Content-type: text/html Manpage of SCONS

SCONS

Section: User Commands (1)
Updated: November 2003
Index Return to Main Contents
 

NAME

scons - a software construction tool  

SYNOPSIS

scons [ options... ] [ name=val... ] [ targets... ]  

DESCRIPTION

The scons utility builds software (or other files) by determining which component pieces must be rebuilt and executing the necessary commands to rebuild them.

By default, scons searches for a file named SConstruct, Sconstruct, or sconstruct (in that order) in the current directory and reads its configuration from the first file found. An alternate file name may be specified via the -f option.

The SConstruct file can specify subsidiary configuration files using the SConscript() function. By convention, these subsidiary files are named SConscript, although any name may be used. (Because of this naming convention, the term "SConscript files" is sometimes used to refer generically to all scons configuration files, regardless of actual file name.)

The configuration files specify the target files to be built, and (optionally) the rules to build those targets. Reasonable default rules exist for building common software components (executable programs, object files, libraries), so that for most software projects, only the target and input files need be specified.

scons reads and executes the SConscript files as Python scripts, so you may use normal Python scripting capabilities (such as flow control, data manipulation, and imported Python libraries) to handle complicated build situations. scons, however, reads and executes all of the SConscript files before it begins building any targets. To make this obvious, scons prints the following messages about what it is doing:

$ scons foo.out
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets  ...
cp foo.in foo.out
scons: done building targets.
$

The status messages (everything except the line that reads "cp foo.in foo.out") may be suppressed using the -Q option.

scons does not automatically propagate the external environment used to execute scons to the commands used to build target files. This is so that builds will be guaranteed repeatable regardless of the environment variables set at the time scons is invoked. This also means that if the compiler or other commands that you want to use to build your target files are not in standard system locations, scons will not find them unless you explicitly set the PATH to include those locations. Whenever you create an scons construction environment, you can propagate the value of PATH from your external environment as follows:

import os
env = Environment(ENV = {'PATH' : os.environ['PATH']})

scons can scan known input files automatically for dependency information (for example, #include statements in C or C++ files) and will rebuild dependent files appropriately whenever any "included" input file changes. scons supports the ability to define new scanners for unknown input file types.

scons knows how to fetch files automatically from SCCS or RCS subdirectories using SCCS, RCS or BitKeeper.

scons is normally executed in a top-level directory containing a SConstruct file, optionally specifying as command-line arguments the target file or files to be built.

By default, the command

scons

will build all target files in or below the current directory. Explicit default targets (to be built when no targets are specified on the command line) may be defined the SConscript file(s) using the Default() function, described below.

Even when Default() targets are specified in the SConscript file(s), all target files in or below the current directory may be built by explicitly specifying the current directory (.) as a command-line target:

scons .

Building all target files, including any files outside of the current directory, may be specified by supplying a command-line target of the root directory (on POSIX systems):

scons /

or the path name(s) of the volume(s) in which all the targets should be built (on Windows systems):

scons C:\ D:\

To build only specific targets, supply them as command-line arguments:

scons foo bar

in which case only the specified targets will be built (along with any derived files on which they depend).

Specifying "cleanup" targets in SConscript files is not necessary. The -c flag removes all files necessary to build the specified target:

scons -c .

to remove all target files, or:

scons -c build export

to remove target files under build and export. Additional files or directories to remove can be specified using the Clean() function.

A subset of a hierarchical tree may be built by remaining at the top-level directory (where the SConstruct file lives) and specifying the subdirectory as the target to be built:

scons src/subdir

or by changing directory and invoking scons with the -u option, which traverses up the directory hierarchy until it finds the SConstruct file, and then builds targets relatively to the current subdirectory:

cd src/subdir
scons -u .

scons supports building multiple targets in parallel via a -j option that takes, as its argument, the number of simultaneous tasks that may be spawned:

scons -j 4

builds four targets in parallel, for example.

scons can maintain a cache of target (derived) files that can be shared between multiple builds. When caching is enabled in a SConscript file, any target files built by scons will be copied to the cache. If an up-to-date target file is found in the cache, it will be retrieved from the cache instead of being rebuilt locally. Caching behavior may be disabled and controlled in other ways by the --cache-force, --cache-disable, and --cache-show command-line options. The --random option is useful to prevent multiple builds from trying to update the cache simultaneously.

Values of variables to be passed to the SConscript file(s) may be specified on the command line:

scons debug=1 .

These variables are available in SConscript files through the ARGUMENTS dictionary, and can be used in the SConscript file(s) to modify the build in any way:

if ARGUMENTS.get('debug', 0):
    env = Environment(CCFLAGS = '-g')
else:
    env = Environment()

scons requires Python version 1.5.2 or later. There should be no other dependencies or requirements to run scons.

By default, scons knows how to search for available programming tools on various systems. On WIN32 systems, scons searches in order for the Microsoft Visual C++ tools, the MinGW tool chain, the Intel compiler tools, and the PharLap ETS compiler. On OS/2 systems, scons searches in order for the OS/2 compiler, the GCC tool chain, and the Microsoft Visual C++ tools, On SGI IRIX, IBM AIX, Hewlett Packard HP-UX, and Sun Solaris systems, scons searches for the native compiler tools (MIPSpro, Visual Age, aCC, and Forte tools respectively) and the GCC tool chain. On all other platforms, including POSIX (Linux and UNIX) platforms, scons searches in order for the GCC tool chain, the Microsoft Visual C++ tools, and the Intel compiler tools. You may, of course, override these default values by appropriate configuration of Environment construction variables.

 

OPTIONS

In general, scons supports the same command-line options as GNU make, and many of those supported by cons.

-b
Ignored for compatibility with non-GNU versions of make.

-c, --clean, --remove
Clean up by removing all target files for which a construction command is specified. Also remove any files or directories associated to the construction command using the Clean() function.

--cache-disable, --no-cache
Disable the derived-file caching specified by CacheDir(). scons will neither retrieve files from the cache nor copy files to the cache.

--cache-force, --cache-populate
When using CacheDir(), populate a cache by copying any already-existing, up-to-date derived files to the cache, in addition to files built by this invocation. This is useful to populate a new cache with all the current derived files, or to add to the cache any derived files recently built with caching disabled via the --cache-disable option.

--cache-show
When using CacheDir() and retrieving a derived file from the cache, show the command that would have been executed to build the file, instead of the usual report, "Retrieved `file' from cache." This will produce consistent output for build logs, regardless of whether a target file was rebuilt or retrieved from the cache.

-C directory, --directory=directory
Change to the specified directory before searching for the SConstruct, Sconstruct, or sconstruct file, or doing anything else. Multiple -C options are interpreted relative to the previous one, and the right-most -C option wins. (This option is nearly equivalent to -f directory/SConstruct, except that it will search for SConstruct, Sconstruct, or sconstruct in the specified directory.)

-D
Works exactly the same way as the -u option except for the way default targets are handled. When this option is used and no targets are specified on the command line, all default targets are built, whether or not they are below the current directory.

--debug=type
Debug the build process. type specifies what type of debugging:

--debug=count
Print a count of how many objects are created of the various classes used internally by SCons. This only works when run under Python 2.1 or later.

--debug=dtree
Print the dependency tree after each top-level target is built. This prints out only derived files.

--debug=includes
Print the include tree after each top-level target is built. This is generally used to find out what files are included by the sources of a given derived file:

$ scons --debug=includes foo.o

--debug=memory
Prints how much memory SCons uses before and after reading the SConscript files and before and after building.

--debug=objects
Prints a list of the various objects of the various classes used internally by SCons. This only works when run under Python 2.1 or later.

--debug=pdb
Re-run SCons under the control of the pdb Python debugger. The --debug=pdb argument will be stripped from the command-line, but all other arguments will be passed in-order to the SCons invocation run by the debugger.

--debug=time
Prints various time profiling information: the time spent executing each build command, the total build time, the total time spent executing build commands, the total time spent executing SConstruct and SConscript files, and the total time spent executing SCons itself.

--debug=tree
Print the dependency tree after each top-level target is built. This prints out the complete dependency tree including implicit dependencies and ignored dependencies.

-f file, --file=file, --makefile=file, --sconstruct=file
Use file as the initial SConscript file.

-h, --help
Print a local help message for this build, if one is defined in the SConscript file(s), plus a line that describes the -H option for command-line option help. If no local help message is defined, prints the standard help message about command-line options. Exits after displaying the appropriate message.

-H, --help-options
Print the standard help message about command-line options and exit.

-i, --ignore-errors
Ignore all errors from commands executed to rebuild files.

-I directory, --include-dir=directory
Specifies a directory to search for imported Python modules. If several -I options are used, the directories are searched in the order specified.

--implicit-cache
Cache implicit dependencies. This can cause scons to miss changes in the implicit dependencies in cases where a new implicit dependency is added earlier in the implicit dependency search path (e.g. CPPPATH) than a current implicit dependency with the same name.

--implicit-deps-changed
Force SCons to ignore the cached implicit dependencies. This causes the implicit dependencies to be rescanned and recached. This implies --implicit-cache.

--implicit-deps-unchanged
Force SCons to ignore changes in the implicit dependencies. This causes cached implicit dependencies to always be used. This implies --implicit-cache.

-j N, --jobs=N
Specifies the number of jobs (commands) to run simultaneously. If there is more than one -j option, the last one is effective.

-k, --keep-going
Continue as much as possible after an error. The target that failed and those that depend on it will not be remade, but other targets specified on the command line will still be processed.

--duplicate=ORDER
There are three ways to duplicate files in a build tree: hard links, soft (symbolic) links and copies. The default behaviour of SCons is to prefer hard links to soft links to copies. You can specify different behaviours with this option. ORDER must be one of hard-soft-copy (the default), soft-hard-copy, hard-copy, soft-copy or copy. SCons will attempt to duplicate files using the mechanisms in the specified order.

-m
Ignored for compatibility with non-GNU versions of make.

--max-drift=SECONDS
Set the maximum expected drift in the modification time of files to SECONDS. This value determines how old a file must be before its content signature is cached. The default value is 2 days, which means a file must have a modification time of at least two days ago in order to have its content signature cached. A negative value means to never cache the content signature and to ignore the cached value if there already is one. A value of 0 means to always cache the signature, no matter how old the file is.

-n, --just-print, --dry-run, --recon
No execute. Print the commands that would be executed to build any out-of-date target files, but do not execute the commands.

--profile=file
Run SCons under the Python profiler and save the results in the specified file. The results may be analyzed using the Python pstats module.
-q, --question
Do not run any commands, or print anything. Just return an exit status that is zero if the specified targets are already up to date, non-zero otherwise.
-Q
Quiets SCons status messages about reading SConscript files, building targets and entering directories. Commands that are executed to rebuild target files are still printed.

--random
Build dependencies in a random order. This is useful when building multiple trees simultaneously with caching enabled, to prevent multiple builds from simultaneously trying to build or retrieve the same target files.

-s, --silent, --quiet
Silent. Do not print commands that are executed to rebuild target files. Also suppresses SCons status messages.

-S, --no-keep-going, --stop
Ignored for compatibility with GNU make.

-t, --touch
Ignored for compatibility with GNU make. (Touching a file to make it appear up-to-date is unnecessary when using scons.)

-u, --up, --search-up
Walks up the directory structure until an SConstruct , Sconstruct or sconstruct file is found, and uses that as the top of the directory tree. If no targets are specified on the command line, only targets at or below the current directory will be built.

-U
Works exactly the same way as the -u option except for the way default targets are handled. When this option is used and no targets are specified on the command line, all default targets that are defined in the SConscript(s) in the current directory are built, regardless of what directory the resultant targets end up in.

-v, --version
Print the scons version, copyright information, list of authors, and any other relevant information. Then exit.

-w, --print-directory
Print a message containing the working directory before and after other processing.

--warn=type, --warn=no-type
Enable or disable warnings. type specifies the type of warnings to be enabled or disabled:

--warn=all, --warn=no-all
Enables or disables all warnings.

--warn=dependency, --warn=no-dependency
Enables or disables warnings about dependencies. These warnings are disabled by default.

--warn=deprecated, --warn=no-deprecated
Enables or disables warnings about use of deprecated features. These warnings are enabled by default.

--warn=missing-sconscript, --warn=no-missing-sconscript
Enables or disables warnings about missing SConscript files. These warnings are enabled by default.

--no-print-directory
Turn off -w, even if it was turned on implicitly.

-Y repository, --repository=repository
Search the specified repository for any input and target files not found in the local directory hierarchy. Multiple -Y options may specified, in which case the repositories are searched in the order specified.

 

CONFIGURATION FILE REFERENCE

 

Construction Environments

A construction environment is the basic means by which the SConscript files communicate build information to scons. A new construction environment is created using the Environment function:

env = Environment()

By default, a new construction environment is initialized with a set of builder methods and construction variables that are appropriate for the current platform. An optional platform keyword argument may be used to specify that an environment should be initialized for a different platform:

env = Environment(platform = 'cygwin')
env = Environment(platform = 'os2')
env = Environment(platform = 'posix')
env = Environment(platform = 'win32')

Specifying a platform initializes the appropriate construction variables in the environment to use and generate file names with prefixes and suffixes appropriate for the platform.

Note that the win32 platform adds the SYSTEMROOT variable from the user's external environment to the construction environment's ENV dictionary. This is so that any executed commands that use sockets to connect with other systems (such as fetching source files from external CVS repository specifications like :pserver:anonymous@cvs.sourceforge.net:/cvsroot/scons) will work on Win32 systems.

The platform argument may be function or callable object, in which case the Environment() method will call the specified argument to update the new construction environment:

def my_platform(env):
    env['VAR'] = 'xyzzy'

env = Environment(platform = my_platform)

Additionally, a specific set of tools with which to initialize the environment may specified as an optional keyword argument:

env = Environment(tools = ['msvc', 'lex'])

Non-built-in tools may be specified using the toolpath argument:

env = Environment(tools = ['foo'], toolpath = ['tools'])

This looks for a tool specification in tools/foo.py. foo.py should have two functions: generate(env) and exists(env). generate() modifies the passed in environment and exists() should return a true value if the tool is available. Tools in the toolpath are used before any of the built-in ones. For example, adding gcc.py to the toolpath would override the built-in gcc tool.

The elements of the tools list may also be functions or callable objects, in which case the Environment() method will call the specified elements to update the new construction environment:

def my_tool(env):
    env['XYZZY'] = 'xyzzy'

env = Environment(tools = [my_tool])

The tool definition (i.e. my_tool()) can use the PLATFORM variable from the environment it receives to customize the tool for different platforms.

If no tool list is specified, then SCons will auto-detect the installed tools using the PATH variable in the ENV construction variable and the platform name when the Environment is constructed. Changing the PATH variable after the Environment is constructed will not cause the tools to be redetected.

SCons supports the following tool specifications out of the box:

386asm
aixc++
aixcc
aixf77
aixlink
ar
as
bcc32
c++
cc
dmd
dvipdf
dvips
f77
g++
g77
gas
gcc
gnulink
gs
hpc++
hpcc
hplink
icc
icl
ifl
ilink
ilink32
jar
javac
javah
latex
lex
link
linkloc
m4
masm
midl
mingw
mslib
mslink
msvc
msvs
nasm
pdflatex
pdftex
qt
rmic
sgiar
sgic++
sgicc
sgilink
sunar
sunc++
suncc
sunlink
swig
tar
tex
tlib
yacc
zip

Additionally, there is a "tool" named default which configures the environment with a default set of tools for the current platform.

On posix and cygwin platforms the GNU tools (e.g. gcc) are preferred by SCons, on win32 the Microsoft tools (e.g. msvc) followed by MinGW are preferred by SCons, and in OS/2 the IBM tools (e.g. icc) are preferred by SCons.

 

Builder Methods

Build rules are specified by calling a construction environment's builder methods. The arguments to the builder methods are target (a list of target files) and source (a list of source files).

Because long lists of file names can lead to a lot of quoting, scons supplies a Split() global function and a same-named environment method that split a single string into a list, separated on strings of white-space characters. (These are similar to the string.split() method from the standard Python library, but work even if the input isn't a string.)

Like all Python arguments, the target and source arguments to a builder method can be specified either with or without the "target" and "source" keywords. When the keywords are omitted, the target is first, followed by the source. The following are equivalent examples of calling the Program builder method:

env.Program('bar', ['bar.c', 'foo.c'])
env.Program('bar', Split('bar.c foo.c'))
env.Program('bar', env.Split('bar.c foo.c'))
env.Program(source =  ['bar.c', 'foo.c'], target = 'bar')
env.Program(target = 'bar', Split('bar.c foo.c'))
env.Program(target = 'bar', env.Split('bar.c foo.c'))
env.Program('bar', source = string.split('bar.c foo.c'))

When the target shares the same base name as the source and only the suffix varies, and if the builder method has a suffix defined for the target file type, then the target argument may be omitted completely, and scons will deduce the target file name from the source file name. The following examples all build the executable program bar (on POSIX systems) or bar.exe (on Windows systems) from the bar.c source file:

env.Program(target = 'bar', source = 'bar.c')
env.Program('bar', source = 'bar.c')
env.Program(source = 'bar.c')
env.Program('bar.c')

It is possible to override or add construction variables when calling a builder method by passing additional keyword arguments. These overridden or added variables will only be in effect when building the target, so they will not affect other parts of the build. For example, if you want to add additional libraries for just one program:

env.Program('hello', 'hello.c', LIBS=['gl', 'glut'])

or generate a shared library with a nonstandard suffix:

env.SharedLibrary('word', 'word.cpp', SHLIBSUFFIX='.ocx')

Although the builder methods defined by scons are, in fact, methods of a construction environment object, they may also be called without an explicit environment:

Program('hello', 'hello.c')
SharedLibrary('word', 'word.cpp')

In this case, the methods are called internally using a default construction environment that consists of the tools and values that scons has determined are appropriate for the local system.

All builder methods return a Node or a list of Nodes, representing the target or targets that will be built. A list of Nodes is returned if there is more than one target, and a single Node is returned if there is only one target. A Node is an internal SCons object which represents build targets or sources.

The returned Node(s) can be passed to other builder methods as source(s) or passed to any SCons function or method where a filename would normally be accepted. For example, if it were necessary to add a specific -D flag when compiling one specific object file:

bar_obj = env.StaticObject('bar.c', CCFLAGS='-DBAR')
env.Program(source = ['foo.c', bar_obj, 'main.c'])

Using a Node in this way makes for a more portable build by avoiding having to specify a platform-specific object suffix when calling the Program() builder method.

The path name for a Node's file may be used by passing the Node to the Python-builtin str() function:

bar_obj = env.StaticObject('bar.c', CCFLAGS='-DBAR')
print "The path to bar_obj is:", str(bar_obj)

scons provides the following builder methods:

CFile()
env.CFile()
Builds a C source file given a lex (.l) or yacc (.y) input file. The suffix specified by the $CFILESUFFIX construction variable (.c by default) is automatically added to the target if it is not already present. Example:

# builds foo.c
env.CFile(target = 'foo.c', source = 'foo.l')
# builds bar.c
env.CFile(target = 'bar', source = 'bar.y')

CXXFile()
env.CXXFile()
Builds a C++ source file given a lex (.ll), yacc (.yy) or uic (.ui) input file. The suffix specified by the $CXXFILESUFFIX construction variable (.cc by default) is automatically added to the target if it is not already present. Example:

# builds foo.cc
env.CXXFile(target = 'foo.cc', source = 'foo.ll')
# builds bar.cc
env.CXXFile(target = 'bar', source = 'bar.yy')

DVI()
env.DVI()
Builds a .dvi file from a .tex, .ltx or .latex input file. If the source file suffix is .tex, scons will examine the contents of the file; if the string \documentclass or \documentstyle is found, the file is assumed to be a LaTeX file and the target is built by invoking the $LATEXCOM command line; otherwise, the $TEXCOM command line is used. If the file is a LaTeX file, the DVI builder method will also examine the contents of the .aux file and invoke the $BIBTEX command line if the string bibdata is found, and will examine the contents .log file and re-run the $LATEXCOM command if the log file says it is necessary.

The suffix .dvi (hard-coded within TeX itself) is automatically added to the target if it is not already present. Examples:

# builds from aaa.tex
env.DVI(target = 'aaa.dvi', source = 'aaa.tex')
# builds bbb.dvi
env.DVI(target = 'bbb', source = 'bbb.ltx')
# builds from ccc.latex
env.DVI(target = 'ccc.dvi', source = 'ccc.latex')

Jar()
env.Jar()
Builds a Java archive (.jar) file from a source tree of .class files. If the $JARCHDIR value is set, the jar command will change to the specified directory using the -C option. If the contents any of the source files begin with the string Manifest-Version, the file is assumed to be a manifest and is passed to the jar command with the m option set.

env.Jar(target = 'foo.jar', source = 'classes')

Java()
env.Java()
Builds one or more Java class files from a source tree of .java files. The class files will be placed underneath the specified target directory. SCons will parse each source .java file to find the classes (including inner classes) defined within that file, and from that figure out the target .class files that will be created. SCons will also search each Java file for the Java package name, which it assumes can be found on a line beginning with the string package in the first column; the resulting .class files will be placed in a directory reflecting the specified package name. For example, the file Foo.java defining a single public Foo class and containing a package name of sub.dir will generate a corresponding sub/dir/Foo.class class file.

Example:

env.Java(target = 'classes', source = 'src')

JavaH()
env.JavaH()
Builds C header and source files for implementing Java native methods. The target can be either a directory in which the header files will be written, or a header file name which will contain all of the definitions. The source can be either the names of .class files, or the objects returned from the Java builder method.

If the construction variable JAVACLASSDIR is set, either in the environment or in the call to the JavaH builder method itself, then the value of the variable will be stripped from the beginning of any .class file names.

Examples:

# builds java_native.h
classes = env.Java(target = 'classdir', source = 'src')
env.JavaH(target = 'java_native.h', source = classes)

# builds include/package_foo.h and include/package_bar.h
env.JavaH(target = 'include',
          source = ['package/foo.class', 'package/bar.class'])

# builds export/foo.h and export/bar.h
env.JavaH(target = 'export',
          source = ['classes/foo.class', 'classes/bar.class'],
          JAVACLASSDIR = 'classes')

Library()
env.Library()
A synonym for the StaticLibrary builder method.

M4()
env.M4()
Builds an output file from an M4 input file. This uses a default $M4FLAGS value of -E, which considers all warnings to be fatal and stops on the first warning when using the GNU version of m4. Example:

env.M4(target = 'foo.c', source = 'foo.c.m4')

MSVSProject()
env.MSVSProject()
Builds Microsoft Visual Studio project files. This builds a Visual Studio project file, based on the version of Visual Studio that is configured (either the latest installed version, or the version set by MSVS_VERSION in the Environment constructor). For VS 6, it will generate .dsp and .dsw files, for VS 7, it will generate .vcproj and .sln files.

It takes several lists of filenames to be placed into the project file, currently these are limited to srcs, incs, localincs, resources, and misc. These are pretty self explanatory, but it should be noted that the 'srcs' list is NOT added to the $SOURCES environment variable. This is because it represents a list of files to be added to the project file, not the source used to build the project file (in this case, the 'source' is the SConscript file used to call MSVSProject).

In addition to these values (which are all optional, although not specifying any of them results in an empty project file), the following values must be specified:

target: The name of the target .dsp or .vcproj file. The correct suffix for the version of Visual Studio must be used, but the value

env['MSVSPROJECTSUFFIX']

will be defined to the correct value (see example below).

variant: The name of this particular variant. These are typically things like "Debug" or "Release", but really can be anything you want. Multiple calls to MSVSProject with different variants are allowed: all variants will be added to the project file with their appropriate build targets and sources.

buildtarget: A list of SCons.Node.FS objects which is returned from the command which builds the target. This is used to tell SCons what to build when the 'build' button is pressed inside of the IDE.

Example Usage:

        barsrcs = ['bar.cpp'],
        barincs = ['bar.h'],
        barlocalincs = ['StdAfx.h']
        barresources = ['bar.rc','resource.h']
        barmisc = ['bar_readme.txt']

        dll = local.SharedLibrary(target = 'bar.dll',
                                  source = barsrcs)

        local.MSVSProject(target = 'Bar' + env['MSVSPROJECTSUFFIX'],
                          srcs = barsrcs,
                          incs = barincs,
                          localincs = barlocalincs,
                          resources = barresources,
                          misc = barmisc,
                          buildtarget = dll,
                          variant = 'Release')

Object()
env.Object()
A synonym for the StaticObject builder method.

PCH()
env.PCH()
Builds a Microsoft Visual C++ precompiled header. Calling this builder method returns a list of two targets: the PCH as the first element, and the object file as the second element. Normally the object file is ignored. This builder method is only provided when Microsoft Visual C++ is being used as the compiler. The PCH builder method is generally used in conjuction with the PCH construction variable to force object files to use the precompiled header:

env['PCH'] = env.PCH('StdAfx.cpp')[0]

PDF()
env.PDF()
Builds a .pdf file from a .dvi input file (or, by extension, a .tex, .ltx, or .latex input file). The suffix specified by the $PDFSUFFIX construction variable (.pdf by default) is added automatically to the target if it is not already present. Example:

# builds from aaa.tex
env.PDF(target = 'aaa.pdf', source = 'aaa.tex')
# builds bbb.pdf from bbb.dvi
env.PDF(target = 'bbb', source = 'bbb.dvi')

PostScript()
env.PostScript()
Builds a .ps file from a .dvi input file (or, by extension, a .tex, .ltx, or .latex input file). The suffix specified by the $PSSUFFIX construction variable (.ps by default) is added automatically to the target if it is not already present. Example:

# builds from aaa.tex
env.PostScript(target = 'aaa.ps', source = 'aaa.tex')
# builds bbb.ps from bbb.dvi
env.PostScript(target = 'bbb', source = 'bbb.dvi')

Program()
env.Program()
Builds an executable given one or more object files or C, C++, D, or Fortran source files. If any C, C++, D or Fortran source files are specified, then they will be automatically compiled to object files using the Object builder method; see that builder method's description for a list of legal source file suffixes and how they are interpreted. The target executable file prefix (specified by the $PROGPREFIX construction variable; nothing by default) and suffix (specified by the $PROGSUFFIX construction variable; by default, .exe on Windows systems, nothing on POSIX systems) are automatically added to the target if not already present. Example:

env.Program(target = 'foo', source = ['foo.o', 'bar.c', 'baz.f'])

RES()
env.RES()
Builds a Microsoft Visual C++ resource file. This builder method is only provided when Microsoft Visual C++ or MinGW is being used as the compiler. The .res (or .o for MinGW) suffix is added to the target name if no other suffix is given. The source file is scanned for implicit dependencies as though it were a C file. Example:

env.RES('resource.rc')

RMIC()
env.RMIC()
Builds stub and skeleton class files for remote objects from Java .class files. The target is a directory relative to which the stub and skeleton class files will be written. The source can be the names of .class files, or the objects return from the Java builder method.

If the construction variable JAVACLASSDIR is set, either in the environment or in the call to the RMIC builder method itself, then the value of the variable will be stripped from the beginning of any .class file names.

classes = env.Java(target = 'classdir', source = 'src')
env.RMIC(target = 'outdir1', source = classes)

env.RMIC(target = 'outdir2',
         source = ['package/foo.class', 'package/bar.class'])

env.RMIC(target = 'outdir3',
         source = ['classes/foo.class', 'classes/bar.class'],
         JAVACLASSDIR = 'classes')

SharedLibrary()
env.SharedLibrary()
Builds a shared library (.so on a POSIX system, .dll on WIN32) given one or more object files or C, C++, D or Fortran source files. If any source files are given, then they will be automatically compiled to object files. The static library prefix and suffix (if any) are automatically added to the target. The target library file prefix (specified by the $SHLIBPREFIX construction variable; by default, lib on POSIX systems, nothing on Windows systems) and suffix (specified by the $SHLIBSUFFIX construction variable; by default, .dll on Windows systems, .so on POSIX systems) are automatically added to the target if not already present. Example:

env.SharedLibrary(target = 'bar', source = ['bar.c', 'foo.o'])

On WIN32 systems, the SharedLibrary builder method will always build an import (.lib) library in addition to the shared (.dll) library, adding a .lib library with the same basename if there is not already a .lib file explicitly listed in the targets.

Any object files listed in the source must have been built for a shared library (that is, using the SharedObject builder method). scons will raise an error if there is any mismatch.

On WIN32 systems, specifying "register=1" will cause the dll to be registered after it is built using REGSVR32. The command that is run ("regsvr32" by default) is determined by $REGSVR construction variable, and the flags passed are determined by $REGSVRFLAGS. By default, $REGSVRFLAGS includes "/s", to prevent dialogs from popping up and requiring user attention when it is run. If you change $REGSVRFLAGS, be sure to include "/s". For example,

env.SharedLibrary(target = 'bar',
                  source = ['bar.cxx', 'foo.obj'],
                  register=1)

will register "bar.dll" as a COM object when it is done linking it.

SharedObject()
env.SharedObject()
Builds an object file for inclusion in a shared library. Source files must have one of the same set of extensions specified above for the StaticObject builder method. On some platforms building a shared object requires additional compiler options (e.g. -fPIC for gcc) in addition to those needed to build a normal (static) object, but on some platforms there is no difference between a shared object and a normal (static) one. When there is a difference, SCons will only allow shared objects to be linked into a shared library, and will use a different suffix for shared objects. On platforms where there is no difference, SCons will allow both normal (static) and shared objects to be linked into a shared library, and will use the same suffix for shared and normal (static) objects. The target object file prefix (specified by the $SHOBJPREFIX construction variable; by default, the same as $OBJPREFIX) and suffix (specified by the $SHOBJSUFFIX construction variable) are automatically added to the target if not already present. Examples:

env.SharedObject(target = 'ddd', source = 'ddd.c')
env.SharedObject(target = 'eee.o', source = 'eee.cpp')
env.SharedObject(target = 'fff.obj', source = 'fff.for')

StaticLibrary()
env.StaticLibrary()
Builds a static library given one or more object files or C, C++, D or Fortran source files. If any source files are given, then they will be automatically compiled to object files. The static library prefix and suffix (if any) are automatically added to the target. The target library file prefix (specified by the $LIBPREFIX construction variable; by default, lib on POSIX systems, nothing on Windows systems) and suffix (specified by the $LIBSUFFIX construction variable; by default, .lib on Windows systems, .a on POSIX systems) are automatically added to the target if not already present. Example:

env.StaticLibrary(target = 'bar', source = ['bar.c', 'foo.o'])

Any object files listed in the source must have been built for a static library (that is, using the StaticObject builder method). scons will raise an error if there is any mismatch.

StaticObject()
env.StaticObject()
Builds a static object file from one or more C, C++, D, or Fortran source files. Source files must have one of the following extensions:

  .asm    assembly language file
  .ASM    assembly language file
  .c      C file
  .C      WIN32:  C file
          POSIX:  C++ file
  .cc     C++ file
  .cpp    C++ file
  .cxx    C++ file
  .cxx    C++ file
  .c++    C++ file
  .C++    C++ file
  .d      D file
  .f      Fortran file
  .F      WIN32:  Fortran file
          POSIX:  Fortran file + C pre-processor
  .for    Fortran file
  .FOR    Fortran file
  .fpp    Fortran file + C pre-processor
  .FPP    Fortran file + C pre-processor
  .s      assembly language file
  .S      WIN32:  assembly language file
          POSIX:  assembly language file + C pre-processor
  .spp    assembly language file + C pre-processor
  .SPP    assembly language file + C pre-processor

The target object file prefix (specified by the $OBJPREFIX construction variable; nothing by default) and suffix (specified by the $OBJSUFFIX construction variable; .obj on Windows systems, .o on POSIX systems) are automatically added to the target if not already present. Examples:

env.StaticObject(target = 'aaa', source = 'aaa.c')
env.StaticObject(target = 'bbb.o', source = 'bbb.c++')
env.StaticObject(target = 'ccc.obj', source = 'ccc.f')

Tar()
env.Tar()
Builds a tar archive of the specified files and/or directories. Unlike most builder methods, the Tar builder method may be called multiple times for a given target; each additional call adds to the list of entries that will be built into the archive.

env.Tar('src.tar', 'src')

# Create the stuff.tar file.
env.Tar('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Tar('stuff', 'another')

# Set TARFLAGS to create a gzip-filtered archive.
env = Environment(TARFLAGS = '-c -z')
env.Tar('foo.tar.gz', 'foo')

# Also set the suffix to .tgz.
env = Environment(TARFLAGS = '-c -z',
                  TARSUFFIX = '.tgz')
env.Tar('foo')

TypeLibrary()
env.TypeLibrary()
Builds a Windows type library (.tlb) file from and input IDL file (.idl). In addition, it will build the associated inteface stub and proxy source files. It names them according to the base name of the .idl file.
For example,

env.TypeLibrary(source="foo.idl")

Will create foo.tlb, foo.h, foo_i.c, foo_p.c, and foo_data.c.

Zip()
env.Zip()
Builds a zip archive of the specified files and/or directories. Unlike most builder methods, the Zip builder method may be called multiple times for a given target; each additional call adds to the list of entries that will be built into the archive.

env.Zip('src.zip', 'src')

# Create the stuff.zip file.
env.Zip('stuff', ['subdir1', 'subdir2'])
# Also add "another" to the stuff.tar file.
env.Zip('stuff', 'another')

scons automatically scans C source files, C++ source files, Fortran source files with .F (POSIX systems only), .fpp, or .FPP file extensions, and assembly language files with .S (POSIX systems only), .spp, or .SPP files extensions for C preprocessor dependencies, so the dependencies do not need to be specified explicitly. In addition, all targets of builder methods automatically depend on their sources. An explicit dependency can be specified using the Depends method of a construction environment (see below).

 

Methods and Functions to Do Things

In addition to Builder methods, scons provides a number of other construction environment methods and global functions to manipulate the build configuration.

Usually, a construction environment method and global function with the same name both exist so that you don't have to remember whether to a specific bit of functionality must be called with or without a construction environment. In the following list, if you call something as a global function it looks like:

Function(arguments)

and if you call something through a construction environment it looks like:
env.Function(arguments)

If you can call the functionality in both ways, then both forms are listed.

Except where otherwise noted, the same-named construction environment method and global function provide the exact same functionality. The only difference is that, where appropriate, calling the functionality through a construction environment will substitute construction variables into any supplied strings. For example:

env = Environment(FOO = 'foo')
Default('$FOO')
env.Default('$FOO')

the first call to the global Default() function will actually add a target named $FOO to the list of default targets, while the second call to the env.Default() construction environment method will expand the value and add a target named foo to the list of default targets. For more on construction variable expansion, see the next section on construction variables.

Construction environment methods and global functions supported by scons include:

Action(action, [strfunction, varlist])
env.Action(action, [strfunction, varlist])
Creates an Action object for the specified action. See the section "Action Objects," below, for a complete explanation of the arguments and behavior.

AddPostAction(target, action)
env.AddPostAction(target, action)
Arranges for the specified action to be performed after the specified target has been built. The specified action(s) may be an Action object, or anything that can be converted into an Action object (see below).

AddPreAction(target, action)
env.AddPreAction(target, action)
Arranges for the specified action to be performed before the specified target is built. The specified action(s) may be an Action object, or anything that can be converted into an Action object (see below).

Alias(alias, [targets])
env.Alias(alias, [targets])
Creates one or more phony targets that expand to one or more other targets. Returns the Node object representing the alias, which exists outside of any file system. This Node object, or the alias name, may be used as a dependency of any other target, including another alias. Alias can be called multiple times for the same alias to add additional targets to the alias.

Alias('install')
Alias('install', '/usr/bin')
Alias(['install', 'install-lib'], '/usr/local/lib')

env.Alias('install', ['/usr/local/bin', '/usr/local/lib'])
env.Alias('install', ['/usr/local/man'])

AlwaysBuild(target, ...)
env.AlwaysBuild(target, ...)
Marks each given target so that it is always assumed to be out of date, and will always be rebuilt if needed. Note, however, that AlwaysBuild() does not add its target(s) to the default target list, so the targets will only be built if they are specified on the command line, or are a dependent of a target specified on the command line--but they will always be built if so specified. Multiple targets can be passed in to a single call to AlwaysBuild().

env.Append(key=val, [...])
Appends the specified keyword arguments to the end of construction variables in the environment. If the Environment does not have the specified construction variable, it is simply added to the environment. If the values of the construction variable and the keyword argument are the same type, then the two values will be simply added together. Otherwise, the construction variable and the value of the keyword argument are both coerced to lists, and the lists are added together. (See also the Prepend method, below.)

env.Append(CCFLAGS = ' -g', FOO = ['foo.yyy'])

env.AppendENVPath(name, newpath, [envname, sep])
This appends new path elements to the given path in the specified external environment (ENV by default). This will only add any particular path once (leaving the last one it encounters and ignoring the rest, to preserve path order), and to help assure this, will normalize all paths (using os.path.normpath and os.path.normcase). This can also handle the case where the given old path variable is a list instead of a string, in which case a list will be returned instead of a string. Example:

print 'before:',env['ENV']['INCLUDE']
include_path = '/foo/bar:/foo'
env.PrependENVPath('INCLUDE', include_path)
print 'after:',env['ENV']['INCLUDE']

yields:
before: /foo:/biz
after: /biz:/foo/bar:/foo

env.AppendUnique(key=val, [...])
Appends the specified keyword arguments to the end of construction variables in the environment. If the Environment does not have the specified construction variable, it is simply added to the environment. If the construction variable being appended to is a list, then any value(s) that already exist in the construction variable will not be added again to the list.

env.AppendUnique(CCFLAGS = '-g', FOO = ['foo.yyy'])

env.BitKeeper()
A factory function that returns a Builder object to be used to fetch source files using BitKeeper. The returned Builder is intended to be passed to the SourceCode function.

env.SourceCode('.', env.BitKeeper())

BuildDir(build_dir, src_dir, [duplicate])
env.BuildDir(build_dir, src_dir, [duplicate])
This specifies a build directory build_dir in which to build all derived files that would normally be built under src_dir. Multiple build directories can be set up for multiple build variants, for example. src_dir must be underneath the SConstruct file's directory, and build_dir may not be underneath the src_dir .

The default behavior is for scons to duplicate all of the files in the tree underneath src_dir into build_dir, and then build the derived files within the copied tree. (The duplication is performed by linking or copying, depending on the platform; see also the --duplicate option.) This guarantees correct builds regardless of whether intermediate source files are generated during the build, where preprocessors or other scanners search for included files, or whether individual compilers or other invoked tools are hard-coded to put derived files in the same directory as source files.

This behavior of making a complete copy of the source tree may be disabled by setting duplicate to 0. This will cause scons to invoke Builders using the path names of source files in src_dir and the path names of derived files within build_dir. This is always more efficient than duplicate=1, and is usually safe for most builds. Specifying duplicate=0, however, may cause build problems if source files are generated during the build, if any invoked tools are hard-coded to put derived files in the same directory as the source files.

Note that specifying a BuildDir works most naturally with a subsidiary SConscript file in the source directory. However, you would then call the subsidiary SConscript file not in the source directory, but in the build_dir , as if scons had made a virtual copy of the source tree regardless of the value of duplicate. This is how you tell scons which variant of a source tree to build. For example:

BuildDir('build-variant1', 'src')
SConscript('build-variant1/SConscript')
BuildDir('build-variant2', 'src')
SConscript('build-variant2/SConscript')

See also the SConscript() function, described below, for another way to specify a build directory in conjunction with calling a subsidiary SConscript file.)

Builder(action, [multi, prefix, suffix, src_suffix, src_builder, emitter])
env.Builder(action, [multi, prefix, suffix, src_suffix, src_builder, emitter])
Creates a Builder object for the specified action. See the section "Builder Objects," below, for a complete explanation of the arguments and behavior.

CacheDir(cache_dir)
env.CacheDir(cache_dir)
Specifies that scons will maintain a cache of derived files in cache_dir . The derived files in the cache will be shared among all the builds using the same CacheDir() call.

When a CacheDir() is being used and scons finds a derived file that needs to be rebuilt, it will first look in the cache to see if a derived file has already been built from identical input files and an identical build action (as incorporated into the MD5 build signature). If so, scons will retrieve the file from the cache. If the derived file is not present in the cache, scons will rebuild it and then place a copy of the built file in the cache (identified by its MD5 build signature), so that it may be retrieved by other builds that need to build the same derived file from identical inputs.

Use of a specified CacheDir() may be disabled for any invocation by using the --cache-disable option.

If the --cache-force option is used, scons will place a copy of all derived files in the cache, even if they already existed and were not built by this invocation. This is useful to populate a cache the first time CacheDir() is added to a build, or after using the --cache-disable option.

When using CacheDir(), scons will report, "Retrieved `file' from cache," unless the --cache-show option is being used. When the --cache-show option is used, scons will print the action that would have been used to build the file, without any indication that the file was actually retrieved from the cache. This is useful to generate build logs that are equivalent regardless of whether a given derived file has been built in-place or retrieved from the cache.

Clean(target, files_or_dirs)
env.Clean(target, files_or_dirs)
This specifies a list of files or directories which should be removed whenever the target is specified with the -c command line option. Multiple calls to Clean() are legal, and create a new target or add files and directories to the clean list for the specified target.

Multiple files or directories should be specified either as separate arguments to the Clean() method, or as a list. Clean() will also accept the return value of any of the construction environment Builder methods. Examples:

Clean('foo', ['bar', 'baz'])
Clean('dist', env.Program('hello', 'hello.c'))

Command(target, source, commands)
env.Command(target, source, commands)
Executes a specific action (or list of actions) to build a target file or files. This is more convenient than defining a separate Builder object for a single special-case build.

Note that an action can be an external command, specified as a string, or a callable Python object; see "Action Objects," below. Examples:

env.Command('foo.out', 'foo.in',
            "$FOO_BUILD < $SOURCES > $TARGET")

env.Command('bar.out', 'bar.in',
            ["rm -f $TARGET",
             "$BAR_BUILD < $SOURCES > $TARGET"])

def rename(env, target, source):
    import os
    os.rename('.tmp', str(target[0]))

env.Command('baz.out', 'baz.in',
            ["$BAZ_BUILD < $SOURCES > .tmp",
             rename ])

Configure(env, [custom_tests, conf_dir, log_file])
env.Configure([custom_tests, conf_dir, log_file])
Creates a Configure object for integrated functionality similar to GNU autoconf. See the section "Configure Contexts," below, for a complete explanation of the arguments and behavior.

env.Copy([key=val, ...])
Return a separate copy of a construction environment. If there are any keyword arguments specified, they are added to the returned copy, overwriting any existing values for the keywords.

env2 = env.Copy()
env3 = env.Copy(CCFLAGS = '-g')

Additionally, a list of tools and a toolpath may be specified, as in the Environment constructor:

def MyTool(env): env['FOO'] = 'bar'
env4 = env.Copy(tools = ['msvc', MyTool])

env.CVS(repository, module)
A factory function that returns a Builder object to be used to fetch source files from the specified CVS repository. The returned Builder is intended to be passed to the SourceCode function.

The optional specified module will be added to the beginning of all repository path names; this can be used, in essence, to strip initial directory names from the repository path names, so that you only have to replicate part of the repository directory hierarchy in your local build directory:

# Will fetch foo/bar/src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT'))

# Will fetch bar/src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT', 'foo'))

# Will fetch src.c
# from /usr/local/CVSROOT/foo/bar/src.c.
env.SourceCode('.', env.CVS('/usr/local/CVSROOT', 'foo/bar'))

Default(targets)
env.Default(targets)
This specifies a list of default targets, which will be built by scons if no explicit targets are given on the command line. Multiple calls to Default() are legal, and add to the list of default targets.

Multiple targets should be specified as separate arguments to the Default() method, or as a list. Default() will also accept the Node returned by any of a construction environment's builder methods. Examples:

Default('foo', 'bar', 'baz')
env.Default(['a', 'b', 'c'])
hello = env.Program('hello', 'hello.c')
env.Default(hello)

An argument to Default() of None will clear all default targets. Later calls to Default() will add to the (now empty) default-target list like normal.

The current list of targets added using the Default() function or method is available in the DEFAULT_TARGETS list; see below.

DefaultEnvironment([args])
Creates and returns a default construction environment object. This construction environment is used internally by SCons in order to execute many of the global functions in this list, and to fetch source files transparently from source code management systems.

Depends(target, dependency)
env.Depends(target, dependency)
Specifies an explicit dependency; the target file(s) will be rebuilt whenever the dependency file(s) has changed. This should only be necessary for cases where the dependency is not caught by a Scanner for the file.

env.Depends('foo', 'other-input-file-for-foo')

env.Dictionary([vars])
Returns a dictionary object containing copies of all of the construction variables in the environment. If there are any variable names specified, only the specified construction variables are returned in the dictionary.

dict = env.Dictionary()
cc_dict = env.Dictionary('CC', 'CCFLAGS', 'CCCOM')

Dir(name, [directory])
env.Dir(name, [directory])
This returns an object that represents a given directory name. name can be a relative or absolute path. directory is an optional directory that will be used as the parent directory.

EnsurePythonVersion(major, minor)
env.EnsurePythonVersion(major, minor)
Ensure that the Python version is at least major.minor. This function will print out an error message and exit SCons with a non-zero exit code if the actual Python version is not late enough.

EnsurePythonVersion(2,2)

EnsureSConsVersion(major, minor)
env.EnsureSConsVersion(major, minor)
Ensure that the SCons version is at least major.minor. This function will print out an error message and exit SCons with a non-zero exit code if the actual SCons version is not late enough.

EnsureSConsVersion(0,9)

Environment([key=value, ...])
env.Environment([key=value, ...])
Return a new construction environment initialized with the specified key=value pairs.

Exit([value])
env.Exit([value])
This tells scons to exit immediately with the specified value. A default exit value of 0 (zero) is used if no value is specified.

Export(vars)
env.Export(vars)
This tells scons to export a list of variables from the current SConscript file to all other SConscript files. The exported variables are kept in a global collection, so subsequent calls to Export() will over-write previous exports that have the same name. Multiple variable names can be passed to Export() as separate arguments or as a list. A dictionary can be used to map variables to a different name when exported. Both local variables and global variables can be exported. Examples:

env = Environment()
# Make env available for all SConscript files to Import().
Export("env")

package = 'my_name'
# Make env and package available for all SConscript files:.
Export("env", "package")

# Make env and package available for all SConscript files:
Export(["env", "package"])

# Make env available using the name debug:.
Export({"debug":env})

Note that the SConscript() function supports an exports argument that makes it easier to to export a variable or set of variables to a single SConscript file. See the description of the SConscript() function, below.

File(name, [directory])
env.File(name, [directory])
This returns an object that represents a given file name. name can be a relative or absolute path. directory is an optional directory that will be used as the parent directory.

FindFile(file, dirs)
env.FindFile(file, dirs)
Search for file in the path specified by dirs. file may be a list of file names or a single file name. In addition to searching for files that exist in the filesytem, this function also searches for derived files that have not yet been built.

foo = env.FindFile('foo', ['dir1', 'dir2'])

GetBuildPath(file, [...])
env.GetBuildPath(file, [...])
Returns the scons path name (or names) for the specified file (or files). The specified file or files may be scons Nodes or strings representing path names.

GetLaunchDir()
env.GetLaunchDir()
Returns the absolute path name of the directory from which scons was initially invoked. This can be useful when using the -u, -U or -D options, which internally change to the directory in which the SConstruct file is found.

GetOption(name)
env.GetOption(name)
This function provides a way to query a select subset of the scons command line options from a SConscript file. See SetOption() for a description of the options available.

Help(text)
env.Help(text)
This specifies help text to be printed if the -h argument is given to scons. scons will exit after printing out the help text.

Ignore(target, dependency)
env.Ignore(target, dependency)
The specified dependency file(s) will be ignored when deciding if the target file(s) need to be rebuilt.

env.Ignore('foo', 'foo.c')
env.Ignore('bar', ['bar1.h', 'bar2.h'])

Import(vars)
env.Import(vars)
This tells scons to import a list of variables into the current SConscript file. This will import variables that were exported with Export() or in the exports argument to SConscript(). Variables exported by SConscript() have precedence. Multiple variable names can be passed to Import() as separate arguments or as a list. The variable "*" can be used to import all variables. Examples:

Import("env")
Import("env", "variable")
Import(["env", "variable"])
Import("*")

Install(dir, source)
env.Install(dir, source)
Installs one or more files in a destination directory. The file names remain the same.

env.Install(dir = '/usr/local/bin', source = ['foo', 'bar'])

InstallAs(target, source)
env.InstallAs(target, source)
Installs one or more files as specific file names, allowing changing a file name as part of the installation. It is an error if the target and source list different numbers of files.

env.InstallAs(target = '/usr/local/bin/foo',
              source = 'foo_debug')
env.InstallAs(target = ['../lib/libfoo.a', '../lib/libbar.a'],
              source = ['libFOO.a', 'libBAR.a'])

Literal(string)
env.Literal(string)
The specified string will be preserved as-is and not have construction variables expanded.

Local(targets)
env.Local(targets)
The specified targets will have copies made in the local tree, even if an already up-to-date copy exists in a repository. Returns a list of the target Node or Nodes.

env.ParseConfig(command, [function])
Calls the specified function to modify the environment as specified by the output of command . The default function expects the output of a typical *-config command (for example, gtk-config) and parses the returned -L, -l, -I and other options into the LIBPATH, LIBS, CPPPATH and CCFLAGS variables, respectively.

env.Perforce()
A factory function that returns a Builder object to be used to fetch source files from the Perforce source code management system. The returned Builder is intended to be passed to the SourceCode function:

env.SourceCode('.', env.Perforce())

Perforce uses a number of external environment variables for its operation. Consequently, this function adds the following variables from the user's external environment to the construction environment's ENV dictionary: P4CHARSET, P4CLIENT, P4LANGUAGE, P4PASSWD, P4PORT, P4USER, SYSTEMROOT, USER, and USERNAME.

Platform(string)
Returns a callable object that can be used to initialize a construction environment using the platform keyword of the Environment() method:

env = Environment(platform = Platform('win32'))

env.Platform(string)
Applies the callable object for the specified platform string to the environment through which the method was called.

env.Platform('posix')

Note that the win32 platform adds the SYSTEMROOT variable from the user's external environment to the construction environment's ENV dictionary. This is so that any executed commands that use sockets to connect with other systems (such as fetching source files from external CVS repository specifications like :pserver:anonymous@cvs.sourceforge.net:/cvsroot/scons) will work on Win32 systems.

Precious(target, ...)
env.Precious(target, ...)
Marks each given target as precious so it is not deleted before it is rebuilt. Normally scons deletes a target before building it. Multiple targets can be passed in to a single call to Precious().

env.Prepend(key=val, [...])
Appends the specified keyword arguments to the beginning of construction variables in the environment. If the Environment does not have the specified construction variable, it is simply added to the environment. If the values of the construction variable and the keyword argument are the same type, then the two values will be simply added together. Otherwise, the construction variable and the value of the keyword argument are both coerced to lists, and the lists are added together. (See also the Append method, above.)

env.Prepend(CCFLAGS = '-g ', FOO = ['foo.yyy'])

env.PrependENVPath(name, newpath, [envname, sep])
This appends new path elements to the given path in the specified external environment (ENV by default). This will only add any particular path once (leaving the first one it encounters and ignoring the rest, to preserve path order), and to help assure this, will normalize all paths (using os.path.normpath and os.path.normcase). This can also handle the case where the given old path variable is a list instead of a string, in which case a list will be returned instead of a string. Example:

print 'before:',env['ENV']['INCLUDE']
include_path = '/foo/bar:/foo'
env.PrependENVPath('INCLUDE', include_path)
print 'after:',env['ENV']['INCLUDE']

yields:
before: /biz:/foo
after: /foo/bar:/foo:/biz

env.AppendUnique(key=val, [...])
Appends the specified keyword arguments to the beginning of construction variables in the environment. If the Environment does not have the specified construction variable, it is simply added to the environment. If the construction variable being appended to is a list, then any value(s) that already exist in the construction variable will not be added again to the list.

env.PrependUnique(CCFLAGS = '-g', FOO = ['foo.yyy'])

env.RCS()
A factory function that returns a Builder object to be used to fetch source files from RCS. The returned Builder is intended to be passed to the SourceCode function:

env.SourceCode('.', env.RCS())

Note that scons will fetch source files from RCS subdirectories automatically, so configuring RCS as demonstrated in the above example should only be necessary if you are fetching from RCS,v files in the same directory as the source files, or if you need to explicitly specify RCS for a specific subdirectory.

env.Replace(key=val, [...])
Replaces construction variables in the Environment with the specified keyword arguments.

env.Replace(CCFLAGS = '-g', FOO = 'foo.xxx')

Repository(directory)
env.Repository(directory)
Specifies that directory is a repository to be searched for files. Multiple calls to Repository() are legal, and each one adds to the list of repositories that will be searched.

To scons, a repository is a copy of the source tree, from the top-level directory on down, which may contain both source files and derived files that can be used to build targets in the local source tree. The canonical example would be an official source tree maintained by an integrator. If the repository contains derived files, then the derived files should have been built using scons, so that the repository contains the necessary signature information to allow scons to figure out when it is appropriate to use the repository copy of a derived file, instead of building one locally.

Note that if an up-to-date derived file already exists in a repository, scons will not make a copy in the local directory tree. In order to guarantee that a local copy will be made, use the Local() method.

Return(vars)
This tells scons what variable(s) to use as the return value(s) of the current SConscript file. These variables will be returned to the "calling" SConscript file as the return value(s) of SConscript(). Multiple variable names should be passed to Return() as a list. Example:

Return("foo")
Return(["foo", "bar"])

Scanner(function, [argument, keys, path_function, node_class, node_factory, scan_check, recursive])
env.Scanner(function, [argument, keys, path_function, node_class, node_factory, scan_check, recursive])
Creates a Scanner object for the specified function. See the section "Scanner Objects," below, for a complete explanation of the arguments and behavior.

env.SCCS()
A factory function that returns a Builder object to be used to fetch source files from SCCS. The returned Builder is intended to be passed to the SourceCode function:

env.SourceCode('.', env.SCCS())

Note that scons will fetch source files from SCCS subdirectories automatically, so configuring SCCS as demonstrated in the above example should only be necessary if you are fetching from s.SCCS files in the same directory as the source files, or if you need to explicitly specify SCCS for a specific subdirectory.

SConscript(scripts, [exports, build_dir, src_dir, duplicate])
env.SConscript(scripts, [exports, build_dir, src_dir, duplicate])
SConscript(dirs=subdirs, [name=script, exports, build_dir, src_dir, duplicate])
env.SConscript(dirs=subdirs, [name=script, exports, build_dir, src_dir, duplicate])
This tells scons to execute one or more subsidiary SConscript (configuration) files. There are two ways to call the SConscript() function.

The first way you can call SConscript() is to explicitly specify one or more scripts as the first argument. A single script may be specified as a string; multiple scripts must be specified as a list (either explicitly or as created by a function like Split()).

The second way you can call SConscript() is to specify a list of (sub)directory names as a dirs=subdirs keyword argument. In this case, scons will, by default, execute a subsidiary configuration file named SConscript in each of the specified directories. You may specify a name other than SConscript by supplying an optional name=script keyword argument.

The optional exports argument provides a list of variable names or a dictionary of named values to export to the script(s). These variables are locally exported only to the specified script(s), and do not affect the global pool of variables used by the Export() function. The subsidiary script(s) must use the Import() function to import the variables.

The optional build_dir argument specifies that all of the target files (for example, object files and executables) that would normally be built in the subdirectory in which script resides should actually be built in build_dir.

The optional src_dir argument specifies that the source files from which the target files should be built can be found in src_dir.

By default, scons will link or copy (depending on the platform) all the source files into the build directory. This behavior may be disabled by setting the optional duplicate argument to 0 (it is set to 1 by default), in which case scons will refer directly to the source files in their source directory when building target files. (Setting duplicate=0 is usually safe, and always more efficient than the default of duplicate=1, but it may cause build problems in certain end-cases, such as compiling from source files that are generated by the build.)

Any variables returned by script using Return() will be returned by the call to SConscript().

Examples:

SConscript('subdir/SConscript')
foo = SConscript('sub/SConscript', exports='env')
SConscript('dir/SConscript', exports=['env', 'variable'])
SConscript('src/SConscript', build_dir='build', duplicate=0)
SConscript('bld/SConscript', src_dir='src', exports='env variable')
SConscript(dirs=['sub1', 'sub2'])
SConscript(dirs=['sub3', 'sub4'], name='MySConscript')

SConscriptChdir(value)
env.SConscriptChdir(value)
By default, scons changes its working directory to the directory in which each subsidiary SConscript file lives. This behavior may be disabled by specifying either:

SConscriptChdir(0)
env.SConscriptChdir(0)

in which case scons will stay in the top-level directory while reading all SConscript files. (This may be necessary when building from repositories, when all the directories in which SConscript files may be found don't necessarily exist locally.)

You may enable and disable this ability by calling SConscriptChdir() multiple times:

env = Environment()
SConscriptChdir(0)
SConscript('foo/SConscript')    # will not chdir to foo
env.SConscriptChdir(1)
SConscript('bar/SConscript')    # will chdir to bar

SConsignFile([file,dbm_module])
env.SConsignFile([file,dbm_module])
This tells scons to store all file signatures in the specified file. If the file is omitted, .sconsign.dbm is used by default. If file is not an absolute path name, the file is placed in the same directory as the top-level SConstruct file.

The optional dbm_module argument can be used to specify which Python database module The default is to use dumbdbm if the specified file does not already exist, and to use anydbm to auto-detect the database format if the file already exists.

Examples:

# Stores signatures in ".sconsign.dbm"
# in the top-level SConstruct directory.
SConsignFile()

# Stores signatures in the file "etc/scons-signatures"
# relative to the top-level SConstruct directory.
SConsignFile("etc/scons-signatures")

# Stores signatures in the specified absolute file name.
SConsignFile("/home/me/SCons/signatures")

SetOption(name, value)
env.SetOption(name, value)
This function provides a way to set a select subset of the scons command line options from a SConscript file. The options supported are: clean which corresponds to -c, --clean, and --remove; duplicate which corresponds to --duplicate; implicit_cache which corresponds to --implicit-cache; max_drift which corresponds to --max-drift; num_jobs which corresponds to -j and --jobs. See the documentation for the corresponding command line object for information about each specific option. Example:

SetOption('max_drift', 1)

SideEffect(side_effect, target)
env.SideEffect(side_effect, target)
Declares side_effect as a side effect of building target. Both side_effect and target can be a list, a file name, or a node. A side effect is a target that is created as a side effect of building other targets. For example, a Windows PDB file is created as a side effect of building the .obj files for a static library. If a target is a side effect of multiple build commands, scons will ensure that only one set of commands is executed at a time. Consequently, you only need to use this method for side-effect targets that are built as a result of multiple build commands.

SourceCode(entries, builder)
env.SourceCode(entries, builder)
Arrange for non-existent source files to be fetched from a source code management system using the specified builder. The specified entries may be a Node, string or list of both, and may represent either individual source files or directories in which source files can be found.

For any non-existent source files, scons will search up the directory tree and use the first SourceCode builder it finds. The specified builder may be None, in which case scons will not use a builder to fetch source files for the specified entries, even if a SourceCode builder has been specified for a directory higher up the tree.

scons will, by default, fetch files from SCCS or RCS subdirectories without explicit configuration. This takes some extra processing time to search for the necessary source code management files on disk. You can avoid these extra searches and speed up your build a little by disabling these searches as follows:

env.SourceCode('.', None)

Note that if the specified builder is one you create by hand, it must have an associated construction environment to use when fetching a source file.

scons provides a set of canned factory functions that return appropriate Builders for various popular source code management systems. Canonical examples of invocation include:

env.SourceCode('.', env.BitKeeper('/usr/local/BKsources'))
env.SourceCode('src', env.CVS('/usr/local/CVSROOT'))
env.SourceCode('/', env.RCS())
env.SourceCode(['f1.c', 'f2.c'], env.SCCS())
env.SourceCode('no_source.c', None)

SourceSignatures(type)
env.SourceSignatures(type)
This function tells SCons what type of signature to use for source files: MD5 or timestamp. If the environment method is used, the specified type of source signature is only used when deciding whether targets built with that environment are up-to-date or must be rebuilt. If the global function is used, the specified type of source signature becomes the default used for all decisions about whether targets are up-to-date.

"MD5" means the signature of a source file is the MD5 checksum of its contents. "timestamp" means the signature of a source file is its timestamp (modification time). When using "timestamp" signatures, changes in the command line will not cause files to be rebuilt. "MD5" signatures take longer to compute, but are more accurate than "timestamp" signatures. The default is "MD5".

Split(arg)
env.Split(arg)
Returns a list of file names or other objects. If arg is a string, it will be split on strings of white-space characters within the string, making it easier to write long lists of file names. If arg is already a list, the list will be returned untouched. If arg is any other type of object, it will be returned as a list containing just the object.

files = Split("f1.c f2.c f3.c")
files = env.Split("f4.c f5.c f6.c")
files = Split("""
        f7.c
        f8.c
        f9.c
""")

TargetSignatures(type)
env.TargetSignatures(type)
This function tells SCons what type of signatures to use for target files: build or content. If the environment method is used, the specified type of signature is only used for targets built with that environment. If the global function is used, the specified type of signature becomes the default used for all target files that don't have an explicit target signature type specified for their environments.

"build" means the signature of a target file is made by concatenating all of the signatures of all its source files. "content" means the signature of a target file is an MD5 checksum of its contents. "build" signatures are usually faster to compute, but "content" signatures can prevent unnecessary rebuilds when a target file is rebuilt to the exact same contents as the previous build. The default is "build".

Tool(string,toolpath=[])
Returns a callable object that can be used to initialize a construction environment using the tools keyword of the Environment() method. The object may be called with a construction environment as an argument, in which case the object will be add the necessary variables to the construction environment and the name of the tool will be added to the $TOOLS construction variable.

env = Environment(tools = [ Tool('msvc') ])

env = Environment()
t = Tool('msvc')
t(env)  # adds 'msvc' to the TOOLS variable
u = Tool('opengl', toolpath = ['tools'])
u(env)  # adds 'opengl' to the TOOLS variable

env.Tool(string[,toolpath])
Applies the callable object for the specified tool string to the environment through which the method was called.

env.Tool('gcc')
env.Tool('opengl', toolpath = ['build/tools'])

Value(value)
env.Value(value)
Returns a Node object representing the specified Python value. Value nodes can be used as dependencies of targets. If the result of calling str(value) changes between SCons runs, any targets depending on Value(value) will be rebuilt. When using timestamp source signatures, Value nodes' timestamps are equal to the system time when the node is created.

def create(target, source, env):
    f = open(str(target[0]), 'wb')
    f.write('prefix=' + source[0].get_contents())
    
prefix = ARGUMENTS.get('prefix', '/usr/local')
env = Environment()
env['BUILDERS']['Config'] = Builder(action = create)
env.Config(target = 'package-config', source = Value(prefix))

WhereIs(program, [path, [pathext]])
env.WhereIs(program, [path, [pathext]])

Searches for the specified executable program, returning the full path name to the program if it is found, and returning None if not. Searches the specified path, the value of the calling environment's PATH (env['ENV']['PATH']), or the user's current external PATH (os.environ['PATH']) by default. On Win32 systems, searches for executable programs with any of the file extensions listed in the specified pathext, the calling environment's PATHEXT (env['ENV']['PATHEXT']) or the user's current PATHEXT (os.environ['PATHEXT']) by default.

 

SConscript Variables

In addition to the global functions and methods, scons supports a number of Python variables that can be used in SConscript files to affect how you want the build to be performed.

ARGUMENTS
A dictionary of all the keyword=value arguments specified on the command line. The dictionary is not in order, and if a given keyword has more than one value assigned to it on the command line, the last (right-most) value is the one in the ARGUMENTS dictionary.

if ARGUMENTS.get('debug', 0):
    env = Environment(CCFLAGS = '-g')
else:
    env = Environment()

BUILD_TARGETS
A list of the targets which scons will actually try to build, regardless of whether they were specified on the command line or via the Default() function or method. The elements of this list may be strings or nodes, so you should run the list through the Python str function to make sure any Node path names are converted to strings.

Because this list may be taken from the list of targets specified using the Default() function or method, the contents of the list may change on each successive call to Default(). See the DEFAULT_TARGETS list, below, for additional information.

if 'foo' in BUILD_TARGETS:
    print "Don't forget to test the `foo' program!"
if 'special/program' in BUILD_TARGETS:
    SConscript('special')

Note that the BUILD_TARGETS list only contains targets expected listed on the command line or via calls to the Default() function or method. It does not contain all dependent targets that will be built as a result of making the sure the explicitly-specified targets are up to date.

COMMAND_LINE_TARGETS
A list of the targets explicitly specified on the command line. If there are no targets specified on the command line, the list is empty. This can be used, for example, to take specific actions only when a certain target or targets is explicitly being built:

if 'foo' in COMMAND_LINE_TARGETS:
    print "Don't forget to test the `foo' program!"
if 'special/program' in COMMAND_LINE_TARGETS:
    SConscript('special')

DEFAULT_TARGETS
A list of the target nodes that have been specified using the Default() function or method. The elements of the list are nodes, so you need to run them through the Python str function to get at the path name for each Node.

print str(DEFAULT_TARGETS[0])
if 'foo' in map(str, DEFAULT_TARGETS):
    print "Don't forget to test the `foo' program!"

The contents of the DEFAULT_TARGETS list change on on each successive call to the Default() function:

print map(str, DEFAULT_TARGETS)   # originally []
Default('foo')
print map(str, DEFAULT_TARGETS)   # now a node ['foo']
Default('bar')
print map(str, DEFAULT_TARGETS)   # now a node ['foo', 'bar']
Default(None)
print map(str, DEFAULT_TARGETS)   # back to []

Consequently, be sure to use DEFAULT_TARGETS only after you've made all of your Default() calls, or else simply be careful of the order of these statements in your SConscript files so that you don't look for a specific default target before it's actually been added to the list.

 

Construction Variables

A construction environment has an associated dictionary of construction variables that are used by built-in or user-supplied build rules. Construction variables must follow the same rules for Python identifiers: the initial character must be an underscore or letter, followed by any number of underscores, letters, or digits.

A number of useful construction variables are automatically defined by scons for each supported platform, and additional construction variables can be defined by the user. The following is a list of the automatically defined construction variables:

AR
The static library archiver.

ARCOM
The command line used to generate a static library from object files.

ARFLAGS
General options passed to the static library archiver.

AS
The assembler.

ASCOM
The command line used to generate an object file from an assembly-language source file.

ASFLAGS
General options passed to the assembler.

ASPPCOM
The command line used to assemble an assembly-language source file into an object file after first running the file through the C preprocessor. Any options specified in the $ASFLAGS and $CPPFLAGS construction variables are included on this command line.

BIBTEX
The bibliography generator for the TeX formatter and typesetter and the LaTeX structured formatter and typesetter.

BIBTEXCOM
The command line used to call the bibliography generator for the TeX formatter and typesetter and the LaTeX structured formatter and typesetter.

BIBTEXFLAGS
General options passed to the bibliography generator for the TeX formatter and typesetter and the LaTeX structured formatter and typesetter.

BITKEEPER
The BitKeeper executable.

BITKEEPERCOM
The command line for fetching source files using BitKEeper.

BITKEEPERGET
The command ($BITKEEPER) and subcommand for fetching source files using BitKeeper.

BITKEEPERGETFLAGS
Options that are passed to the BitKeeper get subcommand.

BUILDERS
A dictionary mapping the names of the builders available through this environment to underlying Builder objects. Builders named Alias, CFile, CXXFile, DVI, Library, Object, PDF, PostScript, and Program are available by default. If you initialize this variable when an Environment is created:

env = Environment(BUILDERS = {'NewBuilder' : foo})

the default Builders will no longer be available. To use a new Builder object in addition to the default Builders, add your new Builder object like this:

env = Environment()
env.Append(BUILDERS = {'NewBuilder' : foo})

or this:

env = Environment()
env['BUILDERS]['NewBuilder'] = foo

CC
The C compiler.

CCCOM
The command line used to compile a C source file to a (static) object file. Any options specified in the $CCFLAGS and $CPPFLAGS construction variables are included on this command line.

CCFLAGS
General options that are passed to the C compiler.

CFILESUFFIX
The suffix for C source files. This is used by the internal CFile builder when generating C files from Lex (.l) or YACC (.y) input files. The default suffix, of course, is .c (lower case). On case-insensitive systems (like Win32), SCons also treats .C (upper case) files as C files.

CCVERSION
The version number of the C compiler. This may or may not be set, depending on the specific C compiler being used.

_concat
A function used to produce variables like $_CPPINCFLAGS. It takes four or five arguments: a prefix to concatenate onto each element, a list of elements, a suffix to concatenate onto each element, an environment for variable interpolation, and an optional function that will be called to transform the list before concatenation.

env['_CPPINCFLAGS'] = '$( ${_concat(INCPREFIX, CPPPATH, INCSUFFIX, __env__, RDirs)} $)',

CPPDEFINES
A platform independent specification of C preprocessor definitions. The definitions will be added to command lines through the automatically-generated $_CPPDEFFLAGS construction variable (see below), which is constructed according to the type of value of $CPPDEFINES:

If $CPPDEFINES is a string, the values of the $CPPDEFPREFIX and $CPPDEFSUFFIX construction variables will be added to the beginning and end.

# Will add -Dxyz to POSIX compiler command lines,
# and /Dxyz to Microsoft Visual C++ command lines.
env = Environment(CPPDEFINES='xyz')

If $CPPDEFINES is a list, the values of the $CPPDEFPREFIX and $CPPDEFSUFFIX construction variables will be appended to the beginning and end of each element in the list. If any element is a list or tuple, then the first item is the name being defined and the second item is its value:

# Will add -DB=2 -DA to POSIX compiler command lines,
# and /DB=2 /DA to Microsoft Visual C++ command lines.
env = Environment(CPPDEFINES=[('B', 2), 'A'])

If $CPPDEFINES is a dictionary, the values of the $CPPDEFPREFIX and $CPPDEFSUFFIX construction variables will be appended to the beginning and end of each item from the dictionary. The key of each dictionary item is a name being defined to the dictionary item's corresponding value; if the value is None, then the name is defined without an explicit value. Note that the resulting flags are sorted by keyword to ensure that the order of the options on the command line is consistent each time scons
 is run.

# Will add -DA -DB=2 to POSIX compiler command lines,
# and /DA /DB=2 to Microsoft Visual C++ command lines.
env = Environment(CPPDEFINES={'B':2, 'A':None})

_CPPDEFFLAGS
An automatically-generated construction variable containing the C preprocessor command-line options to define values. The value of $_CPPDEFFLAGS is created by appending $CPPDEFPREFIX and $CPPDEFSUFFIX to the beginning and end of each directory in $CPPDEFINES.

CPPDEFPREFIX
The prefix used to specify preprocessor definitions on the C compiler command line. This will be appended to the beginning of each definition in the $CPPDEFINES construction variable when the $_CPPDEFFLAGS variable is automatically generated.

CPPDEFSUFFIX
The suffix used to specify preprocessor definitions on the C compiler command line. This will be appended to the end of each definition in the $CPPDEFINES construction variable when the $_CPPDEFFLAGS variable is automatically generated.

CPPFLAGS
User-specified C preprocessor options. These will be included in any command that uses the C preprocessor, including not just compilation of C and C++ source files via the $CCCOM, $SHCCCOM, $CXXCOM and $SHCXXCOM command lines, but also the $F77PPCOM and $SHF77PPCOM command lines used to compile a Fortran source file, and the $ASPPCOM command line used to assemble an assembly language source file, after first running each file through the C preprocessor. Note that this variable does not contain -I (or similar) include search path options that scons generates automatically from $CPPPATH. See _CPPINCFLAGS, below, for the variable that expands to those options.

_CPPINCFLAGS
An automatically-generated construction variable containing the C preprocessor command-line options for specifying directories to be searched for include files. The value of $_CPPINCFLAGS is created by appending $INCPREFIX and $INCSUFFIX to the beginning and end of each directory in $CPPPATH.

CPPPATH
The list of directories that the C preprocessor will search for include directories. The C/C++ implicit dependency scanner will search these directories for include files. Don't explicitly put include directory arguments in CCFLAGS or CXXFLAGS because the result will be non-portable and the directories will not be searched by the dependency scanner. Note: directory names in CPPPATH will be looked-up relative to the SConscript directory when they are used in a command. To force scons to look-up a directory relative to the root of the source tree use #:

env = Environment(CPPPATH='#/include')

The directory look-up can also be forced using the Dir() function:

include = Dir('include')
env = Environment(CPPPATH=include)

The directory list will be added to command lines through the automatically-generated $_CPPINCFLAGS construction variable, which is constructed by appending the values of the $INCPREFIX and $INCSUFFIX construction variables to the beginning and end of each directory in $CPPPATH. Any command lines you define that need the CPPPATH directory list should include $_CPPINCFLAGS:

env = Environment(CCCOM="my_compiler $_CPPINCFLAGS -c -o $TARGET $SOURCE")

CVS
The CVS executable.

CVSCOFLAGS
Options that are passed to the CVS checkout subcommand.

CVSCOM
The command line used to fetch source files from a CVS repository.

CVSFLAGS
General options that are passed to CVS. By default, this is set to "-d $CVSREPOSITORY" to specify from where the files must be fetched.

CVSREPOSITORY
The path to the CVS repository. This is referenced in the default $CVSFLAGS value.

CXX
The C++ compiler.

CXXFILESUFFIX
The suffix for C++ source files. This is used by the internal CXXFile builder when generating C++ files from Lex (.ll) or YACC (.yy) input files. The default suffix is .cc. SCons also treats files with the suffixes .cpp, .cxx, .c++, and .C++ as C++ files. On case-sensitive systems (Linux, UNIX, and other POSIX-alikes), SCons also treats .C (upper case) files as C++ files.

CXXCOM
The command line used to compile a C++ source file to an object file. Any options specified in the $CXXFLAGS and $CPPFLAGS construction variables are included on this command line.

CXXFLAGS
General options that are passed to the C++ compiler.

CXXVERSION
The version number of the C++ compiler. This may or may not be set, depending on the specific C++ compiler being used.

Dir
A function that converts a file name into a Dir instance relative to the target being built.

DVIPDF
The TeX DVI file to PDF file converter.

DVIPDFFLAGS
General options passed to the TeX DVI file to PDF file converter.

DVIPDFCOM
The command line used to convert TeX DVI files into a PDF file.

DVIPS
The TeX DVI file to PostScript converter.

DVIPSFLAGS
General options passed to the TeX DVI file to PostScript converter.

ENV
A dictionary of environment variables to use when invoking commands. When ENV is used in a command all list values will be joined using the path separator and any other non-string values will simply be coerced to a string. Note that, by default, scons does not propagate the environment in force when you execute scons to the commands used to build target files. This is so that builds will be guaranteed repeatable regardless of the environment variables set at the time scons is invoked.

If you want to propagate your environment variables to the commands executed to build target files, you must do so explicitly:

import os
env = Environment(ENV = os.environ)

Note that you can choose only to propagate certain environment variables. A common example is the system PATH environment variable, so that scons uses the same utilities as the invoking shell (or other process):

import os
env = Environment(ENV = {'PATH' : os.environ['PATH']})

ESCAPE
A function that will be called to escape shell special characters in command lines. The function should take one argument: the command line string to escape; and should return the escaped command line.

F77
The Fortran compiler.

F77COM
The command line used to compile a Fortran source file to an object file.

F77FLAGS
General user-specified options that are passed to the Fortran compiler. Note that this variable does not contain -I (or similar) include search path options that scons generates automatically from $F77PATH. See _F77INCFLAGS, below, for the variable that expands to those options.

_F77INCFLAGS
An automatically-generated construction variable containing the Fortran compiler command-line options for specifying directories to be searched for include files. The value of $_F77INCFLAGS is created by appending $INCPREFIX and $INCSUFFIX to the beginning and end of each directory in $F77PATH.

F77PATH
The list of directories that the Fortran compiler will search for include directories. The Fortran implicit dependency scanner will search these directories for include files. Don't explicitly put include directory arguments in F77FLAGS because the result will be non-portable and the directories will not be searched by the dependency scanner. Note: directory names in F77PATH will be looked-up relative to the SConscript directory when they are used in a command. To force scons to look-up a directory relative to the root of the source tree use #:

env = Environment(F77PATH='#/include')

The directory look-up can also be forced using the Dir() function:

include = Dir('include')
env = Environment(F77PATH=include)

The directory list will be added to command lines through the automatically-generated $_F77INCFLAGS construction variable, which is constructed by appending the values of the $INCPREFIX and $INCSUFFIX construction variables to the beginning and end of each directory in $F77PATH. Any command lines you define that need the F77PATH directory list should include $_F77INCFLAGS:

env = Environment(F77COM="my_compiler $_F77INCFLAGS -c -o $TARGET $SOURCE")

F77PPCOM
The command line used to compile a Fortran source file to an object file after first running the file through the C preprocessor. Any options specified in the $F77FLAGS and $CPPFLAGS construction variables are included on this command line.

File
A function that converts a file name into a File instance relative to the target being built.

GS
The Ghostscript program used to convert PostScript to PDF files.

GSFLAGS
General options passed to the Ghostscript program when converting PostScript to PDF files.

GSCOM
The Ghostscript command line used to convert PostScript to PDF files.

INCPREFIX
The prefix used to specify an include directory on the C compiler command line. This will be appended to the beginning of each directory in the $CPPPATH and $F77PATH construction variables when the $_CPPINCFLAGS and $_F77INCFLAGS variables are automatically generated.

INCSUFFIX
The suffix used to specify an include directory on the C compiler command line. This will be appended to the end of each directory in the $CPPPATH and $F77PATH construction variables when the $_CPPINCFLAGS and $_F77INCFLAGS variables are automatically generated.

INSTALL
A function to be called to install a file into a destination file name. The default function copies the file into the destination (and sets the destination file's mode and permission bits to match the source file's). The function takes the following arguments:

def install(dest, source, env):

dest is the path name of the destination file. source is the path name of the source file. env is the construction environment (a dictionary of construction values) in force for this file installation.

JAR
The Java archive tool.

JARCHDIR
The directory to which the Java archive tool should change (using the -C option).

JARCOM
The command line used to call the Java archive tool.

JARFLAGS
General options passed to the Java archive tool. By default this is set to cf to create the necessary jar file.

JARSUFFIX
The suffix for Java archives: .jar by default.

JAVAC
The Java compiler.

JAVACCOM
The command line used to compile a directory tree containing Java source files to corresponding Java class files. Any options specified in the $JAVACFLAGS construction variable are included on this command line.

JAVACFLAGS
General options that are passed to the Java compiler.

JAVACLASSDIR
The directory in which Java class files may be found. This is stripped from the beginning of any Java .class file names supplied to the JavaH builder.

JAVACLASSSUFFIX
The suffix for Java class files; .class by default.

JAVAH
The Java generator for C header and stub files.

JAVAHCOM
The command line used to generate C header and stub files from Java classes. Any options specified in the $JAVAHFLAGS construction variable are included on this command line.

JAVAHFLAGS
General options passed to the C header and stub file generator for Java classes.

JAVASUFFIX
The suffix for Java files; .java by default.

LATEX
The LaTeX structured formatter and typesetter.

LATEXCOM
The command line used to call the LaTeX structured formatter and typesetter.

LATEXFLAGS
General options passed to the LaTeX structured formatter and typesetter.

LEX
The lexical analyzer generator.

LEXFLAGS
General options passed to the lexical analyzer generator.

LEXCOM
The command line used to call the lexical analyzer generator to generate a source file.

_LIBDIRFLAGS
An automatically-generated construction variable containing the linker command-line options for specifying directories to be searched for library. The value of $_LIBDIRFLAGS is created by appending $LIBDIRPREFIX and $LIBDIRSUFFIX to the beginning and end of each directory in $LIBPATH.

LIBDIRPREFIX
The prefix used to specify a library directory on the linker command line. This will be appended to the beginning of each directory in the $LIBPATH construction variable when the $_LIBDIRFLAGS variable is automatically generated.

LIBDIRSUFFIX
The suffix used to specify a library directory on the linker command line. This will be appended to the end of each directory in the $LIBPATH construction variable when the $_LIBDIRFLAGS variable is automatically generated.

_LIBFLAGS
An automatically-generated construction variable containing the linker command-line options for specifying libraries to be linked with the resulting target. The value of $_LIBFLAGS is created by appending $LIBLINKPREFIX and $LIBLINKSUFFIX to the beginning and end of each directory in $LIBS.

LIBLINKPREFIX
The prefix used to specify a library to link on the linker command line. This will be appended to the beginning of each library in the $LIBS construction variable when the $_LIBFLAGS variable is automatically generated.

LIBLINKSUFFIX
The suffix used to specify a library to link on the linker command line. This will be appended to the end of each library in the $LIBS construction variable when the $_LIBFLAGS variable is automatically generated.

LIBPATH
The list of directories that will be searched for libraries. The implicit dependency scanner will search these directories for include files. Don't explicitly put include directory arguments in $LINKFLAGS or $SHLINKFLAGS because the result will be non-portable and the directories will not be searched by the dependency scanner. Note: directory names in LIBPATH will be looked-up relative to the SConscript directory when they are used in a command. To force scons to look-up a directory relative to the root of the source tree use #:

env = Environment(LIBPATH='#/libs')

The directory look-up can also be forced using the Dir() function:

libs = Dir('libs')
env = Environment(LIBPATH=libs)

The directory list will be added to command lines through the automatically-generated $_LIBDIRFLAGS construction variable, which is constructed by appending the values of the $LIBDIRPREFIX and $LIBDIRSUFFIX construction variables to the beginning and end of each directory in $LIBPATH. Any command lines you define that need the LIBPATH directory list should include $_LIBDIRFLAGS:

env = Environment(LINKCOM="my_linker $_LIBDIRFLAGS $_LIBFLAGS -o $TARGET $SOURCE")

LIBPREFIX
The prefix used for (static) library file names.

LIBPREFIXES
An array of legal prefixes for library file names.

LIBS
A list of one or more libraries that will be linked with any executable programs created by this environment.

The library list will be added to command lines through the automatically-generated $_LIBFLAGS construction variable, which is constructed by appending the values of the $LIBLINKPREFIX and $LIBLINKSUFFIX construction variables to the beginning and end of each directory in $LIBS. Any command lines you define that need the LIBS library list should include $_LIBFLAGS:

env = Environment(LINKCOM="my_linker $_LIBDIRFLAGS $_LIBFLAGS -o $TARGET $SOURCE")

LIBSUFFIX
The suffix used for (static) library file names.

LIBSUFFIXES
An array of legal suffixes for library file names.

LINK
The linker.

LINKFLAGS
General user options passed to the linker. Note that this variable should not contain -l (or similar) options for linking with the libraries listed in $LIBS, nor -L (or similar) library search path options that scons generates automatically from $LIBPATH. See _LIBFLAGS, above, for the variable that expands to library-link options, and _LIBDIRFLAGS, above, for the variable that expands to library search path options.

LINKCOM
The command line used to link object files into an executable.

M4
The M4 macro preprocessor.

M4FLAGS
General options passed to the M4 macro preprocessor.

M4COM
The command line used to pass files through the macro preprocessor.

MAXLINELENGTH
The maximum number of characters allowed on an external command line. On Win32 systems, link lines longer than this many characters are linke via a temporary file name.

MSVS
When the Microsoft Visual Studio tools are initialized, they set up this dictionary with the following keys:

VERSION: the version of MSVS being used (can be set via MSVS_VERSION)

VERSIONS: the available versions of MSVS installed

VCINSTALLDIR: installed directory of Visual C++

VSINSTALLDIR: installed directory of Visual Studio

FRAMEWORKDIR: installed directory of the .NET framework

FRAMEWORKVERSIONS: list of installed versions of the .NET framework, sorted latest to oldest.

FRAMEWORKVERSION: latest installed version of the .NET framework

FRAMEWORKSDKDIR: installed location of the .NET SDK.

PLATFORMSDKDIR: installed location of the Platform SDK.

PLATFORMSDK_MODULES: dictionary of installed Platform SDK modules, where the dictionary keys are keywords for the various modules, and the values are 2-tuples where the first is the release date, and the second is the version number.

If a value isn't set, it wasn't available in the registry.

MSVS_IGNORE_IDE_PATHS
Tells the MS Visual Studio tools to use minimal INCLUDE, LIB, and PATH settings, instead of the settings from the IDE.

For Visual Studio, SCons will (by default) automatically determine where MSVS is installed, and use the LIB, INCLUDE, and PATH variables set by the IDE. You can override this behavior by setting these variables after Environment initialization, or by setting MSVS_IGNORE_IDE_PATHS = 1 in the Environment initialization. Specifying this will not leave these unset, but will set them to a minimal set of paths needed to run the tools successfully.

For VS6, the mininimal set is:
   INCLUDE:'<VSDir>\VC98\ATL\include;<VSDir>\VC98\MFC\include;<VSDir>\VC98\include'
   LIB:'<VSDir>\VC98\MFC\lib;<VSDir>\VC98\lib'
   PATH:'<VSDir>\Common\MSDev98\bin;<VSDir>\VC98\bin'
For VS7, it is:
   INCLUDE:'<VSDir>\Vc7\atlmfc\include;<VSDir>\Vc7\include'
   LIB:'<VSDir>\Vc7\atlmfc\lib;<VSDir>\Vc7\lib'
   PATH:'<VSDir>\Common7\Tools\bin;<VSDir>\Common7\Tools;<VSDir>\Vc7\bin'

Where '<VSDir>' is the installed location of Visual Studio.

MSVS_USE_MFC_DIRS
Tells the MS Visual Studio tool(s) to use the MFC directories in its default paths for compiling and linking. Under MSVS version 6, setting MSVS_USE_MFC_DIRS to a non-zero value adds the ATL\include and MFC\include directories to the default INCLUDE external environment variable, and adds the MFC\lib directory to the default LIB external environment variable. Under MSVS version 7, setting MSVS_USE_MFC_DIRS to a non-zero value adds the atlmfc\include directory to the default INCLUDE external environment variable, and adds the atlmfc\lib directory to the default LIB external environment variable. The current default value is 1, which means these directories are added to the paths by default. This default value is likely to change in a future release, so users who want the ATL and MFC values included in their paths are encouraged to enable the MSVS_USE_MFC_DIRS value explicitly to avoid future incompatibility. This variable has no effect if the INCLUDE or LIB environment variables are set explictly.

MSVS_VERSION
Sets the preferred version of MSVS to use.

SCons will (by default) select the latest version of MSVS installed on your machine. So, if you have version 6 and version 7 (MSVS .NET) installed, it will prefer version 7. You can override this by specifying the MSVS_VERSION variable in the Environment initialization, setting it to the appropriate version ('6.0' or '7.0', for example). If the given version isn't installed, tool initialization will fail.

MSVSPROJECTCOM
The action used to generate Microsoft Visual Studio project and solution files.

MSVSPROJECTSUFFIX
The suffix used for Microsoft Visual Studio project (DSP) files. The default value is .vcproj when using Visual Studio version 7.x (.NET), and .dsp when using earlier versions of Visual Studio.

MSVSSOLUTIONSUFFIX
The suffix used for Microsoft Visual Studio solution (DSW) files. The default value is .sln when using Visual Studio version 7.x (.NET), and .dsw when using earlier versions of Visual Studio.

no_import_lib
When set to non-zero, suppresses creation of a corresponding Win32 static import lib by the SharedLibrary builder when used with MinGW or Microsoft Visual Studio. This also suppresses creation of an export (.exp) file when using Microsoft Visual Studio.

OBJPREFIX
The prefix used for (static) object file names.

OBJSUFFIX
The suffix used for (static) object file names.

P4
The Perforce executable.

P4COM
The command line used to fetch source files from Perforce.

P4FLAGS
General options that are passed to Perforce.

PCH
The Microsoft Visual C++ precompiled header that will be used when compiling object files. This variable is ignored by tools other than Microsoft Visual C++. When this variable is defined SCons will add options to the compiler command line to cause it to use the precompiled header, and will also set up the dependencies for the PCH file. Example:

env['PCH'] = 'StdAfx.pch'

PCHSTOP
This variable specifies how much of a source file is precompiled. This variable is ignored by tools other than Microsoft Visual C++, or when the PCH variable is not being used. When this variable is define it must be a string that is the name of the header that is included at the end of the precompiled portion of the source files, or the empty string if the "#pragma hrdstop" construct is being used:

env['PCHSTOP'] = 'StdAfx.h'

PDB
The Microsoft Visual C++ PDB file that will store debugging information for object files, shared libraries, and programs. This variable is ignored by tools other than Microsoft Visual C++. When this variable is defined SCons will add options to the compiler and linker command line to cause them to generate external debugging information, and will also set up the dependencies for the PDB file. Example:

env['PDB'] = 'hello.pdb'

PDFCOM
A deprecated synonym for $DVIPDFCOM.

PDFPREFIX
The prefix used for PDF file names.

PDFSUFFIX
The suffix used for PDF file names.

PLATFORM
The name of the platform used to create the Environment. If no platform is specified when the Environment is created, SCons autodetects the platform.

env = Environment(tools = [])
if env['PLATFORM'] == 'cygwin':
    Tool('mingw')(env)
else:
    Tool('msvc')(env)

PROGPREFIX
The prefix used for executable file names.

PROGSUFFIX
The suffix used for executable file names.

PSCOM
The command line used to convert TeX DVI files into a PostScript file.

PSPREFIX
The prefix used for PostScript file names.

PSSUFFIX
The prefix used for PostScript file names.

QTDIR
The qt tool tries to take this from os.environ. It also initializes all QT_* construction variables listed below. (Note that all paths are constructed with python's os.path.join() method, but are listed here with the '/' separator for easier reading.) In addition, the construction environment variables CPPPATH, LIBPATH, LIBS, PROGEMITTER, SHLIBEMITTER and LIBEMITTER are modified. Because the build-performance is affected when using this tool, you have to explicitly specify it at Environment creation:

Environment(tools=['default','qt']).

You may want to use Configure to verify that the qt support really works. The qt tool supports the following operations:

Automatic moc file generation from header files. You do not have to specify moc files explicitly, the tool does it for you. However, there are a few preconditions to do so: Your header file must have the same filebase as your implementation file and must stay in the same directory. It must have one of the suffixes .h, .hpp, .H, .hxx, .hh.

Automatic moc file generation from cxx files. As stated in the qt documentation, include the moc file at the end of the cxx file. Note that you have to include the file, which is generated by the QT_MOCNAMEGENERATOR function. If you are using BuildDir, you may need to specify duplicate=1.

Automatic handling of .ui files. The implementation files generated from .ui files are handled much the same as yacc or lex files. Because there are also generated headers, you may need to specify duplicate=1 in calls to BuildDir.

QT_LIB
Default value is 'qt'. You may want to set this to 'qt-mt'

QT_MOC
Default value is '$QTDIR/bin/moc'.

QT_UIC
Default value is '$QTDIR/bin/uic'.

QT_UICIMPLFLAGS
Default value is ''. These flags are passed to uic, when creating a cxx file from a .ui file.

QT_UICDECLFLAGS
Default value is ''. These flags are passed to uic, when creating a a h file from a .ui file.

QT_MOCFROMHFLAGS
Default value is ''. These flags are passed to moc, when moccing a header file.

QT_MOCFROMCPPFLAGS
Default value is '-i'. These flags are passed to moc, when moccing a cpp file.

QT_HSUFFIX
Default value is '.h'. Suffix of headers generated with uic.

QT_UISUFFIX
Default value is '.ui'. Suffix of designer files.

QT_UIHSUFFIX
Default value is '.u