only builds output files in the
local directory, the command will be executed in the source file's
directory by default.
-
# Builds src/rpcif_xdr.c
env.RPCGenClient('src/rpcif.x')
- SharedLibrary()
- env.SharedLibrary()
- Builds a shared library (.so on a POSIX system, .dll on WIN32)
given one or more object files or C, C++, D or Fortran source
files. If any source files are given, then they will be
automatically compiled to object files. The static library prefix
and suffix (if any) are automatically added to the target. The
target library file prefix (specified by the $SHLIBPREFIX
construction variable; by default, lib on POSIX systems, nothing on
Windows systems) and suffix (specified by the $SHLIBSUFFIX
construction variable; by default, .dll on Windows systems, .so on
POSIX systems) are automatically added to the target if not already
present. Example:
-
env.SharedLibrary(target = 'bar', source = ['bar.c', 'foo.o'])
- On WIN32 systems, the SharedLibrary builder method will
always build an import (.lib) library in addition to the shared
(.dll) library, adding a .lib library with the same basename if
there is not already a .lib file explicitly listed in the targets.
Any object files listed in the source must have been
built for a shared library (that is, using the SharedObject
builder method). scons will raise an error if there is any
mismatch.
- On WIN32 systems, specifying "register=1" will cause the dll to
be registered after it is built using REGSVR32. The command that is
run ("regsvr32" by default) is determined by $REGSVR construction
variable, and the flags passed are determined by $REGSVRFLAGS. By
default, $REGSVRFLAGS includes "/s", to prevent dialogs from
popping up and requiring user attention when it is run. If you
change $REGSVRFLAGS, be sure to include "/s". For example,
-
env.SharedLibrary(target = 'bar',
source = ['bar.cxx', 'foo.obj'],
register=1)
- will register "bar.dll" as a COM object when it is done linking
it.
- SharedObject()
- env.SharedObject()
- Builds an object file for inclusion in a shared library. Source
files must have one of the same set of extensions specified above
for the StaticObject builder method. On some platforms
building a shared object requires additional compiler options (e.g.
-fPIC for gcc) in addition to those needed to build a normal
(static) object, but on some platforms there is no difference
between a shared object and a normal (static) one. When there is a
difference, SCons will only allow shared objects to be linked into
a shared library, and will use a different suffix for shared
objects. On platforms where there is no difference, SCons will
allow both normal (static) and shared objects to be linked into a
shared library, and will use the same suffix for shared and normal
(static) objects. The target object file prefix (specified by the
$SHOBJPREFIX construction variable; by default, the same as
$OBJPREFIX) and suffix (specified by the $SHOBJSUFFIX construction
variable) are automatically added to the target if not already
present. Examples:
-
env.SharedObject(target = 'ddd', source = 'ddd.c')
env.SharedObject(target = 'eee.o', source = 'eee.cpp')
env.SharedObject(target = 'fff.obj', source = 'fff.for')
Note that the source files will be scanned according to the
suffix mappings in SourceFileScanner object. See the section
"Scanner Objects," below, for a more information.
- StaticLibrary()
- env.StaticLibrary()
- Builds a static library given one or more object files or C,
C++, D or Fortran source files. If any source files are given, then
they will be automatically compiled to object files. The static
library prefix and suffix (if any) are automatically added to the
target. The target library file prefix (specified by the $LIBPREFIX
construction variable; by default, lib on POSIX systems, nothing on
Windows systems) and suffix (specified by the $LIBSUFFIX
construction variable; by default, .lib on Windows systems, .a on
POSIX systems) are automatically added to the target if not already
present. Example:
-
env.StaticLibrary(target = 'bar', source = ['bar.c', 'foo.o'])
- Any object files listed in the source must have been
built for a static library (that is, using the StaticObject
builder method). scons will raise an error if there is any
mismatch.
- StaticObject()
- env.StaticObject()
- Builds a static object file from one or more C, C++, D, or
Fortran source files. Source files must have one of the following
extensions:
-
.asm assembly language file
.ASM assembly language file
.c C file
.C WIN32: C file
POSIX: C++ file
.cc C++ file
.cpp C++ file
.cxx C++ file
.cxx C++ file
.c++ C++ file
.C++ C++ file
.d D file
.f Fortran file
.F WIN32: Fortran file
POSIX: Fortran file + C pre-processor
.for Fortran file
.FOR Fortran file
.fpp Fortran file + C pre-processor
.FPP Fortran file + C pre-processor
.s assembly language file
.S WIN32: assembly language file
POSIX: assembly language file + C pre-processor
.spp assembly language file + C pre-processor
.SPP assembly language file + C pre-processor
- The target object file prefix (specified by the $OBJPREFIX
construction variable; nothing by default) and suffix (specified by
the $OBJSUFFIX construction variable; .obj on Windows systems, .o
on POSIX systems) are automatically added to the target if not
already present. Examples:
-
env.StaticObject(target = 'aaa', source = 'aaa.c')
env.StaticObject(target = 'bbb.o', source = 'bbb.c++')
env.StaticObject(target = 'ccc.obj', source = 'ccc.f')
Note that the source files will be scanned according to the
suffix mappings in SourceFileScanner object. See the section
"Scanner Objects," below, for a more information.
- Tar()
- env.Tar()
- Builds a tar archive of the specified files and/or directories.
Unlike most builder methods, the Tar builder method may be
called multiple times for a given target; each additional call adds
to the list of entries that will be built into the archive. Any
source directories will be scanned for changes to any on-disk
files, regardless of whether or not scons knows about them
from other Builder or function calls.
-
env.Tar('src.tar', 'src')
# Create the stuff.tar file.
env.Tar('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Tar('stuff', 'another')
# Set TARFLAGS to create a gzip-filtered archive.
env = Environment(TARFLAGS = '-c -z')
env.Tar('foo.tar.gz', 'foo')
# Also set the suffix to .tgz.
env = Environment(TARFLAGS = '-c -z',
TARSUFFIX = '.tgz')
env.Tar('foo')
- TypeLibrary()
- env.TypeLibrary()
- Builds a Windows type library (.tlb) file from and input IDL
file (.idl). In addition, it will build the associated inteface
stub and proxy source files. It names them according to the base
name of the .idl file.
- For example,
-
env.TypeLibrary(source="foo.idl")
- Will create foo.tlb, foo.h, foo_i.c, foo_p.c, and foo_data.c.
- Uic()
- env.Uic()
- Builds a header file, an implementation file and a moc file
from an ui file. and returns the corresponding nodes in the above
order. This builder is only available after using the tool 'qt'.
Note: you can specify .ui files directly as inputs for Program,
Library and SharedLibrary without using this builder. Using the
builder lets you override the standard naming conventions (be
careful: prefixes are always prepended to names of built files; if
you don't want prefixes, you may set them to ``). See the QTDIR
variable for more information. Example:
-
env.Uic('foo.ui') # -> ['foo.h', 'uic_foo.cc', 'moc_foo.cc']
env.Uic(target = Split('include/foo.h gen/uicfoo.cc gen/mocfoo.cc'),
source = 'foo.ui') # -> ['include/foo.h', 'gen/uicfoo.cc', 'gen/mocfoo.cc']
- Zip()
- env.Zip()
- Builds a zip archive of the specified files and/or directories.
Unlike most builder methods, the Zip builder method may be
called multiple times for a given target; each additional call adds
to the list of entries that will be built into the archive. Any
source directories will be scanned for changes to any on-disk
files, regardless of whether or not scons knows about them
from other Builder or function calls.
-
env.Zip('src.zip', 'src')
# Create the stuff.zip file.
env.Zip('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Zip('stuff', 'another')
All targets of builder methods automatically depend on their
sources. An explicit dependency can be specified using the
Depends method of a construction environment (see
below).
In addition, scons automatically scans source files for
various programming languages, so the dependencies do not need to
be specified explicitly. By default, SCons can C source files, C++
source files, Fortran source files with .F (POSIX systems
only), .fpp, or .FPP file extensions, and assembly
language files with .S (POSIX systems only), .spp, or
.SPP files extensions for C preprocessor dependencies. SCons
also has default support for scanning D source files, You can also
write your own Scanners to add support for additional source file
types. These can be added to the default Scanner object used by the
Object() StaticObject() and SharedObject()
Builders by adding them to the SourceFileScanner object as
follows:
See the section "Scanner Objects," below, for a more information
about defining your own Scanner objects.
Methods and Functions to Do Things
In addition to Builder methods, scons provides a number of
other construction environment methods and global functions to
manipulate the build configuration.
Usually, a construction environment method and global function
with the same name both exist so that you don't have to remember
whether to a specific bit of functionality must be called with or
without a construction environment. In the following list, if you
call something as a global function it looks like:
-
Function(arguments)
and if you call something through a construction environment it
looks like:
-
env.Function(arguments)
If you can call the functionality in both ways, then both forms are
listed.
Global functions may be called from custom Python modules that
you import into an SConscript file by adding the following to the
Python module:
-
from SCons.Script import *
Except where otherwise noted, the same-named construction
environment method and global function provide the exact same
functionality. The only difference is that, where appropriate,
calling the functionality through a construction environment will
substitute construction variables into any supplied strings. For
example:
-
env = Environment(FOO = 'foo')
Default('$FOO')
env.Default('$FOO')
the first call to the global Default() function will
actually add a target named $FOO to the list of default
targets, while the second call to the env.Default()
construction environment method will expand the value and add a
target named foo to the list of default targets. For more on
construction variable expansion, see the next section on
construction variables.
Construction environment methods and global functions supported
by scons include:
- Action(action, [strfunction,
varlist])
- env.Action(action, [strfunction,
varlist])
- Creates an Action object for the specified action. See
the section "Action Objects," below, for a complete explanation of
the arguments and behavior.
- AddPostAction(target, action)
- env.AddPostAction(target, action)
- Arranges for the specified action to be performed after
the specified target has been built. The specified action(s)
may be an Action object, or anything that can be converted into an
Action object (see below).
- AddPreAction(target, action)
- env.AddPreAction(target, action)
- Arranges for the specified action to be performed before
the specified target is built. The specified action(s) may
be an Action object, or anything that can be converted into an
Action object (see below).
- Alias(alias, [targets, [action]])
- env.Alias(alias, [targets, [action]])
- Creates one or more phony targets that expand to one or more
other targets. An optional action (command) or list of
actions can be specified that will be executed whenever the any of
the alias targets are out-of-date. Returns the Node object
representing the alias, which exists outside of any file system.
This Node object, or the alias name, may be used as a dependency of
any other target, including another alias. Alias can be
called multiple times for the same alias to add additional targets
to the alias, or additional actions to the list for this alias.
-
Alias('install')
Alias('install', '/usr/bin')
Alias(['install', 'install-lib'], '/usr/local/lib')
env.Alias('install', ['/usr/local/bin', '/usr/local/lib'])
env.Alias('install', ['/usr/local/man'])
env.Alias('update', ['file1', 'file2'], "update_database $SOURCES")
- AlwaysBuild(target, ...)
- env.AlwaysBuild(target, ...)
- Marks each given target so that it is always assumed to
be out of date, and will always be rebuilt if needed. Note,
however, that AlwaysBuild() does not add its target(s) to
the default target list, so the targets will only be built if they
are specified on the command line, or are a dependent of a target
specified on the command line--but they will always be built
if so specified. Multiple targets can be passed in to a single call
to AlwaysBuild().
- env.Append(key=val, [...])
- Appends the specified keyword arguments to the end of
construction variables in the environment. If the Environment does
not have the specified construction variable, it is simply added to
the environment. If the values of the construction variable and the
keyword argument are the same type, then the two values will be
simply added together. Otherwise, the construction variable and the
value of the keyword argument are both coerced to lists, and the
lists are added together. (See also the Prepend method, below.)
-
env.Append(CCFLAGS = ' -g', FOO = ['foo.yyy'])
- env.AppendENVPath(name, newpath, [envname,
sep])
- This appends new path elements to the given path in the
specified external environment (ENV by default). This will
only add any particular path once (leaving the last one it
encounters and ignoring the rest, to preserve path order), and to
help assure this, will normalize all paths (using
os.path.normpath and os.path.normcase). This can also
handle the case where the given old path variable is a list instead
of a string, in which case a list will be returned instead of a
string. Example:
-
print 'before:',env['ENV']['INCLUDE']
include_path = '/foo/bar:/foo'
env.PrependENVPath('INCLUDE', include_path)
print 'after:',env['ENV']['INCLUDE']
yields:
before: /foo:/biz
after: /biz:/foo/bar:/foo
- env.AppendUnique(key=val, [...])
- Appends the specified keyword arguments to the end of
construction variables in the environment. If the Environment does
not have the specified construction variable, it is simply added to
the environment. If the construction variable being appended to is
a list, then any value(s) that already exist in the construction
variable will not be added again to the list.
-
env.AppendUnique(CCFLAGS = '-g', FOO = ['foo.yyy'])
- env.BitKeeper()
- A factory function that returns a Builder object to be used to
fetch source files using BitKeeper. The returned Builder is
intended to be passed to the SourceCode function.
-
env.SourceCode('.', env.BitKeeper())
- BuildDir(build_dir, src_dir,
[duplicate])
- env.BuildDir(build_dir, src_dir,
[duplicate])
- This specifies a build directory build_dir in which to
build all derived files that would normally be built under
src_dir. Multiple build directories can be set up for
multiple build variants, for example. src_dir must be
underneath the SConstruct file's directory, and build_dir
may not be underneath the src_dir .
The default behavior is for scons to duplicate all of the
files in the tree underneath src_dir into build_dir,
and then build the derived files within the copied tree. (The
duplication is performed by linking or copying, depending on the
platform; see also the --duplicate option.) This guarantees
correct builds regardless of whether intermediate source files are
generated during the build, where preprocessors or other scanners
search for included files, or whether individual compilers or other
invoked tools are hard-coded to put derived files in the same
directory as source files.
This behavior of making a complete copy of the source tree may
be disabled by setting duplicate to 0. This will cause
scons to invoke Builders using the path names of source
files in src_dir and the path names of derived files within
build_dir. This is always more efficient than
duplicate=1, and is usually safe for most builds. Specifying
duplicate=0, however, may cause build problems if source
files are generated during the build, if any invoked tools are
hard-coded to put derived files in the same directory as the source
files.
Note that specifying a BuildDir works most naturally with
a subsidiary SConscript file in the source directory. However, you
would then call the subsidiary SConscript file not in the source
directory, but in the build_dir , as if scons had
made a virtual copy of the source tree regardless of the value of
duplicate. This is how you tell scons which variant
of a source tree to build. For example:
-
BuildDir('build-variant1', 'src')
SConscript('build-variant1/SConscript')
BuildDir('build-variant2', 'src')
SConscript('build-variant2/SConscript')
- See also the SConscript() function, described below, for
another way to specify a build directory in conjunction with
calling a subsidiary SConscript file.)
- Builder(action, [arguments])
- env.Builder(action, [arguments])
- Creates a Builder object for the specified action. See
the section "Builder Objects," below, for a complete explanation of
the arguments and behavior.
- CacheDir(cache_dir)
- env.CacheDir(cache_dir)
- Specifies that scons will maintain a cache of derived
files in cache_dir . The derived files in the cache will be
shared among all the builds using the same CacheDir() call.
When a CacheDir() is being used and scons finds a
derived file that needs to be rebuilt, it will first look in the
cache to see if a derived file has already been built from
identical input files and an identical build action (as
incorporated into the MD5 build signature). If so, scons
will retrieve the file from the cache. If the derived file is not
present in the cache, scons will rebuild it and then place a
copy of the built file in the cache (identified by its MD5 build
signature), so that it may be retrieved by other builds that need
to build the same derived file from identical inputs.
Use of a specified CacheDir() may be disabled for any
invocation by using the --cache-disable option.
If the --cache-force option is used, scons will
place a copy of all derived files in the cache, even if they
already existed and were not built by this invocation. This is
useful to populate a cache the first time CacheDir() is
added to a build, or after using the --cache-disable
option.
When using CacheDir(), scons will report,
"Retrieved `file' from cache," unless the --cache-show
option is being used. When the --cache-show option is used,
scons will print the action that would have been used
to build the file, without any indication that the file was
actually retrieved from the cache. This is useful to generate build
logs that are equivalent regardless of whether a given derived file
has been built in-place or retrieved from the cache.
- Clean(targets, files_or_dirs)
- env.Clean(targets, files_or_dirs)
- This specifies a list of files or directories which should be
removed whenever the targets are specified with the -c
command line option. The specified targets may be a list or an
individual target. Multiple calls to Clean() are legal, and
create new targets or add files and directories to the clean list
for the specified targets.
Multiple files or directories should be specified either as
separate arguments to the Clean() method, or as a list.
Clean() will also accept the return value of any of the
construction environment Builder methods. Examples:
-
Clean('foo', ['bar', 'baz'])
Clean('dist', env.Program('hello', 'hello.c'))
Clean(['foo', 'bar'], 'something_else_to_clean')
- Command(target, source, commands,
[key=val, ...])
- env.Command(target, source, commands,
[key=val, ...])
- Executes a specific action (or list of actions) to build a
target file or files. This is more convenient than defining a
separate Builder object for a single special-case build.
As a special case, the source_scanner keyword argument
can be used to specify a Scanner object that will be used to scan
the sources. (The global DirScanner object can be used if
any of the sources will be directories that must be scanned on-disk
for changes to files that aren't already specified in other Builder
of function calls.)
Any other keyword arguments specified override any same-named
existing construction variables.
Note that an action can be an external command, specified as a
string, or a callable Python object; see "Action Objects," below.
Examples:
-
env.Command('foo.out', 'foo.in',
"$FOO_BUILD < $SOURCES > $TARGET")
env.Command('bar.out', 'bar.in',
["rm -f $TARGET",
"$BAR_BUILD < $SOURCES > $TARGET"],
ENV = {'PATH' : '/usr/local/bin/'})
def rename(env, target, source):
import os
os.rename('.tmp', str(target[0]))
env.Command('baz.out', 'baz.in',
["$BAZ_BUILD < $SOURCES > .tmp",
rename ])
- Configure(env, [custom_tests, conf_dir,
log_file, config_h])
- env.Configure([custom_tests, conf_dir,
log_file, config_h])
- Creates a Configure object for integrated functionality similar
to GNU autoconf. See the section "Configure Contexts," below, for a
complete explanation of the arguments and behavior.
- env.Copy([key=val, ...])
- Return a separate copy of a construction environment. If there
are any keyword arguments specified, they are added to the returned
copy, overwriting any existing values for the keywords.
-
env2 = env.Copy()
env3 = env.Copy(CCFLAGS = '-g')
- Additionally, a list of tools and a toolpath may be specified,
as in the Environment constructor:
-
def MyTool(env): env['FOO'] = 'bar'
env4 = env.Copy(tools = ['msvc', MyTool])
- env.CVS(repository, module)
- A factory function that returns a Builder object to be used to
fetch source files from the specified CVS repository. The
returned Builder is intended to be passed to the SourceCode
function.
The optional specified module will be added to the
beginning of all repository path names; this can be used, in
essence, to strip initial directory names from the repository path
names, so that you only have to replicate part of the repository
directory hierarchy in your local build directory:
-
# Will fetch foo/bar/src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT'))
# Will fetch bar/src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT', 'foo'))
# Will fetch src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT', 'foo/bar'))
- Default(targets)
- env.Default(targets)
- This specifies a list of default targets, which will be built
by scons if no explicit targets are given on the command
line. Multiple calls to Default() are legal, and add to the
list of default targets.
Multiple targets should be specified as separate arguments to
the Default() method, or as a list. Default() will
also accept the Node returned by any of a construction
environment's builder methods. Examples:
-
Default('foo', 'bar', 'baz')
env.Default(['a', 'b', 'c'])
hello = env.Program('hello', 'hello.c')
env.Default(hello)
- An argument to Default() of None will clear all
default targets. Later calls to Default() will add to the
(now empty) default-target list like normal.
The current list of targets added using the Default()
function or method is available in the DEFAULT_TARGETS list;
see below.
- DefaultEnvironment([args])
- Creates and returns a default construction environment object.
This construction environment is used internally by SCons in order
to execute many of the global functions in this list, and to fetch
source files transparently from source code management systems.
- Depends(target, dependency)
- env.Depends(target, dependency)
- Specifies an explicit dependency; the target file(s) will be
rebuilt whenever the dependency file(s) has changed. This should
only be necessary for cases where the dependency is not caught by a
Scanner for the file.
-
env.Depends('foo', 'other-input-file-for-foo')
- env.Dictionary([vars])
- Returns a dictionary object containing copies of all of the
construction variables in the environment. If there are any
variable names specified, only the specified construction variables
are returned in the dictionary.
-
dict = env.Dictionary()
cc_dict = env.Dictionary('CC', 'CCFLAGS', 'CCCOM')
- Dir(name, [directory])
- env.Dir(name, [directory])
- This returns a Directory Node, an object that represents the
specified directory name. name can be a relative or
absolute path. directory is an optional directory that will
be used as the parent directory. If no directory is
specified, the current script's directory is used as the parent.
Directory Nodes can be used anywhere you would supply a string
as a directory name to a Builder method or function. Directory
Nodes have attributes and methods that are useful in many
situations; see "File and Directory Nodes," below.
- env.Dump([key])
- Returns a pretty printable representation of the environment.
key, if not None, should be a string containing the
name of the variable of interest.
This SConstruct:
-
env=Environment()
print env.Dump('CCCOM')
will print:
-
env=Environment()
print env.Dump()
will print:
-
{ 'AR': 'ar',
'ARCOM': '$AR $ARFLAGS $TARGET $SOURCESRANLIB $RANLIBFLAGS $TARGET',
'ARFLAGS': ['r'],
'AS': 'as',
'ASCOM': '$AS $ASFLAGS -o $TARGET $SOURCES',
'ASFLAGS': [],
...
- EnsurePythonVersion(major, minor)
- env.EnsurePythonVersion(major, minor)
- Ensure that the Python version is at least
major.minor. This function will print out an error
message and exit SCons with a non-zero exit code if the actual
Python version is not late enough.
-
EnsurePythonVersion(2,2)
- EnsureSConsVersion(major, minor)
- env.EnsureSConsVersion(major, minor)
- Ensure that the SCons version is at least
major.minor. This function will print out an error
message and exit SCons with a non-zero exit code if the actual
SCons version is not late enough.
-
EnsureSConsVersion(0,9)
- Environment([key=value, ...])
- env.Environment([key=value, ...])
- Return a new construction environment initialized with the
specified key=value pairs.
- Execute(action, [strfunction,
varlist])
- env.Execute(action, [strfunction,
varlist])
- Executes an Action object. The specified action may be
an Action object (see the section "Action Objects," below, for a
complete explanation of the arguments and behavior), or it may be a
command-line string, list of commands, or executable Python
function, each of which will be converted into an Action object and
then executed. The exit value of the command or return value of the
Python function will be returned.
- Exit([value])
- env.Exit([value])
- This tells scons to exit immediately with the specified
value. A default exit value of 0 (zero) is used if no
value is specified.
- Export(vars)
- env.Export(vars)
- This tells scons to export a list of variables from the
current SConscript file to all other SConscript files. The exported
variables are kept in a global collection, so subsequent calls to
Export() will over-write previous exports that have the same
name. Multiple variable names can be passed to Export() as
separate arguments or as a list. A dictionary can be used to map
variables to a different name when exported. Both local variables
and global variables can be exported. Examples:
-
env = Environment()
# Make env available for all SConscript files to Import().
Export("env")
package = 'my_name'
# Make env and package available for all SConscript files:.
Export("env", "package")
# Make env and package available for all SConscript files:
Export(["env", "package"])
# Make env available using the name debug:.
Export({"debug":env})
- Note that the SConscript() function supports an
exports argument that makes it easier to to export a
variable or set of variables to a single SConscript file. See the
description of the SConscript() function, below.
- File(name, [directory])
- env.File(name, [directory])
- This returns a File Node, an object that represents the
specified file name. name can be a relative or
absolute path. directory is an optional directory that will
be used as the parent directory.
File Nodes can be used anywhere you would supply a string as a
file name to a Builder method or function. File Nodes have
attributes and methods that are useful in many situations; see
"File and Directory Nodes," below.
- FindFile(file, dirs)
- env.FindFile(file, dirs)
- Search for file in the path specified by dirs.
file may be a list of file names or a single file name. In
addition to searching for files that exist in the filesytem, this
function also searches for derived files that have not yet been
built.
-
foo = env.FindFile('foo', ['dir1', 'dir2'])
- Flatten(sequence)
- env.Flatten(sequence)
- Takes a sequence (that is, a Python list or tuple) that may
contain nested sequences and returns a flattened list containing
all of the individual elements in any sequence. This can be helpful
for collecting the lists returned by calls to Builders; other
Builders will automatically flatten lists specified as input, but
direct Python manipulation of these lists does not:
-
foo = Object('foo.c')
bar = Object('bar.c')
# Because `foo' and `bar' are lists returned by the Object() Builder,
# `objects' will be a list containing nested lists:
objects = ['f1.o', foo, 'f2.o', bar, 'f3.o']
# Passing such a list to another Builder is all right because
# the Builder will flatten the list automatically:
Program(source = objects)
# If you need to manipulate the list directly using Python, you need to
# call Flatten() yourself, or otherwise handle nested lists:
for object in Flatten(objects):
print str(object)
- GetBuildPath(file, [...])
- env.GetBuildPath(file, [...])
- Returns the scons path name (or names) for the specified
file (or files). The specified file or files may be
scons Nodes or strings representing path names.
- GetLaunchDir()
- env.GetLaunchDir()
- Returns the absolute path name of the directory from which
scons was initially invoked. This can be useful when using
the -u, -U or -D options, which internally
change to the directory in which the SConstruct file is
found.
- GetOption(name)
- env.GetOption(name)
- This function provides a way to query a select subset of the
scons command line options from a SConscript file. See
SetOption() for a description of the options available.
- Help(text)
- env.Help(text)
- This specifies help text to be printed if the -h
argument is given to scons. If Help is called
multiple times, the text is appended together in the order that
Help is called.
- Ignore(target, dependency)
- env.Ignore(target, dependency)
- The specified dependency file(s) will be ignored when deciding
if the target file(s) need to be rebuilt.
-
env.Ignore('foo', 'foo.c')
env.Ignore('bar', ['bar1.h', 'bar2.h'])
- Import(vars)
- env.Import(vars)
- This tells scons to import a list of variables into the
current SConscript file. This will import variables that were
exported with Export() or in the exports argument to
SConscript(). Variables exported by SConscript() have
precedence. Multiple variable names can be passed to
Import() as separate arguments or as a list. The variable
"*" can be used to import all variables. Examples:
-
Import("env")
Import("env", "variable")
Import(["env", "variable"])
Import("*")
- Install(dir, source)
- env.Install(dir, source)
- Installs one or more files in a destination directory. The file
names remain the same.
-
env.Install(dir = '/usr/local/bin', source = ['foo', 'bar'])
- InstallAs(target, source)
- env.InstallAs(target, source)
- Installs one or more files as specific file names, allowing
changing a file name as part of the installation. It is an error if
the target and source list different numbers of files.
-
env.InstallAs(target = '/usr/local/bin/foo',
source = 'foo_debug')
env.InstallAs(target = ['../lib/libfoo.a', '../lib/libbar.a'],
source = ['libFOO.a', 'libBAR.a'])
- Literal(string)
- env.Literal(string)
- The specified string will be preserved as-is and not
have construction variables expanded.
- Local(targets)
- env.Local(targets)
- The specified targets will have copies made in the local
tree, even if an already up-to-date copy exists in a repository.
Returns a list of the target Node or Nodes.
- env.ParseConfig(command, [function,
unique])
- Calls the specified function to modify the environment
as specified by the output of command . The default
function expects the output of a typical *-config
command (for example, gtk-config) and adds the options
to the appropriate construction variables. By default, duplicate
values are not added to any construction variables; you can specify
unique=0 to allow duplicate values to be added.
By default, -L, -l, -Wa, -Wl,
-Wp, -I and other options, are add to the
LIBPATH, LIBS, ASFLAGS, LINKFLAGS,
CPPFLAGS, CPPPATH and CCFLAGS construction
variables, respectively. A returned -pthread option gets
added to both the CCFLAGS and LINKFLAGS variables. A
returned -framework option gets added to the
LINKFLAGS variable. Any other strings not associated with
options are assumed to be the names of libraries and added to the
LIBS construction variable.
- ParseDepends(filename, [must_exist])
- env.ParseDepends(filename, [must_exist
only_one])
- Parses the contents of the specified filename as a list
of dependencies in the style of Make or mkdep, and
explicitly establishes all of the listed dependencies.
By default, it is not an error if the specified filename
does not exist. The optional must_exit argument may be set
to a non-zero value to have scons throw an exception and generate
an error if the file does not exist, or is otherwise
inaccessible.
The optional only_one argument may be set to a non-zero
value to have scons thrown an exception and generate an error if
the file contains dependency information for more than one target.
This can provide a small sanity check for files intended to be
generated by, for example, the gcc -M flag, which should
typically only write dependency information for one output file
into a corresponding .d file.
The filename and all of the files listed therein will be
interpreted relative to the directory of the SConscript file
which calls the ParseDepends function.
- env.Perforce()
- A factory function that returns a Builder object to be used to
fetch source files from the Perforce source code management system.
The returned Builder is intended to be passed to the
SourceCode function:
-
env.SourceCode('.', env.Perforce())
- Perforce uses a number of external environment variables for
its operation. Consequently, this function adds the following
variables from the user's external environment to the construction
environment's ENV dictionary: P4CHARSET, P4CLIENT, P4LANGUAGE,
P4PASSWD, P4PORT, P4USER, SYSTEMROOT, USER, and USERNAME.
- Platform(string)
- Returns a callable object that can be used to initialize a
construction environment using the platform keyword of the
Environment() method:
-
env = Environment(platform = Platform('win32'))
- env.Platform(string)
- Applies the callable object for the specified platform
string to the environment through which the method was
called.
-
env.Platform('posix')
- Note that the win32 platform adds the SYSTEMROOT
variable from the user's external environment to the construction
environment's ENV dictionary. This is so that any executed
commands that use sockets to connect with other systems (such as
fetching source files from external CVS repository specifications
like :pserver:anonymous@cvs.sourceforge.net:/cvsroot/scons)
will work on Win32 systems.
- Precious(target, ...)
- env.Precious(target, ...)
- Marks each given target as precious so it is not deleted
before it is rebuilt. Normally scons deletes a target before
building it. Multiple targets can be passed in to a single call to
Precious().
- env.Prepend(key=val, [...])
- Appends the specified keyword arguments to the beginning of
construction variables in the environment. If the Environment does
not have the specified construction variable, it is simply added to
the environment. If the values of the construction variable and the
keyword argument are the same type, then the two values will be
simply added together. Otherwise, the construction variable and the
value of the keyword argument are both coerced to lists, and the
lists are added together. (See also the Append method, above.)
-
env.Prepend(CCFLAGS = '-g ', FOO = ['foo.yyy'])
- env.PrependENVPath(name, newpath,
[envname, sep])
- This appends new path elements to the given path in the
specified external environment (ENV by default). This will
only add any particular path once (leaving the first one it
encounters and ignoring the rest, to preserve path order), and to
help assure this, will normalize all paths (using
os.path.normpath and os.path.normcase). This can also
handle the case where the given old path variable is a list instead
of a string, in which case a list will be returned instead of a
string. Example:
-
print 'before:',env['ENV']['INCLUDE']
include_path = '/foo/bar:/foo'
env.PrependENVPath('INCLUDE', include_path)
print 'after:',env['ENV']['INCLUDE']
yields:
before: /biz:/foo
after: /foo/bar:/foo:/biz
- env.AppendUnique(key=val, [...])
- Appends the specified keyword arguments to the beginning of
construction variables in the environment. If the Environment does
not have the specified construction variable, it is simply added to
the environment. If the construction variable being appended to is
a list, then any value(s) that already exist in the construction
variable will not be added again to the list.
-
env.PrependUnique(CCFLAGS = '-g', FOO = ['foo.yyy'])
- env.RCS()
- A factory function that returns a Builder object to be used to
fetch source files from RCS. The returned Builder is intended to be
passed to the SourceCode function:
-
env.SourceCode('.', env.RCS())
- Note that scons will fetch source files from RCS
subdirectories automatically, so configuring RCS as demonstrated in
the above example should only be necessary if you are fetching from
RCS,v files in the same directory as the source files, or if you
need to explicitly specify RCS for a specific subdirectory.
- env.Replace(key=val, [...])
- Replaces construction variables in the Environment with the
specified keyword arguments.
-
env.Replace(CCFLAGS = '-g', FOO = 'foo.xxx')
- Repository(directory)
- env.Repository(directory)
- Specifies that directory is a repository to be searched
for files. Multiple calls to Repository() are legal, and
each one adds to the list of repositories that will be searched.
To scons, a repository is a copy of the source tree, from
the top-level directory on down, which may contain both source
files and derived files that can be used to build targets in the
local source tree. The canonical example would be an official
source tree maintained by an integrator. If the repository contains
derived files, then the derived files should have been built using
scons, so that the repository contains the necessary
signature information to allow scons to figure out when it
is appropriate to use the repository copy of a derived file,
instead of building one locally.
Note that if an up-to-date derived file already exists in a
repository, scons will not make a copy in the local
directory tree. In order to guarantee that a local copy will be
made, use the Local() method.
- Return(vars)
- This tells scons what variable(s) to use as the return
value(s) of the current SConscript file. These variables will be
returned to the "calling" SConscript file as the return value(s) of
SConscript(). Multiple variable names should be passed to
Return() as a list. Example:
-
Return("foo")
Return(["foo", "bar"])
- Scanner(function, [argument, keys,
path_function, node_class, node_factory,
scan_check, recursive])
- env.Scanner(function, [argument, keys,
path_function, node_class, node_factory,
scan_check, recursive])
- Creates a Scanner object for the specified function. See
the section "Scanner Objects," below, for a complete explanation of
the arguments and behavior.
- env.SCCS()
- A factory function that returns a Builder object to be used to
fetch source files from SCCS. The returned Builder is intended to
be passed to the SourceCode function:
-
env.SourceCode('.', env.SCCS())
- Note that scons will fetch source files from SCCS
subdirectories automatically, so configuring SCCS as demonstrated
in the above example should only be necessary if you are fetching
from s.SCCS files in the same directory as the source files,
or if you need to explicitly specify SCCS for a specific
subdirectory.
- SConscript(scripts, [exports, build_dir,
src_dir, duplicate])
- env.SConscript(scripts, [exports,
build_dir, src_dir, duplicate])
- SConscript(dirs=subdirs, [name=script,
exports, build_dir, src_dir,
duplicate])
- env.SConscript(dirs=subdirs, [name=script,
exports, build_dir, src_dir,
duplicate])
- This tells scons to execute one or more subsidiary
SConscript (configuration) files. There are two ways to call the
SConscript() function.
The first way you can call SConscript() is to explicitly
specify one or more scripts as the first argument. A single
script may be specified as a string; multiple scripts must be
specified as a list (either explicitly or as created by a function
like Split()).
The second way you can call SConscript() is to specify a
list of (sub)directory names as a dirs=subdirs keyword
argument. In this case, scons will, by default, execute a
subsidiary configuration file named SConscript in each of
the specified directories. You may specify a name other than
SConscript by supplying an optional name=script
keyword argument.
The optional exports argument provides a list of variable
names or a dictionary of named values to export to the
script(s). These variables are locally exported only to the
specified script(s), and do not affect the global pool of
variables used by the Export() function. The subsidiary
script(s) must use the Import() function to import
the variables.
The optional build_dir argument specifies that all of the
target files (for example, object files and executables) that would
normally be built in the subdirectory in which script
resides should actually be built in build_dir.
build_dir is interpreted relative to the directory of the
calling SConscript file.
The optional src_dir argument specifies that the source
files from which the target files should be built can be found in
src_dir. src_dir is interpreted relative to the
directory of the calling SConscript file.
By default, scons will link or copy (depending on the
platform) all the source files into the build directory. This
behavior may be disabled by setting the optional duplicate
argument to 0 (it is set to 1 by default), in which case
scons will refer directly to the source files in their
source directory when building target files. (Setting
duplicate=0 is usually safe, and always more efficient than
the default of duplicate=1, but it may cause build problems
in certain end-cases, such as compiling from source files that are
generated by the build.)
Any variables returned by script using Return()
will be returned by the call to SConscript().
Examples:
-
SConscript('subdir/SConscript')
foo = SConscript('sub/SConscript', exports='env')
SConscript('dir/SConscript', exports=['env', 'variable'])
SConscript('src/SConscript', build_dir='build', duplicate=0)
SConscript('bld/SConscript', src_dir='src', exports='env variable')
SConscript(dirs=['sub1', 'sub2'])
SConscript(dirs=['sub3', 'sub4'], name='MySConscript')
- SConscriptChdir(value)
- env.SConscriptChdir(value)
- By default, scons changes its working directory to the
directory in which each subsidiary SConscript file lives. This
behavior may be disabled by specifying either:
-
SConscriptChdir(0)
env.SConscriptChdir(0)
- in which case scons will stay in the top-level directory
while reading all SConscript files. (This may be necessary when
building from repositories, when all the directories in which
SConscript files may be found don't necessarily exist locally.)
You may enable and disable this ability by calling
SConscriptChdir() multiple times:
-
env = Environment()
SConscriptChdir(0)
SConscript('foo/SConscript') # will not chdir to foo
env.SConscriptChdir(1)
SConscript('bar/SConscript') # will chdir to bar
- SConsignFile([file,dbm_module])
- env.SConsignFile([file,dbm_module])
- This tells scons to store all file signatures in the
specified file. If the file is omitted,
.sconsign.dbm is used by default. If file is not an
absolute path name, the file is placed in the same directory as the
top-level SConstruct file.
The optional dbm_module argument can be used to specify
which Python database module The default is to use a custom
SCons.dblite module that uses pickled Python data
structures, and which works on all Python versions from 1.5.2
on.
Examples:
-
# Stores signatures in ".sconsign.dbm"
# in the top-level SConstruct directory.
SConsignFile()
# Stores signatures in the file "etc/scons-signatures"
# relative to the top-level SConstruct directory.
SConsignFile("etc/scons-signatures")
# Stores signatures in the specified absolute file name.
SConsignFile("/home/me/SCons/signatures")
- env.SetDefault(key=val, [...])
- Sets construction variables to default values specified with
the keyword arguments if (and only if) the variables are not
already set. The following statements are equivalent:
-
env.SetDefault(FOO = 'foo')
if not env.has_key('FOO'): env['FOO'] = 'foo'
- SetOption(name, value)
- env.SetOption(name, value)
- This function provides a way to set a select subset of the
scons command line options from a SConscript file. The options
supported are: clean which corresponds to -c, --clean, and
--remove; duplicate which corresponds to --duplicate;
implicit_cache which corresponds to --implicit-cache;
max_drift which corresponds to --max-drift; num_jobs
which corresponds to -j and --jobs. See the documentation for the
corresponding command line object for information about each
specific option. Example:
-
SetOption('max_drift', 1)
- SideEffect(side_effect, target)
- env.SideEffect(side_effect, target)
- Declares side_effect as a side effect of building
target. Both side_effect and target can be a
list, a file name, or a node. A side effect is a target that is
created as a side effect of building other targets. For example, a
Windows PDB file is created as a side effect of building the .obj
files for a static library. If a target is a side effect of
multiple build commands, scons will ensure that only one set
of commands is executed at a time. Consequently, you only need to
use this method for side-effect targets that are built as a result
of multiple build commands.
- SourceCode(entries, builder)
- env.SourceCode(entries, builder)
- Arrange for non-existent source files to be fetched from a
source code management system using the specified builder.
The specified entries may be a Node, string or list of both,
and may represent either individual source files or directories in
which source files can be found.
For any non-existent source files, scons will search up
the directory tree and use the first SourceCode builder it
finds. The specified builder may be None, in which
case scons will not use a builder to fetch source files for
the specified entries, even if a SourceCode builder
has been specified for a directory higher up the tree.
scons will, by default, fetch files from SCCS or RCS
subdirectories without explicit configuration. This takes some
extra processing time to search for the necessary source code
management files on disk. You can avoid these extra searches and
speed up your build a little by disabling these searches as
follows:
-
env.SourceCode('.', None)
- Note that if the specified builder is one you create by
hand, it must have an associated construction environment to use
when fetching a source file.
scons provides a set of canned factory functions that
return appropriate Builders for various popular source code
management systems. Canonical examples of invocation include:
-
env.SourceCode('.', env.BitKeeper('/usr/local/BKsources'))
env.SourceCode('src', env.CVS('/usr/local/CVSROOT'))
env.SourceCode('/', env.RCS())
env.SourceCode(['f1.c', 'f2.c'], env.SCCS())
env.SourceCode('no_source.c', None)
- SourceSignatures(type)
- env.SourceSignatures(type)
- This function tells SCons what type of signature to use for
source files: MD5 or timestamp. If the environment
method is used, the specified type of source signature is only used
when deciding whether targets built with that environment are
up-to-date or must be rebuilt. If the global function is used, the
specified type of source signature becomes the default used for all
decisions about whether targets are up-to-date.
"MD5" means the signature of a source file is the MD5 checksum
of its contents. "timestamp" means the signature of a source file
is its timestamp (modification time). There is no different between
the two behaviors for Python Value() node objects. "MD5"
signatures take longer to compute, but are more accurate than
"timestamp" signatures. The default is "MD5".
- Split(arg)
- env.Split(arg)
- Returns a list of file names or other objects. If arg is a
string, it will be split on strings of white-space characters
within the string, making it easier to write long lists of file
names. If arg is already a list, the list will be returned
untouched. If arg is any other type of object, it will be returned
as a list containing just the object.
-
files = Split("f1.c f2.c f3.c")
files = env.Split("f4.c f5.c f6.c")
files = Split("""
f7.c
f8.c
f9.c
""")
- TargetSignatures(type)
- env.TargetSignatures(type)
- This function tells SCons what type of signatures to use for
target files: build or content. If the environment
method is used, the specified type of signature is only used for
targets built with that environment. If the global function is
used, the specified type of signature becomes the default used for
all target files that don't have an explicit target signature type
specified for their environments.
"build" means the signature of a target file is made by
concatenating all of the signatures of all its source files.
"content" means the signature of a target file is an MD5 checksum
of its contents. "build" signatures are usually faster to compute,
but "content" signatures can prevent unnecessary rebuilds when a
target file is rebuilt to the exact same contents as the previous
build. The default is "build".
- Tool(string[,toolpath, **kw])
- Returns a callable object that can be used to initialize a
construction environment using the tools keyword of the
Environment() method. The object may be called with a construction
environment as an argument, in which case the object will add the
necessary variables to the construction environment and the name of
the tool will be added to the $TOOLS construction variable.
Additional keyword arguments are passed to the tool's
generate() method.
-
env = Environment(tools = [ Tool('msvc') ])
env = Environment()
t = Tool('msvc')
t(env) # adds 'msvc' to the TOOLS variable
u = Tool('opengl', toolpath = ['tools'])
u(env) # adds 'opengl' to the TOOLS variable
- env.Tool(string[,toolpath, **kw])
- Applies the callable object for the specified tool
string to the environment through which the method was
called.
Additional keyword arguments are passed to the tool's
generate() method.
-
env.Tool('gcc')
env.Tool('opengl', toolpath = ['build/tools'])
- Value(value)
- env.Value(value)
- Returns a Node object representing the specified Python value.
Value nodes can be used as dependencies of targets. If the result
of calling str(value) changes between SCons runs, any
targets depending on Value(value) will be rebuilt.
When using timestamp source signatures, Value nodes' timestamps are
equal to the system time when the node is created.
-
def create(target, source, env):
f = open(str(target[0]), 'wb')
f.write('prefix=' + source[0].get_contents())
prefix = ARGUMENTS.get('prefix', '/usr/local')
env = Environment()
env['BUILDERS']['Config'] = Builder(action = create)
env.Config(target = 'package-config', source = Value(prefix))
- WhereIs(program, [path, pathext,
reject])
- env.WhereIs(program, [path, pathext,
reject])
-
Searches for the specified executable program, returning
the full path name to the program if it is found, and returning
None if not. Searches the specified path, the value of the
calling environment's PATH (env['ENV']['PATH']), or the user's
current external PATH (os.environ['PATH']) by default. On Win32
systems, searches for executable programs with any of the file
extensions listed in the specified pathext, the calling
environment's PATHEXT (env['ENV']['PATHEXT']) or the user's current
PATHEXT (os.environ['PATHEXT']) by default. Will not select any
path name or names in the specified reject list, if any.
SConscript Variables
In addition to the global functions and methods, scons
supports a number of Python variables that can be used in
SConscript files to affect how you want the build to be performed.
These variables may be accessed from custom Python modules that you
import into an SConscript file by adding the following to the
Python module:
-
from SCons.Script import *
- ARGLIST
- A list keyword=value arguments specified on the
command line. Each element in the list is a tuple containing the
(keyword,value) of the argument. The separate
keyword and value elements of the tuple can be
accessed by subscripting for element [0] and [1] of
the tuple, respectively.
-
print "first keyword, value =", ARGLIST[0][0], ARGLIST[0][1]
print "second keyword, value =", ARGLIST[1][0], ARGLIST[1][1]
third_tuple = ARGLIST[2]
print "third keyword, value =", third_tuple[0], third_tuple[1]
for key, value in ARGLIST:
# process key and value
- ARGUMENTS
- A dictionary of all the keyword=value arguments
specified on the command line. The dictionary is not in order, and
if a given keyword has more than one value assigned to it on the
command line, the last (right-most) value is the one in the
ARGUMENTS dictionary.
-
if ARGUMENTS.get('debug', 0):
env = Environment(CCFLAGS = '-g')
else:
env = Environment()
- BUILD_TARGETS
- A list of the targets which scons will actually try to
build, regardless of whether they were specified on the command
line or via the Default() function or method. The elements
of this list may be strings or nodes, so you should run the
list through the Python str function to make sure any Node
path names are converted to strings.
Because this list may be taken from the list of targets
specified using the Default() function or method, the
contents of the list may change on each successive call to
Default(). See the DEFAULT_TARGETS list, below, for
additional information.
-
if 'foo' in BUILD_TARGETS:
print "Don't forget to test the `foo' program!"
if 'special/program' in BUILD_TARGETS:
SConscript('special')
- Note that the BUILD_TARGETS list only contains targets
expected listed on the command line or via calls to the
Default() function or method. It does not contain all
dependent targets that will be built as a result of making the sure
the explicitly-specified targets are up to date.
- COMMAND_LINE_TARGETS
- A list of the targets explicitly specified on the command line.
If there are no targets specified on the command line, the list is
empty. This can be used, for example, to take specific actions only
when a certain target or targets is explicitly being built:
-
if 'foo' in COMMAND_LINE_TARGETS:
print "Don't forget to test the `foo' program!"
if 'special/program' in COMMAND_LINE_TARGETS:
SConscript('special')
- DEFAULT_TARGETS
- A list of the target nodes that have been specified
using the Default() function or method. The elements of the
list are nodes, so you need to run them through the Python
str function to get at the path name for each Node.
-
print str(DEFAULT_TARGETS[0])
if 'foo' in map(str, DEFAULT_TARGETS):
print "Don't forget to test the `foo' program!"
- The contents of the DEFAULT_TARGETS list change on on
each successive call to the Default() function:
-
print map(str, DEFAULT_TARGETS) # originally []
Default('foo')
print map(str, DEFAULT_TARGETS) # now a node ['foo']
Default('bar')
print map(str, DEFAULT_TARGETS) # now a node ['foo', 'bar']
Default(None)
print map(str, DEFAULT_TARGETS) # back to []
- Consequently, be sure to use DEFAULT_TARGETS only after
you've made all of your Default() calls, or else simply be
careful of the order of these statements in your SConscript files
so that you don't look for a specific default target before it's
actually been added to the list.
Construction Variables
A construction environment has an associated dictionary of
construction variables that are used by built-in or
user-supplied build rules. Construction variables must follow the
same rules for Python identifiers: the initial character must be an
underscore or letter, followed by any number of underscores,
letters, or digits.
A number of useful construction variables are automatically
defined by scons for each supported platform, and additional
construction variables can be defined by the user. The following is
a list of the automatically defined construction variables:
- AR
- The static library archiver.
- ARCOM
- The command line used to generate a static library from object
files.
- ARCOMSTR
- The string displayed when an object file is generated from an
assembly-language source file. If this is not set, then $ARCOM (the
command line) is displayed.
-
env = Environment(ARCOMSTR = "Archiving $TARGET")
- ARFLAGS
- General options passed to the static library archiver.
- AS
- The assembler.
- ASCOM
- The command line used to generate an object file from an
assembly-language source file.
- ASCOMSTR
- The string displayed when an object file is generated from an
assembly-language source file. If this is not set, then $ASCOM (the
command line) is displayed.
-
env = Environment(ASCOMSTR = "Assembling $TARGET")
- ASFLAGS
- General options passed to the assembler.
- ASPPCOM
- The command line used to assemble an assembly-language source
file into an object file after first running the file through the C
preprocessor. Any options specified in the $ASFLAGS and $CPPFLAGS
construction variables are included on this command line.
- ASPPCOMSTR
- The string displayed when an object file is generated from an
assembly-language source file after first running the file through
the C preprocessor. If this is not set, then $ASPPCOM (the command
line) is displayed.
-
env = Environment(ASPPCOMSTR = "Assembling $TARGET")
- ASPPFLAGS
- General options when an assembling an assembly-language source
file into an object file after first running the file through the C
preprocessor. The default is to use the value of $ASFLAGS.
- BIBTEX
- The bibliography generator for the TeX formatter and typesetter
and the LaTeX structured formatter and typesetter.
- BIBTEXCOM
- The command line used to call the bibliography generator for
the TeX formatter and typesetter and the LaTeX structured formatter
and typesetter.
- BIBTEXCOMSTR
- The string displayed when generating a bibliography for TeX or
LaTeX. If this is not set, then $BIBTEXCOM (the command line) is
displayed.
-
env = Environment(BIBTEXCOMSTR = "Generating bibliography $TARGET")
- BIBTEXFLAGS
- General options passed to the bibliography generator for the
TeX formatter and typesetter and the LaTeX structured formatter and
typesetter.
- BITKEEPER
- The BitKeeper executable.
- BITKEEPERCOM
- The command line for fetching source files using
BitKeeper.
- BITKEEPERCOMSTR
- The string displayed when fetching a source file using
BitKeeper. If this is not set, then $BITKEEPERCOM (the command
line) is displayed.
- BITKEEPERGET
- The command ($BITKEEPER) and subcommand for fetching source
files using BitKeeper.
- BITKEEPERGETFLAGS
- Options that are passed to the BitKeeper get
subcommand.
- BUILDERS
- A dictionary mapping the names of the builders available
through this environment to underlying Builder objects. Builders
named Alias, CFile, CXXFile, DVI, Library, Object, PDF, PostScript,
and Program are available by default. If you initialize this
variable when an Environment is created:
-
env = Environment(BUILDERS = {'NewBuilder' : foo})
- the default Builders will no longer be available. To use a new
Builder object in addition to the default Builders, add your new
Builder object like this:
-
env = Environment()
env.Append(BUILDERS = {'NewBuilder' : foo})
- or this:
-
env = Environment()
env['BUILDERS]['NewBuilder'] = foo
- CC
- The C compiler.
- CCCOM
- The command line used to compile a C source file to a (static)
object file. Any options specified in the $CCFLAGS and $CPPFLAGS
construction variables are included on this command line.
- CCCOMSTR
- The string displayed when a C source file is compiled to a
(static) object file. If this is not set, then $CCCOM (the command
line) is displayed.
-
env = Environment(CCCOMSTR = "Compiling static object $TARGET")
- CCFLAGS
- General options that are passed to the C compiler.
- CFILESUFFIX
- The suffix for C source files. This is used by the internal
CFile builder when generating C files from Lex (.l) or YACC (.y)
input files. The default suffix, of course, is .c (lower
case). On case-insensitive systems (like Win32), SCons also treats
.C (upper case) files as C files.
- CCVERSION
- The version number of the C compiler. This may or may not be
set, depending on the specific C compiler being used.
- _concat
- A function used to produce variables like $_CPPINCFLAGS. It
takes four or five arguments: a prefix to concatenate onto each
element, a list of elements, a suffix to concatenate onto each
element, an environment for variable interpolation, and an optional
function that will be called to transform the list before
concatenation.
-
env['_CPPINCFLAGS'] = '$( ${_concat(INCPREFIX, CPPPATH, INCSUFFIX, __env__, RDirs)} $)',
- CPPDEFINES
- A platform independent specification of C preprocessor
definitions. The definitions will be added to command lines through
the automatically-generated $_CPPDEFFLAGS construction variable
(see below), which is constructed according to the type of value of
$CPPDEFINES:
- If $CPPDEFINES is a string, the values of the $CPPDEFPREFIX and
$CPPDEFSUFFIX construction variables will be added to the beginning
and end.
-
# Will add -Dxyz to POSIX compiler command lines,
# and /Dxyz to Microsoft Visual C++ command lines.
env = Environment(CPPDEFINES='xyz')
- If $CPPDEFINES is a list, the values of the $CPPDEFPREFIX and
$CPPDEFSUFFIX construction variables will be appended to the
beginning and end of each element in the list. If any element is a
list or tuple, then the first item is the name being defined and
the second item is its value:
-
# Will add -DB=2 -DA to POSIX compiler command lines,
# and /DB=2 /DA to Microsoft Visual C++ command lines.
env = Environment(CPPDEFINES=[('B', 2), 'A'])
- If $CPPDEFINES is a dictionary, the values of the $CPPDEFPREFIX
and $CPPDEFSUFFIX construction variables will be appended to the
beginning and end of each item from the dictionary. The key of each
dictionary item is a name being defined to the dictionary item's
corresponding value; if the value is None, then the name is
defined without an explicit value. Note that the resulting flags
are sorted by keyword to ensure that the order of the options on
the command line is consistent each time scons
is run.
-
# Will add -DA -DB=2 to POSIX compiler command lines,
# and /DA /DB=2 to Microsoft Visual C++ command lines.
env = Environment(CPPDEFINES={'B':2, 'A':None})
- _CPPDEFFLAGS
- An automatically-generated construction variable containing the
C preprocessor command-line options to define values. The value of
$_CPPDEFFLAGS is created by appending $CPPDEFPREFIX and
$CPPDEFSUFFIX to the beginning and end of each directory in
$CPPDEFINES.
- CPPDEFPREFIX
- The prefix used to specify preprocessor definitions on the C
compiler command line. This will be appended to the beginning of
each definition in the $CPPDEFINES construction variable when the
$_CPPDEFFLAGS variable is automatically generated.
- CPPDEFSUFFIX
- The suffix used to specify preprocessor definitions on the C
compiler command line. This will be appended to the end of each
definition in the $CPPDEFINES construction variable when the
$_CPPDEFFLAGS variable is automatically generated.
- CPPFLAGS
- User-specified C preprocessor options. These will be included
in any command that uses the C preprocessor, including not just
compilation of C and C++ source files via the $CCCOM, $SHCCCOM,
$CXXCOM and $SHCXXCOM command lines, but also the $FORTRANPPCOM,
$SHFORTRANPPCOM, $F77PPCOM and $SHF77PPCOM command lines used to
compile a Fortran source file, and the $ASPPCOM command line used
to assemble an assembly language source file, after first running
each file through the C preprocessor. Note that this variable does
not contain -I (or similar) include search path
options that scons generates automatically from $CPPPATH. See
_CPPINCFLAGS, below, for the variable that expands to those
options.
- _CPPINCFLAGS
- An automatically-generated construction variable containing the
C preprocessor command-line options for specifying directories to
be searched for include files. The value of $_CPPINCFLAGS is
created by appending $INCPREFIX and $INCSUFFIX to the beginning and
end of each directory in $CPPPATH.
- CPPPATH
- The list of directories that the C preprocessor will search for
include directories. The C/C++ implicit dependency scanner will
search these directories for include files. Don't explicitly put
include directory arguments in CCFLAGS or CXXFLAGS because the
result will be non-portable and the directories will not be
searched by the dependency scanner. Note: directory names in
CPPPATH will be looked-up relative to the SConscript directory when
they are used in a command. To force scons to look-up a
directory relative to the root of the source tree use #:
-
env = Environment(CPPPATH='#/include')
- The directory look-up can also be forced using the Dir()
function:
-
include = Dir('include')
env = Environment(CPPPATH=include)
- The directory list will be added to command lines through the
automatically-generated $_CPPINCFLAGS construction variable, which
is constructed by appending the values of the $INCPREFIX and
$INCSUFFIX construction variables to the beginning and end of each
directory in $CPPPATH. Any command lines you define that need the
CPPPATH directory list should include $_CPPINCFLAGS:
-
env = Environment(CCCOM="my_compiler $_CPPINCFLAGS -c -o $TARGET $SOURCE")
- CPPSUFFIXES
- The list of suffixes of files that will be scanned for C
preprocessor implicit dependencies (#include lines). The default
list is:
-
[".c", ".C", ".cxx", ".cpp", ".c++", ".cc",
".h", ".H", ".hxx", ".hpp", ".hh",
".F", ".fpp", ".FPP",
".S", ".spp", ".SPP"]
- CVS
- The CVS executable.
- CVSCOFLAGS
- Options that are passed to the CVS checkout subcommand.
- CVSCOM
- The command line used to fetch source files from a CVS
repository.
- CVSCOMSTR
- The string displayed when fetching a source file from a CVS
repository. If this is not set, then $CVSCOM (the command line) is
displayed.
- CVSFLAGS
- General options that are passed to CVS. By default, this is set
to "-d $CVSREPOSITORY" to specify from where the files must be
fetched.
- CVSREPOSITORY
- The path to the CVS repository. This is referenced in the
default $CVSFLAGS value.
- CXX
- The C++ compiler.
- CXXFILESUFFIX
- The suffix for C++ source files. This is used by the internal
CXXFile builder when generating C++ files from Lex (.ll) or YACC
(.yy) input files. The default suffix is .cc. SCons also
treats files with the suffixes .cpp, .cxx,
.c++, and .C++ as C++ files. On case-sensitive
systems (Linux, UNIX, and other POSIX-alikes), SCons also treats
.C (upper case) files as C++ files.
- CXXCOM
- The command line used to compile a C++ source file